Hello FEUniversers.
One facet of hack design that I’ve barely seen people talk about is the inclusion of colored growths in a project. Today, I wanted to ask the community what they think the use cases are for colored growths, and explain why I personally have never been a fan of them, feeling they are unnecessary at best and confusing at worst.
DISCLAIMER: I will be using pictures of some hacks as examples of what I dislike about colored growths. I like all of the hacks I use in this post, and the use of colored growths barely effects my opinions on a hack.
What I think colored growths are supposed to accomplish:
From my understanding, colored growths are supposed to provide a quick, easily digestible way to look at a unit’s growth rates without having to click into the separate growth menu/look at the exact numbers. Ideally, this would be functionally similar to an expanded minimug box, letting the player look at the stats and inventories of units without going to the menu.
Why I feel this does not work:
1. The bad colors
Some hacks use nonsensical corresponding colors. Take this example from The Drowned King:
This might just be me, but the heiracrchy of colors here makes no sense. White is the lowest, then we’ve got grey, then… blue, then yellow? It would be almost impossible for me to intuit how good a growth was if I didn’t have access to the growth menu. Why is does grey indicate a higher growth than white? Why is yellow better than blue? If you swapped all of the colors around, it would make about as much sense to me.
2. The “good” colors
A more common color palette would be red → green indicating low → high growths, and that makes a lot more sense to me. However, sometimes the colors actively conflict with how we’re supposed to read a unit’s growths. For example, this is from A Bastion of Our Own:
This is a unit you get on the first map. Compared to the rest of the cast her growths are average, but most of the growths are colored red or orange, which would indicate low growths. In comparison, look at Hope’s Trail…
…a game with considerably lower growths that makes it a lot easier to intuit how good growths are in comparison to the rest of the cast. Green is good, yellow/orange is middling, and red is bad. So why don’t I like colored growths here, either?
3. The bleeding into bases
This is the main reason why I dislike colored growths. It clutters up the stat base screen. You’ll notice the colors are present in the base menu in all of my examples, and I just find it distracting a lot of the time. Sure, for units like Zor’tix it may be fine, but look at this other unit from Hope’s Trail:
My first thought when looking at these bases is, “Why is speed green? It’s lower than strength.” This may not sound like a big deal, they are supposed to represent growths after all, not bases, but it takes my brain a second to realize this every single time I open the stat menu in hacks like these. Which just makes me ask, what’s the point of including colored growths in the first place if they’re going to make it harder to digest information?
With all that said, what are your thoughts on colored growths? I’m curious as to why people use them/think they’re helpful. As a final note, allow me to show you the one, singular use of colored growths that I like from Eligor’s Spear:












