Over-ambitious fool and Class renaming

Hello, it is I, the soldier enjoyer, the creator of the painters woes.

But that’s not important, I’m here asking for something related to naming, naming classes.

If you have a few minutes to spare, would you like to look over this abomination of mine?

Now now, before you go off and obliterate me in the comments, the tree and the shown classes arnt the main focus, rather, their names/titles.

I need help with renaming a bunch of these, since the current 1:1 copy for the names doesn’t quite fit, and I’d like to try to be a little more distinct.

I’m trying to figure out other names to use then the bog standard for the following:

  • Solaris Magic Tree (anima, light, dark. Don’t want the light to be religious focus, and simple element classifications for the anima feel stale, and the dark magic class titles have existed for a while yet were never really related to what they do.)
  • Solaris Bow Tree (Past archer, bowgunner, and arbalest, uncertain if I should move around/rename some of them)
  • Journeyman, Axeman, Bladesman (Currently have a ‘lass’ variant for these classes but it feels like bloat that can be trimmed. If you can think of a gender neutral term for them, would make my life ever so slightly easier)
  • Visage Paragon (was trying to figure out any other term for what is basically a dismounted master knight superweapon)

Of course, outside of those I’m directly seeking, if you feel there’s a better name or think that a certain class could use a different title then what’s present, I’m open to hearing your ideas/input on class renaming outside of the specific ones

Just please understand that I am an over ambitious fool who will fly too close to the sun and see what happens, regardless of if this project sees the light of day or not.

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With Fortune’s Weave coining the neologism “Bardinger” as its Paladin equivalent, I think we’re past the point where anyone should be judged for class names in their own, personal project.

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I think Breacher would be a better name than Breaker, since Breaker’s pretty generic and Breacher- through “Breach and Clear”- feels a touch more connected to guns.

Atomos what are you doing here

I am detecting serious implications that horses do not exist here.

OKAAAY onto questions you actually asked…

I think splitting Anima into fire wind and thunder is bloat. It’s bloat, it bothers me, it is not a strength of the Tellius games and is an explicit weakness of them, and it doesn’t have much of a point if you’re gonna have them all go to the same T2s anyway. Tellius was the only set to do that for a reason, Just condense them back down to the standard Pupil and Mage, though your T2+3 seems fine. there.

Student, Scholar, Philosopher, and Initiate are probably words to bear in mind and throw around if you wanna un-religion the light tree(reasonable desire), but I’m pretty sure I’d keep Inquisitor as-is. Philosopher seems like a good match for an Un-religioned Bishop, if distinctly Greek-feeling in that particular context. But who knows, maybe that’s fine. It’s probably fine.

I think the Bow Tree is fine and needs no adjustment.

Bladesman is transparently Mercenary, and if I knew why it’s not Mercenary, helping with that issue might be easier. On this topic, Skirmisher is transparently Warrior, and I’d be asking about that as well- keeping it as Warrior would free up the name “Skirmisher” for something else- though I have a plan to use it for a mounted T1 archer in my hack. Journeyman has a very explicit and specific historical context, so I’m oddly more inclined to keep the name identical for the female variant, otherwise, wikipedia is your friend here. My first instinct is “Apprentice”, considering said context, but many people in the modern day may find that Magicky. Axeman and Fighter appear redundant at first glance, but I don’t see any 3-branch promotions. I’d have to root around for historical terms. If you’re having the same issue with Rifleman as you are with these three, “Infantry” just slots in with absolute perfection.

My first idea for the problem you’re having for Paragon was “Master,” but uncertain. Second was “Ultimate,” which feels silly. Going by the Superweapon term, “Perfect” may be viable.

