Alright it’s time for my first true LP, the Japanese FE8 hack known as Queen’s Sword. As far as I’m concerned, the English community knows very little about this hack (the picture of the Hack Directory is the one mention I’ve seen of it outside of an attempted 1 part LP of the hack I did on SF that no one seemed to notice). I’ve played 3 JP hacks before: FE7if, Kaitou (in English), and Yggdra, so I have some experience with playing Japanese hacks.
- It features a custom story (as opposed to most Japanese hacks, which tend to be reskins) that takes place on Elibe, complete with custom maps and mugs
- This hack has custom music from numerous games, including FE Gaiden, Thracia 776, the Wars series, and Paper Mario.
- This hack uses FE8N (the Japanese skill system)
- This game does have a Str/Mag split, but unlike many JP hacks like the Yggdra hack, Res is still a separate stat.
- It features Capturing, but I don’t remember the requirement to capture outside of being able to carry the unit. I’m going to assume it uses the Yggdra condition, which means the enemy’s HP must be less than half your Str or something like that.
Alright, let’s do this.
As one should expect, Easy is disabled.
I’d assume this title card is for the plot arcs (so this is plot arc 1)
That Roy map sprite is weird, sometimes it shows up there, sometimes it doesn’t.
Also weird background on the actual chapter titles.
This thing is a series of questions. The answers actually do have effects on one of your starting units. I just hit the first option on all of them.
Oh hey, an original CG. This is Marsh, and he is one of our main characters.
His portrait style also looks very out of place.
Suddenly we go to this group consisting of Not-Ogier, Not-Zealot/Jerrot/Whatever we call him, and Feminine-Looking Not-Eliwood.
An interesting first map, as it’s filled with theives and a Ranger boss. Also, those thieves can all steal from you. Yay.
Marsh’s class is called Orphan (oof). And he packs Vantage, which is based on its always-active FE5 self. Remember that series of questions? Marsh is the character who is affected by your selections.
Just hitting “Yes” on all the questions gives you a Dark Magic Marsh, and he comes with this stupidly OP personal tome as well. There’s also Anima and Light magic versions of him.
The lord, whose name translates to ‘Ars’, is your standard sword lord, Rapier and all. Although I never took a picture of it, he uses a modded version of Roy’s animation where he slashes the enemy rather than stabs them.
Ninz is our basic Ogma merc, and he packs Nihil (not sure how often it will come in handy). He also has a leadership star.
Gen, our JaGen (get it? hahahah), packs Sol and can heal, although he has a beautiful base Mag of 0. Like Ninz, he has a leadership star.
Our first boss is a Ranger called Shingo. His special sword is called the Nomad Sword, and it’s also poisonous. Time for the map I guess.
I have Marsh attack that one Brigand with the uber spell, and holy wow it’s animation is intense.
Attacking that Brigand at all puts you in range of the boss, which is why I used the uber spell to one shot the Brigand so Marsh could bait Shingo without having to take the Brigand’s attack as well. Regardless, Shingo had a 12% crit chance on Marsh with his Short Bow.
Marsh’s attack leaves Shingo open to Ars’s finishing blow with the Rapier. Not a hard boss, but it is the first map.
Ars also gets his first level off of Shingo. We begin with the HP/Lck level up.
Ninz nabs that thief, and he takes his loot as well.
Next turn Ninz nabs the other thief and loots him as well.
That last thief was the last enemy on the map, and it was a rout map. Also, the near victory theme is Alm’s near-victory theme from the OG Gaiden (the song that later became What Lies at the End)
The gang talks about some stuff and the chapter ends. I know this part wasn’t terribly exciting, but it was the first map so not a lot was going on. Next time, we save some green units.