Fire Rune | A Deltarune Crossover Hack (WIP, Chapter 1 Demo)

After the idea has been cooking in my head for around 3 years, I’ve dedicated the last 1.5 months to making the first chapter as presentable as possible.
So here it is, my Deltarune x Fire Emblem crossover hack

FIRE RUNE
(I know Delta Emblem sounds better, but I’m committed to it now)

You can get the first chapter here.

While this project is obviously intended for Fire Emblem fans who also love Deltarune (hi!), I can’t rule out the possibility that Deltarune fans who aren’t that familiar with Fire Emblem could also stumble upon this.
So just in case, if you’re just new to the ROM hacking scene, here’s what you have to do with the patch file: How to Patch a ROM
You can skip a bunch of hacking jargon leading all the way to the first image and also ignore the IPS section, NUPS is pretty self-explanatory, so you hopefully don’t even need a tutorial.
Of course, nobody can help you on how to get your hands on a legal copy of the game, but it does have to be the US version of Fire Emblem 8.
Regardless, basic knowledge on Fire Emblem is expected, regardless of which mainline entry you’re familiar with.
This is not going to be the introduction you’d want if you’re new to Fire Emblem entirely.
I’d recommend FE 7 as your first entry, they went as far as giving you ten chapters of tutorial.


NOW, to get to the meat of this, what EXACTLY is Fire Rune?

It’s going to be a fully custom campaign with ̶̣̬̰̅̾̅̈́͠4̷̪̱̬̗͗̍͌̒̉̈ ̴̨̠̠̙̠̅͗̕c̴͍̯̝̟̐͂̀̑̅͊͐h̶͖̲͉̻̓a̷͍͈̠̽̄p̴̻̘̠̼̗̘͉̾̓̇ț̴̢̦͖̟͉̭̪̄̀̇̋͜ȩ̵̞̝̈̽̚r̵̺̮̣̱̠̗̔̐̍͒̑́š̴̝͔̰̣̮́, which includes beloved Deltarune music, Deltarune sprites, and some of my own material as well.
I intend to ease people in with fairly regular GBA gameplay, with addition of your average QOL and the Skill System, but appropriately with a ton of unique dialogue based on what character interacts with things in this world and how they do it.
That’s right, no generic responses and quotes here!
Still, I don’t intend to leave it at that, since it’s a Deltarune fangame at its core, which is why I’m very excited to put some unique spins on things and use the FE 8 engine and its quirks in ways that hopefully haven’t been done before.
I don’t want to hype it up too much, though.
In the end, it’s mainly just a fun little hack I’m working on after I had a certain idea for an ending… huh, and I’m doing a ROM hack now.
I swear, I wasn’t trying to imitate Toby Fox, this just fell into place.

Story

Fire Rune is basically an AU of chapter 3 before chapter 3 comes out (well, that’s gonna change very soon).
Taking place in a timeline where Susie decided to tell Noelle and Berdly the truth about dark worlds and that their adventures weren’t a dream, it resulted in them all hanging out in the Dreemurr household to do the group project together, bringing some of their Dark World friends with them (mainly because they wanted to play cards and actually needed a laptop).
Eventually, they decided on a sleepover, but things turned sour after Berdly experienced a catastrophically shameful defeat at chess, and to rectify it… well, let’s just say Kris isn’t the one who opened the dark fountain this time.
The game begins here.

Difficulty

Let’s get the most important thing out of the way first, this game does not have permadeath.
I actually do not like Casual Mode, but I had no other choice with the limited amount of units you will receive (and also because I can’t kill any of the Deltarune characters, that’s the job of Toby Fox).
Now, it’s hard to say how difficult this hack is going to be with that in mind, and how much will change by the end of it, but I certainly intend it to be as accessible as possible.

The Easy difficulty should absolutely be avoided by every person who already frequents this site, it’s solely intended to be for people who are very new to Fire Emblem.
Aka, people who come across this hack for the Deltarune part, rather than the Fire Emblem one.
Normal, despite its name, is as a result more akin to an easy difficulty, and should be selected if you just care about what the story will offer, or just want an easier time for replaying… the same applies to Easy too, in that sense.
Difficult is what you want if you feel you’d be too bored by any other option, here the game will definitely push back.
I want to use the fact that this hack is short to my advantage, and try my best to increase difficulty in other ways than just stat inflation (also because I don’t have that much choice, since I don’t want bad level ups to softlock anyone if enemies are buffed to hell).
I’m also going to try my best to not let Casual Mode take any strategy out of the hardest difficulty, we’ll see how I’ll solve this in future chapters.