Will consider Breacher

Horses do exist, but for lore reasons they are rarer and limited to being used for trade/transport rather then combat cavalry, as seen in the top right classes

I have plans for anima, dont worry ill tinker with it later down the line

I could see Philosopher working for the bishop replacement, but gonna need to think further on the others

I can turn bladesman/bladeslass back into mercenary, although I did want to try to think of something that wasnt just the standard mercenary. Skirmisher felt more interesting then simply ‘Warrior’, but those 2 titles could be moved around if needed. and ‘Infantry’ is already used in the Visage class tree for a basic spear guy, but im open to other names for firearm users

‘Perfect’ does sound viable for the master of all class, but a class simply ‘called’ perfect sounds off, perhaps similar terms…

Ill see about making actual edits to the chart tomorrow, im going eepy shortly, so ill be able to see further replies when I awaken and any discussions i miss reguarding naming classes n such.

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Consider: Prefect.
My work here is done.

For real though lol, Dark magic could either go more evil evil cult-y or science/alchemy-y, depending on your world’s lore around it. For more evil darkness stuff, Cultist, Zealot, Prophet/Harbinger (though that would require renaming your existing Harbinger), Doomsayer, or even Messiah/Savior if you feel like it. (Also, you have two classes named Acolyte, one for the Kingdom of Solaris and one for the Visage. Just wanted to let you know, in case it wasn’t intentional.) For the more science-y, Researcher, Alchemist, Medium, Experimenter, etc. Necromancer can probably stay as is.

I really like Starshadow Melody’s light magic ideas, though you could also add in things like Scribe or Historian too, if you wanted. I’m less sold on historian. Or if you want to make light magic more non-religious, you could instead make it the next most controversial thing, government. Bureaucrat, Aristocrat, Senator, Councilor, Judge/Justice, Autocrat/Oligarch/Whatever. Something to consider.

If you end up keeping amina separate, you could have them end in different classes (although that would be more work for you, maybe just the T3 weapon ranks change?), and you could have names like Windcaller, Stormcaller… Firecaller i guess, Tempest, Inferno, Hurricane/Tornado, Pyromancer, Thundermancer, Galemancer, you get it. That might be too similar, but it is at least fancier. Names could also reflect when they get multiple ranks, e.g. Tempest (Wind+Thunder), Firenado? (Wind+Fire), Plasma (Thunder+Fire). That would probably need some work, but you catch my drift. Also, I’m a big fan of Arsonist, though that probably doesn’t quite fit the vibe.

I like the bow tree pretty well, although I’d say if you’re not doing mounted classes, you should rename Operative to Ranger. It’s a good name, be a shame not to use it, and Operative is the weakest link, I think.

Sojourner is a gender-neutral Journeyman, I think, and Axe Grinder is an amusing replacement to Axeman, at least for me. Or Executioner, though that’s probably too fearsome for a T1 class. It’s an option at least.

Also, just my two cents, but I’m not a huge fan of Bandit over Brigand as a class name. And calling the T2s Knights instead of Generals also strikes me as odd. Anywho, I hope at least some of this was helpful.

Sirroco’s what I’d use for that combination.

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armored units being called “knight” bothers me but if there’s no cavalry class i can tolerate it. “squire” itself seems like a t0 class name, like for the militia class (though it depends on what role your t0 spear fighter plays). “infantry” on its own doesn’t make sense as a class name.

suggestion: squire is the t0 trainee spear class, t1 armored units are called [weapon] armor, and the visage infantry class is named “militia”.

typos: “ballistican” should be “ballistician”, “rouge” should be “rogue”, “sergant” should be “sergeant”, “brusier” should be “bruiser”, and “spector” is probably meant to be “specter”.

the hyphen in arch and war sage is odd. they should be “Arch Sage” or “Archsage” and “War Sage” or “Warsage”.

Same thing applies to splitting tomes into anima, light, and dark but fe8-centrism decrees the three be separate. hacks need to do monotype tomes more :neutral_face:

I’m wondering how movement variety is going to be handled without any horseback units. Will some classes like thieves be built for increased mobility? Tbh without any movement variety I can see your hack being a bit monotonous to play.

My suggestion is to have a foot class dedicated to being the high mobility unit.

Otherwise, IDK. I can’t give many suggestions. It seems like a typical romhack class tree to me.