I managed to complete the entire hackrom a few days ago and decided that I should definitely give some feedback.
First of all, my kudos on trying to hack one of my favourite FE games of all time. It is a great game as it is, but there a lot of questionable decisions regarding balance and design. Your hackrom does a good job on maintaining the original experience while adding some QoL changes and balances that are extremely valuable.
As for me, I have some concerns about some of the changes. I’ll try to sumarize the most important ones as politely as possible, but I beforehand I must insist that I found your hackrom very enjoyable and fun.
First and most importantly I need to talk about the 2-3 range Yewfelle. It is a buff that both Briggid and Faval definitely needed, and being able to completely cheese bosses is something that, while it could be considered broken, I can concede it is entertaining and not that concerning. However, there is a big problema near the end, and it is the fact that some bosses autoequip weapons to counterattack you, and while there are no conventional weapons with 3 range, siege tome fit this criteria, thus someone like Blume will counter Faval with Bolting. This causes the battle scene to play out in a weird way, but it is not that bad. The major problem comes when fighting Julius, because he will try to counter Faval with Meteo therefore unequiping Loptyr and becoming extremely weak. There is no point on recruiting Julia when you can just destroy him with Faval, and I think that defies how was the last part originally designed.
I also found a bitter surprise when I discovered that not all Kids could inherit Sol/Luna considering that you added some specific patches to allow characters to combine sword skills and using them with different types of weapons. I decided to try and experiment with some pairings and when I married Aidean to Dew, Lester didn’t inherit Sol. I fixed this myself with HxD and I will post here how to do it so you can choose wether to do it or not (and also to BUMP this information for future reference because you can only find it in old serenes forests threads)
Shout-outs to SmoulderingGT and Lamia:
This list starts at 7A975 in a unheadered rom and it’s $79B75 in a headered rom.
"Each character’s list is 3 bytes long.
They are all either D7 07 FB (middle byte contains sword skills. 07 means can’t inherit sword skills)
or D7 FF FB (can inherit sword skills).
To enable sword skills inheritance for a particular character, go to that character’s list, and change
the middle byte from 07 to FF"
They’re all in order and you just need to change all 07 bytes to FF and then all kids will be able to inherit sol and luna.
Last and maybe I’m just nitpicking but I found some parts of the game to be more boring to play overall. I’ve noticed that you changed the enemies weapons to ranged weapons, which is okay mind you, but I found this kind of enemies a lot of times and it felt too repetitive because it became more practical to just throw Tine with Forseti and call it a day. This felt a bit obnoxious especially in Chapter 9, where a lot of wyvern knights had javelins and it felt easier to just place mages warding the castles, also Hannibals army having defence rings, which again felt easier to just throw the forseti user there because your melee characters do not kill them reliably.
Additionally, Dark mages from chapter 10 having more magic and Nihil made a lot of characters harder to use. This, in conjuntion with what I mentioned about the range 1-2 spam, made characters like Ares too weak: unable to crit the dark mages with the mistolteen, not enough speed to double attack the new stronger enemies and not being able to prevent being put to sleep. And I’m talking about Ares, one of the strongest characters in the entire vanilla game, other not so strong characters struggle even more for the same aforementioned reasons: Lex, Johan, Fin, Oifaye… and also the fact that they do not endure as many hits as before and might even fail to even kill reliably because now every enemy is just stronger.
Overall, I think that somehow some design choices made me feel that mages were just better answers to everything.
Lastly, I would like to BUMP some old internet info that you could add to your hackrom if you want, and also for other people interested in FE4 hacking
Shout-outs to Shin:
"FE5 style Ambush
Basically the game doesn’t bother checking if a unit with ambush has less than half health. Change $04E431 from;
20 3B DF 90 14 A9 11 00 22 9D A1 87 90 0B BD 12
00 4A DD 10 00 90 02 38 60 18 60
to
20 3B DF 90 0A BD 24 00 89 00 04 F0 02 38 60 18
60 EA EA EA EA EA EA EA EA EA EA "
Shout-outs to OtakuReborn:
Dual Stage pursuit: if you have pursuit, you’ll need +3 AS to double attack, but if you don’t, you’ll need +6 AS. Makes pursuit a not so all-important skill as it was in vanilla.
google: " [FE4] ASM for removing the Pursuit requirement for Follow-up Attacks"