MrGreen Plays Fire Emblem: Queen's Sword

Alright it’s time for my first true LP, the Japanese FE8 hack known as Queen’s Sword. As far as I’m concerned, the English community knows very little about this hack (the picture of the Hack Directory is the one mention I’ve seen of it outside of an attempted 1 part LP of the hack I did on SF that no one seemed to notice). I’ve played 3 JP hacks before: FE7if, Kaitou (in English), and Yggdra, so I have some experience with playing Japanese hacks.

Some Details:

  • It features a custom story (as opposed to most Japanese hacks, which tend to be reskins) that takes place on Elibe, complete with custom maps and mugs
  • This hack has custom music from numerous games, including FE Gaiden, Thracia 776, the Wars series, and Paper Mario.
  • This hack uses FE8N (the Japanese skill system)
  • This game does have a Str/Mag split, but unlike many JP hacks like the Yggdra hack, Res is still a separate stat.
  • It features Capturing, but I don’t remember the requirement to capture outside of being able to carry the unit. I’m going to assume it uses the Yggdra condition, which means the enemy’s HP must be less than half your Str or something like that.

[details=Chapter 1]
Alright, let’s do this.

As one should expect, Easy is disabled.

I’d assume this title card is for the plot arcs (so this is plot arc 1)
That Roy map sprite is weird, sometimes it shows up there, sometimes it doesn’t.

Also weird background on the actual chapter titles.

This thing is a series of questions. The answers actually do have effects on one of your starting units. I just hit the first option on all of them.

Oh hey, an original CG. This is Marsh, and he is one of our main characters.

His portrait style also looks very out of place.

Suddenly we go to this group consisting of Not-Ogier, Not-Zealot/Jerrot/Whatever we call him, and Feminine-Looking Not-Eliwood.

Suddenly Marsh.

An interesting first map, as it’s filled with theives and a Ranger boss. Also, those thieves can all steal from you. Yay.

Marsh’s class is called Orphan (oof). And he packs Vantage, which is based on its always-active FE5 self. Remember that series of questions? Marsh is the character who is affected by your selections.

Just hitting “Yes” on all the questions gives you a Dark Magic Marsh, and he comes with this stupidly OP personal tome as well. There’s also Anima and Light magic versions of him.

The lord, whose name translates to ‘Ars’, is your standard sword lord, Rapier and all. Although I never took a picture of it, he uses a modded version of Roy’s animation where he slashes the enemy rather than stabs them.

Ninz is our basic Ogma merc, and he packs Nihil (not sure how often it will come in handy). He also has a leadership star.

Gen, our JaGen (get it? hahahah), packs Sol and can heal, although he has a beautiful base Mag of 0. Like Ninz, he has a leadership star.

Our first boss is a Ranger called Shingo. His special sword is called the Nomad Sword, and it’s also poisonous. Time for the map I guess.

I have Marsh attack that one Brigand with the uber spell, and holy wow it’s animation is intense.

Attacking that Brigand at all puts you in range of the boss, which is why I used the uber spell to one shot the Brigand so Marsh could bait Shingo without having to take the Brigand’s attack as well. Regardless, Shingo had a 12% crit chance on Marsh with his Short Bow.

Marsh’s attack leaves Shingo open to Ars’s finishing blow with the Rapier. Not a hard boss, but it is the first map.

Ars also gets his first level off of Shingo. We begin with the HP/Lck level up.

Ninz nabs that thief, and he takes his loot as well.

Next turn Ninz nabs the other thief and loots him as well.

That last thief was the last enemy on the map, and it was a rout map. Also, the near victory theme is Alm’s near-victory theme from the OG Gaiden (the song that later became What Lies at the End)

The gang talks about some stuff and the chapter ends. I know this part wasn’t terribly exciting, but it was the first map so not a lot was going on. Next time, we save some green units.


Well… This should be interesting. Interesting that the Japanese hacking community doesn’t have much in the way of original story hacks. Too bad we can’t understand what’s going on.

The only other JP hack I can think of off the top of my head that’s an original plot and not a reskin is Sword of Heaven and Earth.

that the Japanese hacking community doesn’t have much in the way of original story hacks

The patch which has been developed recently is almost an original story.

The 天地の剣(Sword of heaven and earth), the 怪盗(kaitou), the 女王の剣(Queen’s Sword) is original story.
Also, some patches currently under development are original.

ユグドラ(yugdra) progresses according to the story of FE 8,
but it greatly reinforces the story which is not told in FE 8.

In the past, it was probably because the remodeling methods and tools had not evolved.
The representative remodeling is arranged in order of published chronology, it becomes as follows.

