According with the FEditor Adv doc, the commands 0x14 through 0x28, 0x2B through 0x3F, 0x41 through 0x47 and 0x49 through 0x52 are used to pass to attacker’s animation, but they actually work in the same way as for battle animations.
0x14 Heavy vibration of screen 0x15 Slight vibration of screen 0x16 Nothing (Apparently) 0x17 Nothing (Apparently) 0x18 Makes this: http://oi57.tinypic.com/2lcv0vq.jpg 0x19 Play bow pulling SFE 0x1A Normal hit 0x1B Play quick "heavy step" SFE 0x1C Play light horse stepping SFE; pitch decreases 0x1D Play light horse stepping SFE; pitch increases 0x1E Similar to 0x1D; a bit louder 0x1F Play hit SFE (sounds like Eliwood with sword's hit) (Will be normal hit sound during normal attack and critical hit sound during critical attack) 0x20 Play hit SFE (sounds like Knight Lord with Durandal's hit) (see previous note) 0x21 Play hit SFE (sounds like Knight Lord with sword's hit) (see previous note) 0x22 Play short sword swinging SFE 0x23 Play shorter sword swinging SFE 0x24 Play sword slashing air SFE 0x25 Play wing flap SFE 0x26 Freezes the game 0x27 Freezes the game 0x28 Play electrical charging SFE (Used by Shamans) 0x2B Play armored unit "leaping" SFE 0x2C Freezes the game 0x2D Makes this: http://oi57.tinypic.com/2lcv0vq.jpg 0x2E Makes this: http://oi59.tinypic.com/jgrz7q.jpg 0x2F Makes this: http://oi59.tinypic.com/jgrz7q.jpg and plays Sage's critical rune sound. 0x30 Freezes the game 0x31 Freezes the game 0x32 Freezes the game 0x33 Play battle cry SFE (REALLY stupid) 0x34 Play heavy stepping SFE 0x35 Play longer wing flapping SFE 0x36 Play sword unsheathing SFE 0x37 Play sword clicking SFE 0x38 Play heavy spear spinning SFE 0x39 Pauses the attacker, makes them flash white and makes the screen flash white Essentially makes it look as though the attacker was hit, but without blue sparks 0x3A Play dancer magic release SFE 0x3B Play bard song SFE 0x3C Play sword "whooshing" SFE (done by Nomads; sounds like wing flap) 0x3D Makes this: http://oi61.tinypic.com/2jajevt.jpg 0x3E Play burning SFE 0x3F Play alternate arrow firing SFE? 0x41 Play short axe swinging SFE 0x42 Play long axe swinging SFE 0x43 Play weapon stance SFE (Clicking noise) 0x44 Play short "light emission" SFE (I seriously don't know a better way to describe this) 0x45 Play horse neighing SFE 0x46 Play dropped axe crashing onto ground SFE 0x47 Adds a second sprite? (At least that what it seems: http://oi58.tinypic.com/24wh7k8.jpg) 0x49 Play sage's magic firing SFE 0x4A Play valkyrie's magic charging SFE (Pretty much the same as the shaman's) 0x4B Play monk's magic casting SFE 0x4C Play Athos' magic casting SFE 0x4D Play Athos' critical glint SFE 0x4E Freezes the game 0x4F Play druid critical charging SFE 0x50 Nothing (Apparently) 0x51 Show brief white flash animation 0x52 Makes this: http://oi57.tinypic.com/2lcv0vq.jpg
It seems that both modes share commands, because commands that do nothing or crash the game in battle animations are functional commands for CSA and vice versa.