Graphics Frustrations

So, a few months back I found an alternate graphic for Normal-Hard-Lunatic instead of Easy-Normal-Hard (help credit to Vesly) and used it in a personal joke hack, and it worked wonderfully. Cut to today, and that all changes, as when I try to start a new game, THIS happens:


It affects none of the gameplay, but just look at it! I triple checked the patches, all the graphics should be in the right place, but it still won’t get fixed. If anyone has similar woes and/or knows how to fix them, this is a plea for help.

This is a palette issue. Make sure whatever program you are editing the graphics in keeps the palette order (e.g, usenti), or else you will end up with this.

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To reiterate what Ditto said, you essentially ruined the palette. You should use Usenti or Aseprite in order to keep the palette order the same when editing the image. If you use a regular program like MS Paint, the palette will be lost.

I didn’t edit the image. It came straight off of this topic:
Alternate Difficulty Graphic
See the 7th post in there, those are the graphics I’m using.

Well, this is here.
You replied to the thread and missed this.

Posting images online tends to destroy the palette too. I know for sure this site doesn’t keep the file data

If I missed it, I wouldn’t have gotten the graphics. There was no other way to download the graphics.

Here’s an idea, for map sprites FEBuilder will give you an option to rebuild the sprite if the palette numbers don’t line up. If I were to use the color reduction tool in the patch menu here:


Could that, in theory, fix the palette?

Here’s what you should do:

Open a vanilla ROM
Export the graphic
Open it in Usenti or Aseprite
Paste the new graphic over the vanilla one while still in this program
(This will keep the palette order)
Save
Import the new graphic in your desired ROM

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