Mokha's Hacks Sundries

Excuse me I’m trying to install this with FEBuilder, I’m sure I did right:
Run->Insert Events via Event Assembler->select file->Load Script
But I got this message:

Finished.
1 errors encountered:
File StatScreenfx.event, Line 7, Column 1: No code named PROC_END found.

No data written to output.

I guess is because this line
image

So I can’t install this and I want to use it, if you have a solution I’ll thank you

@HauntRS_0337
It seems that FEB could not include ProcDefinitions automatically. I have updated that file, you may download latest repo to fix it.

2 Likes

Hi there, I tried again but I got a new error

Finished.
2 errors encountered:
File: StatScreenfx.event, Line: 2: File Extensions/ProcDefinitions.txt not found.
File StatScreenfx.event, Line 10, Column 1: No code named PROC_END found.

No data written to output.

image

Add a space
#include "Extensions/Proc Definitions.txt"

thanks for the suggestion but when I tried, it didn’t work. The error went the same.

Finished.
2 errors encountered:
File: StatScreenfx.event, Line: 2: File Extensions/Proc Definitions.txt not found.
File StatScreenfx.event, Line 10, Column 1: No code named PROC_END found.

No data written to output

I don’t know so much about this but I guess is lacking a folder called “Extensions” with the file called “ProcDefinitions.txt”
image

Febuilder uses a different default path than a buildfile. It’s including from the EventAssembler folder feb uses.

In any case, you can just add the file yourself:
https://github.com/Veslyquix/ASM/blob/main/CannotDie/ProcDefinitions.txt

1 Like

Hey now it worked, thanks for the explains and the files

1 Like

Recent progress:
111

Engage style break status :yum:

20 Likes

Recent progress:
111
Engage style combo-attack :yum:

26 Likes

I’m guessing when the engage stuff is finished it’s going to be customizable

1 Like

Any modification that touches the battle system is difficult to make into a customizable patch. In the future, maybe I will release a modern c-skillsystem and integrate it

1 Like

I think it would be amazing if this chain attack mechanic was attached to a skill. Or at the very least, you could set a list of classes that can and can’t do chain attacks

1 Like

Interesting idea :+1:

1 Like

Furthermore, you could also implement Brave Assist and Dual Assist+

Why only see two after completing the ClassChg Expansion patch, and why not more? For example, when Franz’s light knight and Natasha’s nun spin horizontally, only two can be seen. How should I use it for help
SkillsTest (2).emulator_01

How did you configured on FEB?

I don’t know how to configure it, it seems like it hasn’t been changed

It has patches dir, you need put them to FEBuilder

Thank you for your answer, but it seems like it should be released config → patch2 → FE8U I don’t know, right If that’s right, it seems like there’s a slight reaction, but I shouldn’t be able to use the image. Is there something wrong with me? Curious and strange.

Okay, it seems that the patches need to updating, I may fix it later.