2010 if7if
2012(maybe) FE8 girls
2014(maybe) FE8 midori(green)
2015 天地の剣(Sword of heaven and earth)
2016 怪盗(kaitou) , ユグドラ(yugdra)
2018 女王の剣(Queen’s Sword)

I also write the chronology of the remodeling tool.

2010-2014? Was the age of remodeling with stirling and FE7Edit.
About 2014? ProjectFEGBA appeared and the development environment evolved at a stroke.
In 2017, I made FEBuilderGBA.

stirling is a hex editor that can define structures.
It seems that Westerners do not use it. (Probably because of tool name?)

This is similar to a nightmare2.
However, there is more general versatility.

For ProjectFEGBA (Project_FE_GBA) ,
I explained at FE_Builder_GBA thread, so please search if you are interested.

Chapter 2

Alright it’s time for a more interesting map.

The heroes arrive at bandits. Also I got Ars during his half-blink frame.

Then suddenly Not-Migal harries a bunch of green units.

Also, we get the preparations screen already.

Definitely a much taller map than before, and more enemy variety as well, as well as trainee enemies for some reason.

So we have Ben, who is totally not Migal. He’s a pretty generic Pirate boss, but be wary of his Halberd. Also, he has 10 Res, which is absurd for a Pirate.

Also, we have Dreisen the Armor Knight. He’s pretty par for the course as far as armors go.

Our Cain/Abel duo this time is a pair of Archers. Ashley is the red one (why does Red Raigh in an archer suit have a female name?) and Mid is the green one. Ashley is the strong archer, with a whopping 75% Str growth and a great base, but Skl and Spd suffer heavily. Mid is made out to be the fast one, but he has the same Spd base as Ashley and only has a 40% growth compared to Ashley’s 30%, so he’s not that much faster in exchange for having much less Str. I’ll see how they turn out before deciding (watch as I commit the sin of using 2 archers together)

Finally, we have Mighty the cavalier (which is ironic. His impressive base Str is paired with a 35% growth. But he also has a 75% Spd growth to compensate).
Gen can talk to Dreisen, but Ars has to talk to Ashley to recruit them all.
This group are model green units. I have had to restart twice due to their misadventures.

Gen stabs this mage to deat. He’s quite annoying if you don’t drop him quick.

Ars bum rushes to safely recruit Ashley and the gang as well.

Marsh uses his uber death spell to kill that annoying Poison Sword myrm.

I was too slow to take the pic in the battle screen, but seeing how the myrm is still there, you can guess what happened.

This thief stole Ars’s sword, so Ninz captures him and reclaims it.

And Marsh exacts justice for that 84% miss.

We have the teams regroup to assault the bandits as a whole squad.

We also have an Elfire mage in the second map.

Ashley finishes off Mr. Elfire with his Steel Bow. Bows have low accuracy in this, with Steel having only 60 hit as opposed to 70 in vanilla. With Ashley’s low skill, he can have some issues hitting later on down the line.

We clear out the wood floor section with Dreisen wiping this merc.

As we move on, Mighty finishes off this solder. I don’t have a pic, but they use the FE5 Soldier animations.

Also, Ashley got hit with poison earlier. Since there wasn’t a displayed counter, I was afraid the poison was map-long a la FE5, but the counter just wasn’t displayed. So no worries there I guess.

Bandits destroyed a village that had an Elixir, so I send Gen to rush off to save this village near the starting position.

Ars picks up a nice clean kill on this bandit.

Mid uses his Poison Bow to finish off this bandit.

With that squad dealt with, we prepare for a final assault.

Gen also visits the village. We get a Great Bow, which is basically a Blade Bow that is taken to statistical extremes. It also uses the vanilla Steel Bow icon, which can be confusing.

Although the terrain box kinda obscures it, Gen is ensnared by bandits. Thank God he’s powerful, or else we’d be in a bit of a conundrum.

So Gen prepares his retreat.

The main group uses this chance to move on ahead to meet more bandits.

Reinforcements join the fun. We’ve got lots of axes to deal with, so how do we deal with them?

We throw Ninz at them, of course.

Ninz gets a great level off it.

Ars gets a meh level picking up scraps from the Great Ninz Massacre. At least it had Spd.

So things seem to be slowing down.

Ashley and Mighty get very standard level ups for them.

Marsh gets an OK level too. Then I realized I forgot to take a pic of him hitting Lvl 2, but it was a bleh level iirc.

Dreisen cuts through the ruins to get a pick at those soldiers.

Dreisen gets a great level. Mid… not so much.

Dreisen takes on Ben because tanky sword armor vs axe boss is soooo tough.

