At what point do my topics start becoming spam?
I call it…the weapon star™. It could probably stand to take up less space, I don’t think four support slots will fit down there… And unfortunately, this won’t help the color-blind at all.
Yup, another concept post coupled with a mock screenshot. Someone with actual graphical skills could definitely make a better looking star, but it functions to illustrate the relations so paint lines will have to do for now. The overall relation traces back to basic Red/Blue/Green colorations; if you start from any rank and follow the line of its color until it overlaps, then that weapon type is weak against the color you started with.
The triangle overlap mechanic would function better with multiple magic types; FE14 has an Str/Mag split, a stat basically existing for one weapon type plus staves. However, they added Bows and Thrown weapons in to make a ranged triangle. 5/6 weapon types use Strength, meaning that magic itself becomes more of a niche. My approach was to make sure that the relation inverted between the triangles; such that swords are effective against the heavy physical and medium magic, lances against light physical and heavy magic, and axes against medium physical and light magic, while magic types gain effectiveness against the physical type that is most similar to theirs.
I borrowed the idea of using colors for weapon types after seeing it done in FE14, and this triangle overlaps similarly to FE14 as well. Think of the blue weapons as technology; for physicals, the sword is a widespread tool for warfare, yet dark magic plunges the arcane depths, which is analogous to technology’s capacity to consume society. There’s a duality to each meaning. Red represents nature; anima magic encompasses the elements, while axes represent human’s desperation for survival against those same elements. Green represents justice; the spear is a symbol of military power, where war is often seen as good through some perspectives, whereas light magic is absolute in its truths. This overall relation is about the history of human conflict; how mankind diligently strives to outsmart nature’s consequences (technology has an advantage over nature), yet reason can still be shunned in favor of simpler doctrines when confronted with inconvenient truths (justice has an advantage over technology), and humans’ desire for survival often leads to the breakdown of social order amidst crisis (nature has an advantage over justice).
Then, add in the weapon rank bonuses from FEDS. When a unit is at a disadvantage in combat, they lose their weapon rank bonuses in addition to the standard deductions (possibly, or the standard additions/deductions could be scrapped entirely).
For Bows, basically we’d take the YetiCorp solution and give bows a set disadvantage at 1 range, and advantage at 2 range. This way, Bows could become 1-2 range weapons like the tomes; in conjunction with the weapon rank bonuses, it’s possible to make 1-range with bows an impractical attempt at self-defense, while still giving archers the possibility of damage output on the enemy phase (bow weapon stats would have to be rebalanced around this).
I haven’t worked out the specifics on what to give for rank bonuses yet, but I’m curious what the regulars think about these ideas (mostly so people can say “arch too complicated go home you’re drunk” because the ensuing discussion is usually quite enlightening). Fire away!