I’m going to resize character sprites in my LT fangame, which size do you think is best? It’d mean recoding the sprite code to work at a larger resolution and put the text box somewhere else, perhaps where Phoenix Wright on the GBA puts it. It might even be necessary to recode it so that instead of placing a blinking and talking layer over the sprite the whole sprite changes.
Have you ever seen Phoenix Wright? I’m a big fan of that series. Even on the GBA they were able to get so much character and charm out of those sprites. You see characters from the waist up, you get to see more of them than you would if you could only see their faces. There are even big versions of his face for dramatic close-ups where the speed lines behind him are pointing left. Or another direction.
Look at that. That’s character right there. Sure, that’s not official, but it’s as iconic and nostalgic to me as any canon Phoenix Wright mental breakdown scene. That video’s older than my friend’s kids and they called me old last time I babysat for them. You remember that time the coffee guy threw coffee at Phoenix and there was a unique sprite for it? Or the time the wig guy threw his wig at Phoenix and there was a unique sprite for it? Putting big animated character sprites in LT would be epic. I could do that. Probably.
But maybe Phoenix Wright’s sprites aren’t big enough and I need to go bigger. He had bigger sprites in later games on consoles that had bigger screens and a better resolution. Sure, sprites somewhere around 125x142 are great and they still fit in the GBA’s screen, but Awakening’s sprites for characters are 256x256. Awakening had some great sprite art. But it wouldn’t fit the GBA’s pallete limits unless redrawn with that in mind. These huge sprites still look fine to me when resized down to 128x128 and would look better if they were redrawn at that size. And that sprite for the giant Phoenix Head sprite is at least 188x188. I could increase the LT game’s screen size for even bigger sprites but that would mean it wouldn’t look like a GBA game any more. Maybe expanding the screen size into the full 1080p fullscreen experience would look weird with GBA sprites and aiming for the size and technical limitations of another console like the DS or 3DS or Gamecube or PSP/2/1 would be better. The PSP had some great games. Then again the GBA screen size worked fine for some games. Tsukihime was one of the visual novels of all time, I played it in english on the PSP but I’ve heard people had it working on the GBA but in Japanese only. Have you ever seen “Play Novel: Silent Hill”? That was also on the GBA, and in english. Maybe the GBA’s screen size is fine. Maybe. Maybe all the effort I could put into larger sprites would be wasted and I’d end up narrating the content of cutscenes to the audience through a faceless historian narrator character instead of writing out those cutscenes in full to save time.
What do you think of Fire Emblem sprites and screen sizes? What do you consider the best screen size and sprite size for what Fire Emblem is at its best?
edit: Did I go too big with these ones?