Dreisen finishes off Ben and gets another good level off of it.

Ars and Ninz talk about stuff and the map’s over. Next time, rain and bridges.

Do you know if this hack is complete?

It is not. I think the version I have is a little outdated, but the download isn’t up rn. The newest version goes up to like Chapter 16 or so, but my version has Chapter 13 complete with 14 mostly complete. As far as I know, there is no route split.

This hack is still under development.

The download link of the latest version has been deleted by the author.

I think that the author wants feedback such as reporting a bug.
If you find a bug, please report it.

However, he does not seem to want a review yet.
I personally think so.
Because this hack is still under development.
For details, please ask the author.

The A route of the queen’s sword was released.
The A route is that acts with General Justin(ジャスティン).
B route is under construction now.

The A route is about 25 chapters.

The file is here.

Download the file that “女王の剣”.
In order to deploy ups, you need the FE8J ROM.

Translate to English
You can use the translation function of FEBuilderGBA to translate weapon names and skills into English.

MENU -> Tool -> ROM Translate Tool


This allows you to translate the screen into English.


*Leader Badge
In this game, you can decide the leader at the start of the mission.
You can earn bonuses by the unit that owns the Leader Badge.

All Unit Skill and Speed +2

All Unit Power +5

All Unit Def +5

All Unit Pow +2 and Mov +1

All Unit Speed and Def +2

All Unit Speed , Skill and Def +1

All Unit Luck +5

In this patch, you can use the Ride(乗る) command to change the unit class.

For example, if you use the Ride command…

In addition, using the ghost ring(ゴーストリング) will make the unit a ghost.
The ghost can move across the wall.

Ghost Ring is available to Promoted アルス, ナインツ and ホワイト

In Base, you can break eggs to get experience points and Items synthesis.

*Item Synthesis
For example, if you go to see her with a Steel Sword and fire, you will get a Flame Sword.

Leftmost house
Steel Sword and Fire

Left house
Blizzard and Sliver Sword

Right house
タワーシールド and Silver Axs

Rightmost house
Steel Lance and Shine

*AutoSave->“Each Turn”
I recommend changing AutoSave to “Each Turn”.
Changing to this setting will allow you to return to the beginning of the turn when you reset and resume.


In Ch9 “逃れられない選択”,
Select “Yes” for this option.

Then, yout will branch to the A route.
If you select “No”, it will branch to B route, but this has not been created yet.
If you proceed to route B, you will be taken to Fort Rigwald.
It’s still under construction, so please reset it and try again.

*Author’s Blog


About the route, do we have same characters like fe 8 or different ones like fe6?

I am not the author, so I do not know.

I think that you will probably be against some of allies.
So I think the party will be different.

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After over 6 months of being on hiatus, I’m glad to announce the LP is back on! Also, thanks to 7743’s advice, I have now translated the menus, including skill descriptions, to English.

Chapter 3

So back when I worked on the LP last year, I took the pictures of Chapter 3 but never actually did anything with them. However, I ended up starting a new savegame on a newer version of the hack, and I never took any pictures of Chapter 3. I’ll just give a summary.
The map is a remake of “Sami’s Debut!” from Advance Wars 1. It’s a relatively straight forward march to the boss (outlined with the arrow). Three new recruits joined us: Raid the priest, Gillette the thief, and Silky the pegasus knight.

I just made a table to show their growths.

