Whoops lol.
At least you can do it anytime
There is not time limit to make the MyUnit ![]()
ohh on the map
no wonder i didnt had them yet
That’s ok, it happens haha ^.^;
Also update, got some more bug fixes coming up here in a few minutes. If you need Affinity strikes here is the debug commands to give to the monster/MyUnit
Just put the unit’s name and affinity in the spot where says (name), and (affinity)
give_skill;(name);Pair_Up_Affinity_(affinity)
code names
Doggo
SkeletonBoy
ZombieBoy
EyeBoy
SnakeGirl
GargoyleGirl
CyclopsBoy
BaelBaby
HorseyBoy
HorseyGirl
MyUnit
After playing the MyUnit update,
- Dancer animation still crashes the game (Turning off all non-combat animations works as a fix) and her full animations seem to be played twice so it takes a bit to watch.
- duessal on ch. 15 Scorched sands after choosing a promotion crashes the game (All 3 options will give the crash)
Hopefully you can find and fix the duessal crash since I don’t think I can get past it to see if ephraim or knoll will also crash the game.
My unit is good as it is right now, no need to complicate things when they work and the unit doesn’t need to be shoehorned into the story.
The possibility of a trainee Franz is also a great detail, since he’s considered like a squire at the beginning.
EDIT. I wanted to say Franz is some.T.H.ing like a squire but it seems the word E.T.H is taboo dunno why though.
Did you happen to start fresh or do a transfer save?
I and someone else couldn’t get a crash with the dance animation, but I can try some stuff
I’ll check the Duessel thing as well since that was working for me last time. ![]()
Oh, that was just if people had some issues with the MyUnit and monster units since I forgot to give them the skill.
I guess it just wasn’t worded properly ![]()
Thanks, Franz was a lot of fans request that I really liked the idea of too ![]()
I was having that issue too
I was wondering why it wouldn’t let me post haha ![]()
Ok, I though people told you to insert it in the story, I haven’t trained the unit to learn skills before the update so I can’t say anything insightful but is the list truly random? I mean is there a possibility to get a shitty list full of magic skills on a physical my unit? That could cause some trouble but I can’t say for sure.
Yeah, it wasn’t like I was forced or anything haha
These are things myself and others can enjoy, but I did make them completely optional for those who would rather not bother with it. ![]()
It is pretty random, so there is always a possibility to get what you described there. I at least feel like all the of skills, you will pull some skill you can use.
I’ve only seen people pull good stuff so far, so I could be completely wrong there. ![]()
Forget I said anything, there are lots of classes for every tier and every unit has two skills, some are pretty situational and unique but most are useful in multiple scenarios and there are lots of hybrid classes, the possibility of getting a shitty list is reaaaaally low.
Any recommendations for my unit and Franz? I’m tempted to use monsters for novelty but I want to hear what you think and Franz is almost a guaranted magic knight with his personal weapons and growths but there’s always the chance I’m missing out.
It’s all good
Yeah, should hopefully get some skill that is useable in each roll, but there is never no chance with RNG haha ![]()
Good question there.
I think it would interesting to see what people come up with.
Could try a more magical Priest, since Moulder usually ends up more physical? With Franz he has two new more unique lines people are trying out
Highlander to Champion, or Baron to Bulwark Knight.
Hope to see that they are fun ![]()
Hi, do you have any predictions on when the project will have its final/definitive version?
It was the same save as before the Myunit update. I just overwrite the files when I update.
A final/definitive version I have no idea, since I could work on this project forever and add as many paralogues, extra content as I want ^.^;
For version 1.0 I would say sometime next year ![]()
Ahhhhhh, that’s what’s giving you the issues then. I always recommend starting over when updating to the next version. Since all the new stuff I add or remove can mess up a gameplay if moved over between updates.
Got It, but the main campaing is done? If I play now I can complete the game? Also, What remains to be included for the release of version 1.0?
Fair question haha.
To answer, yes every chapter is playable from beginning to end
Though Eirika’s route is the most updated with enemy weapons, while Ephraim’s route still needs that rework (Though still fully playable, needing testing though.)
The stuff still needed to be done before I consider it V1.0 is
-finish all post battle free roam dialogue for each chapter.
-5 base convos for each chapter.
-Fix some voice acting audio.
-Fix support dialogue
-Add more accessories
-touch up each chapter with more variety.
-bugs
Probably some more, but I’m sleepy haha
Still lots of fun to be had though if want to try the project ![]()
Its one of the most fun fire emblem experience I’ve had so its not too bad to start over. thanks for your hard work so far.
Thank you so much, I’m glad you’re having a good time ![]()
People on my discord have been saying the new monsters and MyUnit have been really fun, so I hope you enjoy it too ![]()
Thanks for the info, so, I’ll try Eirika route, I’ve finished FE7Lex, and I’ve like the engine a lot, so, this one definetely will be a blast!