The way I’m doing it is for Anima users…
Fire Magic: 1-2range, medium damage/hit/no crit.
Thunder Magic: 1range, high damage, low hit, decent crit
Wind Magic: 2-3range, low damage, high hit, 0 crit
Light Magic: 1-2range, little lower then fire damage, little less then wind hit, same thunder crit
Dark Magic: 1-2range, highest damage, same or slightly higher hit, 0 crit.
I’ve also got rid of traditional Troubadours, Clerics, Monks.
Now the prepromote is Priest and Priestess (uses Bishops animations)
And the promote is Bishop (using another animation)
Where the Priest and Priestess class can use Light AND Staves. So they aren’t useless as only staff units as most FE’s and so light magic users are well… better? I mean it’s light magic why can’t they also heal? It’s very similar so I combined the two.
Final Stat Examples:
Arc Fire: 11dmg, 75hit, 8wt, 0crit :1-2range
Arc Thunder: 13dmg, 70hit, 7wt, 10crit :1range
Arc Wind: 9dmg, 85hit, 6wt, 0crit :2-3range
Arc Light: 10dmg, 80hit, 7wt, 10crit :1-2range
Arc Flux: 13dmg, 70hit, 10wt, 0crit :1-2range
so thunder is really strong because it’s only close range, has less weight to help with that.
Wind is really weak because you can attack outside most peoples ranges including archers.
Fire is middle ground as the most common magic.
Light is little more specific middle ground as only Bishops can use
Dark is like thunder but heavier because it can hit from 2spaces.