Hi everyone, I’m kinda new here & but I’ve been playing FE GBA since I’m a kid, and they still are in my favorite games of all time. (By the way, I’m not English, so I’m sorry if some parts are unclear)
I’ve started created my own Rom Hack project with almost no knowledge about FEBuilder GBA. Even tho I’ve watched a lot of videos that helped me a lot, there are still many specific things I would like to know. Since I have a lot a question, and I’m feeling bad asking all of them on discord servers, I thought it’ll be better if I created a dedicated topic here. I’m having 2 big issues at the moment, but I know I’ll have other questions after those !
First : I have a trainee in my prologue chapter (that reach LVL 10 easily) and even tho I’ve installed the patch “Toggle Trainee automatic promotion” it does nothing. I have also tried to put a prep battle event right before the end of starting event, but it is bugged, and it passes to enemy player phase then automatically Game Over. Will I have to go hard coding (I know nothing about this) ? Is my idea to have a trainee in the prologue that evolve in the first chapter to farfetch’d ?
Second thing : I have a healer that join on chapter 1 and I would like his personal weapon to be a staff that refreshes a unit (just like a dance, without it being the dancer ability). I’ve tried to use the weapon called “Dance” (with the iron sword icon) and modify it to a staff, but it don’t seem to work. I already noticed the filla’s might or nini’s grace effects, but it only gives the bonus stats. Also, I’ve noticed I can’t make it a Heal “when used” effect, as if the unit is full HP, I cannot use the “dance” staff I’m trying to create.
I hope I’ll find the help I’m seeking here and if not, it’s no big deal, I might find it with some time & tries !
For your first question, I think even with a patch, the trainee IDs are hardcoded. But all you have to do is use the Get Unit Status patch to check if the unit’s level is higher than 9, and if it is then you use the promotion choice ASMC. Here’s what the event will look like, using unit 0x1 as the example.
For the second part of your first question, you probably set your units’ Supply flag in the character editor. This makes it so they don’t appear on preparations and can’t trade. Just unset that flag and it should work.
For the second question, it’s not something I’ve done, but Teraspark has done the implementation of an Again staff, which you can use by selecting the Insert Events in FEBuilder. FE8U-Fancy-Items/EngineHacks/CustomItems/RefreshStaves at main · Teraspark/FE8U-Fancy-Items · GitHub
I assume it works, but I’ve never used it, and if it doesn’t then you can ask questions in the thread. A Teraspark of Assembly
Firstly, thank you very much for this detailed informations, I’m going to try all of this out ! If I have any trouble, I’ll let you know, also is ok to ask my questions here for the other issues I’ll probably have ? I’ll be sure to search by myself & look at other topics first !
Soooo, I’ve done the same event as you aaaand it don’t seems to work for me … I’ve tried to put a prep battle event, it is running without the support flag but it does nothing Is it in start event of the lvl or ending event of th eprevious ?
For the second part, I’ve actually never Insert Events in the game and I don’t find it anywhere, so I don’t really know what to do
You can ask here but it’s better to make new topics for new questions, and it helps to explain in the title what you want. “Having some trouble with FEBuilder” doesn’t say what trouble you’re having, which makes people have to click it to see it and that might reduce the chances you get an answer.
I actually noticed that I made a mistake in my event, it should be BLT 0xA, rather than BLT 0x9, since you want to not promote units below level 10, not 9.
I don’t really know what you did so I can’t help further. If you can, post screenshots of your unit, class, and event (after fixing it like I explained).
For the other question, it’s in Run → Insert Events with Event Assembler. If you have questions about the ones you want to insert you should ask in their respective topics.
Okay I see, I’ll be more specific in the future when I ask for help ! Thank you for reading me then and for your precious help. I’m trying that right away and I’ll post screenshots if it still doesn’t work ! And I’ll see by myself on the respective topics for those questions
It still don’t work for me, I’m not very sure why I’ve add a “prep battle screen” event but my recruit is not evolving, could it be beacause I make him upgrade to Ephraim class ? I’ve also checked again promotion branches and it’s set
Is it normal I can’t upload screenshots ? I have this message : An error occurred: Sorry, you can’t embed media items in a post.
You have to reach a higher trust level by replying on other threads not created by you.
Anyways, can you post a report? I think that’d be more helpful.
After testing this method, I noticed it only works if a unit is moving, and that means SET_ACTIVE isn’t enough on the start, end, or turn events. Regardless, the patch Allow 3 or more trainee to be regist
does work as I’ve also just tested, so you’re doing something wrong with that patch most likely. Without a screenshot or a report, I can’t know for sure.
After downloading this patch, there is still nothing happening and to be honest I’m not sure what other screenshots I can post to help you understand what I’m doing wrong here 2 or 3 I think might usefull ? If not, tell me what I can post ! I posted all my start event, maybe I did something wrong trying to write the beginning of my chapter.
With the patch, you don’t need the event I posted. Also the trainee promotions are checked in preparations, and your event doesn’t have the preparations command.
Oh, okay so I just need to add a prep battle screen ? If this is it, I think my problem is solved. Many thanks for the time spent and the help provived then, I wish you a great day