No matter what though, if you expect peak gameplay, I’d love to deliver, but it likely won’t happen here because of the compromises I’m forced to make.
Don’t think this means I won’t try to bring some unique concepts to the table, the question on if it’s going to be fun or not is something we’ll find out together, and maybe even solve together.

Credits

This is a solo project, so everything that wasn’t made by Intelligent Systems, nor is credited anywhere here, was made by me, TheQueenOfNowhere/The Queen Of Nowhere.
… unless I forgot… please tell me if I forgot something.
‎ ‎

Original MIDIs used

Lantern, Susie (excerpt of ‘VS Susie’), Field of Hopes and Dreams,
Rude Buster, Smart Race, Thrash Machine, Man
by ShinkoNetCavy
https://old.netcavy.net/
https://www.youtube.com/@Netcavy
https://www.youtube.com/@ShinkoNet

ANOTHER HIM, The Chase, Empty Town, Quiet Autumn, Darkness Falls
by TheFuriousNightFury
Profile for TheFuriousNightFury - Online Sequencer

Faint Glow and Girl Next Door
by KarmaticKiwi
Profile for KarmaticKiwi - Online Sequencer

Berdly
by legofan98
Profile for legofan98 - Online Sequencer

All of these creators gave me explicit permission for usage in my hack.


Patches

  • Skill Systems - by circleseverywhere, Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1 Monkeybard and Black Mage
  • CasualMode - by circleseverywhere and Vesly
  • Convert Chapter Titles to Text - by circleseverywhere, 7743 and HyperGammaSpaces
  • CSA Creator - by circleseverywhere
  • Drum Fix - by circleseverywhere
  • HPBars_simple - by circleseverywhere and Zane
  • HPBars_with_warnings - circleseverywhere and Tequila
  • Map Danger Zone - by circleseverywhere
  • Attack and capture enemies - by Tequila
  • Battle Stats with Anims Off - by Tequila
  • FE 8 Text Engine Rework - by Tequila, Zahlman, Stan, Black Mage and Eliwan
  • fix_lz77decompress - by Tequila
  • Rogue Robbery - by Tequila
  • 01command_hack - by Hextator and 7743
  • 48command_hack - by Hextator and 7743
  • Anti-Huffman - by Hextator and 7743
  • ExModularSave - by Stan
  • UnitActionRework - by Stan
  • Fix dodge to front glitch - by Snakey1
  • Stairs - by Snakey1
  • AoE Area of Effect - by Vesly
  • Draw attack effect on map animation when battle animation off - by Vesly and Viktor Hahn
  • 16 Tracks/12 Sounds Fix - by Agro/Brendor
  • 256 Color Title Background - by Leonarth
  • AnimNumbers - by Huichelaar
  • CritCap - by Contro
  • m4a hq mixer - by ipatix
  • Magic Sword Rework - by Sme
  • Melee/Ranged Different - by kao
  • Narrow Font - by Scraiza
  • Native Instrument Map - by Alusq
  • Remove Enemy Control Glitch - by Brendor and 7743
  • Allows to record 255 sound room - by 7743
  • AutoGenLeftOAM - by 7743
  • Continue Battle BGM Between Map and Combat - by 7743
  • Display Escape menu - by 7743
  • FillAIDangerMap Efficiency Fix - by 7743 and HyperGammaSpaces
  • Fix CG Fade Glitch - by 7743
  • Switch the death Quote for each unit who is killer - by 7743
  • Use HandAxe motion as generic motion for throwing axes - by 7743
  • AddEvent: Compare the names of Tactician - by 7743
  • AddEvent: Set Name of Tactician by copy from Text - by 7743
  • Add Event: SilentGiveItem - by 7743

Of course, thank you to 7743 overall for making hacking so easy with FEBuilder.


Special thanks to SaltySoul for helping me a bit with Intelligent Systems’ spaghetti code
and to Vesly for helping me with inserting one bit of ASM that I was too dumb for.

And the biggest of thanks to

Toby Fox for his wonderful game, the music, character sprites and presumably sound effects,
as well as Temmie Chang for her amazing battle sprites that I frankensteined together to create more fluid animations.

Screenshots:





Trailer:

Oh yeah, made one of those for this project, a modified version of which I’ll likely submit to this year’s FEE3 as well.
If you didn’t arrive here through it already, you might want to check it out:

I’m also uploading a bunch of the music used in the hack on my channel, in case that interests you.
You can also enjoy it in the Sound Room, even if it’s less convenient and you have to unlock everything in the future first (but I think unlocking things is fun).


