That’s exactly what I am working on. Could you please provide me with more details on it? Like the structs of the data related to it.
I’ve inquired with some of the other people on Discord. I personally have no experience with or data about the structures of tilesets but others here surely must.
I am in the same boat as FPZero, but if anybody else is willing to pay for it, a more streamlined map sprite insertion tool would be nice (GBAGE never seems to do well for this purpose.).
@CT075 had an FEE3 project which was this
I think I saw this somewhere before but I can’t seem to find it now, was there ever a patch for other healing items, like making potions or concotions? If not, how much would something like that cost?
Maybe you should read this:
I made an fe8 equivalent but I’ve been meaning to make a program for easy insertion since most people don’t like messing with function pointers
@Brendor I was working on one of my first asm hacks a while back but stopped because i couldnt get an animation to play with my item. I am back from vacation now and am working on a romhack, and would like to use my item but am incapable of finishing it. If you could just locate to the necessary parts of the routine that i need to jump to i would be willing to pay you however you see fit. Ill tell u more if you are interested.
Yeah I read that document but still having trouble with it, so I thought since I’m willing to pay, maybe there can be an easier way to create custom healing items.
So would an FE7 version be purchasable, Brendor?
Like tutor you or just make your thing work?
I could do something with items I just need the specs
My item effects and sound functions correctly, and it loses uses and all that as it should, but ive had alot of trouble getting the map animations to play correctly. I have the location of some of the routines that need to run for the graphics to play but i havnt been able to separate out the graphics from the effects of the origional item. (Im using the pure water animation btw) if you could write a script just for the graphics or just tell me where to branch/what the registers need to contain is thats all i need.
That should be simple
How’s a ten spot sound?
Yeah just me what you need/want
That sounds great! Tell me if you need anything from me (relevant offsets, my existing source, ect.)
Yeah give me your source
I guess while I’m at I’ll see if I can make it more compact or error free
Here are the two parts:
(this is for fe8 btw)
Here is the code for the effect the item triggers
checks if the unit moving has the 0x8 or sick status, and if it does replaces the character’s movement cost pointers with peg knight pointers
Here is the item itself
Bumping this because I’m in a precarious financial position, and I need to pay for school so I’m open to requests.
I realize I haven’t done much in a long time and I’m basically irrelevant to the FE community at this point, but I’m still up for making things.
Hello Brendor, I’m having a problem with dancers.
My hack is gonna be kinda multiplayer, so I need like 3 dancer classes and 2 bard classes. They work fine, but if the dancer/bard is enemy/npc, they cannot use the dancing rings, they can only use them in player units, even if they are enemy/npc. How much would you charge me to fix that out?
NEVERMIND, justchanged the pointers of the target and condition to the barrier…Seems to work fine…
Alright, glad you got it working