Chapter 4

We’re going to a fort.
The bad guys don’t want us in their fort.
There’s also a couple green units we can get. A myrmidon and a second thief.
In the prep screen, I notice how venin weapons are rather valuable for selling. Be sure to steal or capture units with them if you want some nice cash.
This shaman would make Sophia ashamed. He even gets weighed down by the flux tome.
Also, versus Fighting Badac Team!
Here’s our new recruitables. Both have killing edges, but Curtis also has a Ninis’s Grace.
This is a fun stat booster. It’s basically a Naga’s Tear from FE13. No, I didn’t use it on Mighty, it was just in his inventory. Not sure who’s gonna get it yet.
The player phase map theme is also the fog theme from FE5.
I love Ashley.
Oh yeah, newer versions of the hack have a new battle frame design.
Mighty’s great too. Really lives up to his name.
Something interesting is that FE8N bases the breaker skills on Heroes, but they don’t nullify the enemy follow up nor do they have an HP requirement
We prepare to invade the fort’s interior.
There’s a lot of female generics in this map too. That mage, that archer, and there were some Amelias/female soldiers in that grass hallway.
Marsh gets the essentials.
I want your iron sword miss.
Moving Gillette up reveals a light brand myrm on the other side of a door.
Fool. You dare attack Ashley?
He’s getting buffer
We get the two new sword units to join us. No enemies ever showed up to put them in danger, so there isn’t really an anti-turtle incentive to save them.
Was too slow to get the “Item Got” screenshot, so here’s a picture of a Javelin from a chest in Maroda’s inventory.
Hi there surprise mage
Ninz my boy. He captured that recruit because she had a Venin Lance to sell
This thunder mage conveniently covers the chest. And since Maroda has 0 luck, the crit chance is real. Gonna have to eliminate her before I can claim my treasure.
Too slow to get the item got message again. Gillette looted a Lancereaver.
So I jump the shark and loot the killer bow. Fortunately Maroda dodged the thunder mage so all is well.
We reveal the boss, Spider, as we move ahead. She has a Nosferatu.
Taste longbow, Spider. Ashley triggers Adept and attacks twice.
Marsh gets the finishing blow.
Well if I had to pick one non-hp stat for Marsh to get right now…
I send a small squad to get a lone chest at the bottom right room
Suddenly this fool spawns and nearly kills Dreisen.
One measly Amelia won’t protect your treasure.
Our prize is this new toy, a 1-3 range sword. I’d assume they’re rare, but holy shit this 1-3 on a sword.
Ashley adepts that light brand myrm and gets speed. It’s funny to think that my best unit is an archer.
We seize the throne and win the day!
Next time, we explore the base camp!

Did you create translation data for the name of unit?
Please send me the data or ups.

If you send the file, I will add it to the FEBuilderGBA translation dictionary.

I set the base ROM as vanilla FE8J, so be sure to patch it to that rather than an already patched ROM.

The first part is the battle with the Badluck(バドラック)
This is the reverse of good luck.(bad luck)

It seems to be the setting of the game “Valkyrie Profile”.
However, I have not played this game, so I do not understand well.

They are traveling to rescue the villagers who were exposed to Badluck.

Then they will be caught up in the Etruria mayhem.
Etruria’s Elimine religion has been taken over by the dark cult(暗黒教団).
They attacked their own villages and made it the an act of the main characters.

アルス -> Ars -> Arus
The Japanese pronunciation is a-ru-su, so I think it should be Arus.

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I think this is a weapon of 風来のシレン(Mystery Dungeon: Shiren the Wanderer).


Mystic blade “Kamaitachi”

Because the name is long, it may be better to “Kamaitachi”.

雷神の弓 -> Thunder Bow -> Raijin Yumi
風神の弓 -> Wind God’s Bow -> Fujin Yumi

雷神 is the god who manages Thunder.
風神 is the god who manages Wind.
This is a bow bearing their name.

The dictionary had the following registration:
雷神刀 Raijinto
風神弓 Fujin Yumi

雷神の弓 -> Thunder Bow -> Raijin Yumi (or, Raijin Bow)
風神の弓 -> Wind God’s Bow -> Fujin Yumi (or, Fujin Bow)

It is difficult to translate the names of religion-related things.

It is difficult to translate this joke.


Do you notice that the shapes of the letters are similar?

カレル karel
カレノレ karenole

The two letters “ノレ” are similar to one letter “ル”.

This is a slang called クサチュー語.

How should I translate?


Considering the name, I kinda wonder if Karenole is supposed to be a similar-but-parody name, kinda like how Shanam from FE5 parallels Shanan. That makes me think it’s not intended to be changed, but I’m not too sure myself.

But anyways, it’s time to go to the base.

Base Camp

This is our base camp. It’s accessible after most, but not all chapters.
We can shop, and the gorgon eggs are meant to simulate bonus EXP.
The lower right house has Anna ask us if we want to go to a bonus map, where we can get extra EXP but it will obviously cost things like weapon durability.
The lower left gives 100 EXP to anyone who visits it with a rare candy. I take Ashley there because of bias.
Level up isn’t anything too special.
The top houses let us fuse items to make special ones. I send Ninz up to the top left one, which fuses a steel sword and fire tome to make a flame sword.
It doesn’t actually consume the i7 tems, but you can only use it once (not sure if it’s global or once per visit to the camp). Regardless, it’s a pretty nice weapon.
The top right mixes a steel lance and a shine tome to create a Reginleif somehow. Still, it’s Reginleif so it’s a pretty nice weapon too.
The level ups I got from breaking eggs. Nothing too special. The base camp does have a rout flag programmed, so be sure to break the last egg once you’re done with everything else, otherwise it will count the base camp as complete and take you to the next chapter.

I probably won’t show the base camp that much outside of bonus EXP levels. I’ll also show the last 2 item fusions as I do them.

Next time, we take on the so-called Badac whose team we took on at the fort.

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