In vanilla, if unit has traded with somebody, he can handle other action freely but can only wait if player want to control other units. You can get more details here. This taken action is saved in gBmSt + 0x3D, and may casue wait during pre-action handler PlayerPhase_PrepareAction. This patch hacked such function and handle on actions before that handler in modular.
Suppose you set Rapier’s range as 1-2 without configuration on SpellAssoc::efx, you may got a problematic animation as a result that dummy efxmagic does not deal the hitted anim properly. This patch fixed on dummy spell anim as below:
vanilla →
Port form FE7 event thunder fx to FE8U with API bmbgfx, event script is intergrated, you may save the target character index to slot2 and directly call for event EventScr_CallThunderfx
I made a patch that displays some arbitrary 64x64 gif / sequence of images as a 16 colour sprite at whichever coordinates on screen. So someone used it to play this animation ingame already. But what you did was an actual port of the fe7 code for it.
Excuse me I’m trying to install this with FEBuilder, I’m sure I did right:
Run->Insert Events via Event Assembler->select file->Load Script
But I got this message:
Finished.
1 errors encountered:
File StatScreenfx.event, Line 7, Column 1: No code named PROC_END found.
No data written to output.
I guess is because this line
So I can’t install this and I want to use it, if you have a solution I’ll thank you
Finished.
2 errors encountered:
File: StatScreenfx.event, Line: 2: File Extensions/ProcDefinitions.txt not found.
File StatScreenfx.event, Line 10, Column 1: No code named PROC_END found.
No data written to output.
thanks for the suggestion but when I tried, it didn’t work. The error went the same.
Finished.
2 errors encountered:
File: StatScreenfx.event, Line: 2: File Extensions/Proc Definitions.txt not found.
File StatScreenfx.event, Line 10, Column 1: No code named PROC_END found.
No data written to output
I don’t know so much about this but I guess is lacking a folder called “Extensions” with the file called “ProcDefinitions.txt”