yay, deadlines!
I have an entry almost ready, but something major came up last minute so it probably won’t be present-able until tomorrow. Expect a .ups patch in place of this post within 12-24 hours.
And here we have it: a half asset-test, half hacking exercise for the third entry of this hack jam! Project HBR: Blooming Bard is my attempt at putting some of my amateur custom assets to use while practicing my hacking and writing skills. Taking place in the same setting as another long-term project I’ve been drafting a script for, Blooming Bard is two maps long and filled to the brim with dialogue and interactions… well, a lot for a weeklong project, that is.
Story
The continent of Aolara has long been wrought with strife between its two races: the magic-using Hemics and the magicless Cordics. Yet in recent years, a new rebel group has risen: the Hemic Freedom Force, a band of both races fighting for unity and mutual coexistence. Under the leadership of a southern noble, this army seeks out all the allies it can muster, striving to end conflict between Hemic and Cordic once and for all.
Amidst this recent political tension, a budding bard named Aloe leads a group of young refugees to a big city in the northern country of Sebastos. Alongside her is her longtime friend Gabriel, who aspires to enlist in the military and go on the front lines as a healer. Knowing that Gabriel will likely leave soon, Aloe does all she can to scrounge up enough money for a farewell gift. And as she scrambles to make ends meet, Aloe accidentally provokes one of the locals into damaging her precious instrument, and likewise, her source of income…
Features
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Just like last time I did a timed exercise like this, way too much text and not enough gameplay testing for a blitz project! (I really need to get better at writing faster…)
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A series of side objectives on each map which alter the ending if fully completed!
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Weather which only reduces the movement of fliers!
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Pegasi with bows!
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A few prototype character and music assets designed prior to the hack jam for a far-future project!
Screenshots
Patch
enjoy, and let me know when some problem inevitably arises!
Credits
assets were planned out/gathered ahead of time before starting
FEBuilder: 7743 and crew
Tilesets: Wave, ZoramineFae
Music: Pandan, Realxviperz, Tristan_hollow, Sme, Chair, DrGreen, SurfingKyogre
Portraits: Zessdynamite, serif, LaurentLacroix, monk-han, Flasuban, Sphealnuke, Peerless, Der, Zeldacrafter
Anims: GabrielKnight, Knabepicer, Flasuban, DerTheVaporeon, eCut, Skitty, Yangfly Master, Spud, Pushwall, Nuramon
Spells: Sme
Icons: LordGlenn, Beansy
Playtesting: MasaHaru
I had a lot of fun with this exercise! Thanks for hosting.