In order to avoid an accident that the work memory of the RAM collides,
When creating work memory in RAM, if you create your own patch, please write the area used here.
Or, if you know the patch that uses work memory on RAM independently and still have no information, please write it.
Write the version and the range of the area to be used.
Name: ipatix’ High Quality Sound Mixer, ported to FE8U by circles (included in Skill System)
ver: FE8U
Area: 0x3006CB0-0x300788F (0xBE0 bytes) (getting somewhat dangerously close to the stack)
Name: Hp bars with cached warning, by circles and Tequila (included in Skill System)
ver: FE8U
Area: 0x203AE00-0x0203AEC7 (0xC8 bytes)
Note: uses 2 then has a byte array indexed by unit id, 0xC5 being the last valid unit id it makes the total size 2+0xC6 = 0xC8.
Name: IconRework (or CIconDisplay) (included in Skill System)
ver: FE8U
Area: 0x2026A90-0x2026AAF (0x40 bytes)
Note: Frees up 0x2026AD0-0x02026E2F (0x360 bytes)
AutoNewline - 0x2026E30
Amount of space used is variable, since it copies textIDs there for processing. Location can be changed in installer.event
ArenaLimits - 0x203AAC0
Amount of space used is also variable, since it copies user defined text strings there (but only a couple sentences, so far less than AutoNewline). Location can also be changed in installer.event