Final words:

Well, okay, not “final” final, since this project is far from finished.
I just wanted to say that I will certainly appreciate feedback and ideas, but I also have already written most of the script for future chapters (for years now).
So story changes will most likely only happen as a result of new Deltarune chapters confirming/denying lore, I would rather want writing feedback.
On the gameplay and maps though, go wild.

Although this will mainly apply to future chapters, as chapter 1 is supposed to be simple.
I’m receptive, but it’s important to be that this is something that can appeal to FE newcomers, which is why some things are always going to be out of the question.
First and foremost, this is a Deltarune-based story taking place in FE 8, bringing its Deltarune-isms along for the ride, everything else comes second.

Anyway, thank you for playing my hack!

21 Likes

Epic. Thinking about doing my own deltarune crossover thing soon, although I think mine will go in a different direction.

2 Likes

Awesome, can’t wait to see it!
What’s it gonna be, also its own story, or are you more thinking of recreating the game in FE?

Its gonna be a kinda sequel to my Deltarune Fangame, Starrune. ( https://gamejolt.com/games/starrune/716680 )
I basically imagine it being about after (maybe the roaring?) happens and the world is destroyed, a young adult man aided by a plush handed down through generations and a Monika Bookmark travel through the strange lands of pure creativity, kinda like a giant dark world, trying to find a way to create a new Light World. On their way they meet a persisting and confused nightmare creature, Kris, several marths shaped by different playthroughs, a guy who got to have waifus as his harem and many more.

Yeah so a weird game that is kinda going to be Deltarune ish, but also not lol.

3 Likes

Although, one thing kinda is that I kinda lack Deltarune assets. Y’know.
So, can I use the Deltarune assets from your game (Battle Animations, portraits etc.). I think it would be really cool and it would allow me to use Deltarune characters I otherwise couldn’t.

Goddamn, you’re multitasking the fangame / crossover scene.

And yes, that’s certainly a plot lol
Hope that means one of the Marths in question is gonna be an Excelblem one.
“As a friend, you are replaceable.”

3 Likes

welp.
*explosion.gif*

3 Likes

I was planning to make them available for use with credit once Fire Rune is done, right now it wouldn’t be permitted.
Depending on how soon you’re planning to work on this project though, we could talk about it more in private.
I can make an exception for you, if you don’t think it can wait.

2 Likes

Yes, one of the Marths will be an “Ironman run” Marth who kills off all allies for minimal gain.

2 Likes

played the chapter and cant wait for more

1 Like

Great to hear, hope it will meet your expectations! (or hopefully exceed them)

1 Like

Btw one Thing I noticed listening to your tracks is that the white noise is quite loud in some tracks. I also had similar issues due to the notes being not that loud and trying to make the track louder made the white noise louder as well.
I fixed this by patching the midi in signal where I could easily make the individual notes louder so the channel doesn’t have to be louder.

Are there any specific ones that you would consider loud?
I already messed around with individual note volume a lot, especially recently.
I fear I would have to redo a lot of mixing again to fix some of these.
I’ll get around to it eventually, I’m sure, but nothing in its current state has bothered me so far, especially because I like some of that GBA fuzz.

Okay, I assume Quiet Autumn probably is the biggest one, yeah?
Would make sense, it was the last one I added without doing much work, and it’s such a quiet and sparse track that the noise is the most noticeable.
Will definitely get to fixing that one today.

I haven’t listened to quiet autumn, I only listened some of it and recognized it from my experience.

I finally made an FE Universe account just so I can say how much I ADORED this demo!! Fire Emblem and UTDR are 2 of my favorite series ever, and I never really THOUGHT to combine them, but if I did, this would have been EXACTLY what I dreamed it of being like! Writing was perfectly up to snuff, I loved all the spritework and music, the map was fun, I can’t praise this thing enough! 10/10! No notes! Eagerly looking forward to the next 3 chapters, this is GOLD!

1 Like

That means a lot, thanks for the high praise!
I’ve actually not been confident with either my spritework nor the writing, since I’m by all means an amateur, but it’s nice to see that my worries didn’t stop people from enjoying it.
Guess all the effort I put into it is paying off, can’t wait to show the future chapters either.

1 Like

Alright, I have somewhat of a request.
A person has claimed they were capable of beating chapter 1 without defeating any enemies besides Berdly.
This was an idea I originally played around with, but abandoned it early on due to making use of retreat AI, and that ended up being obnoxious when playing the chapter normally.

I can’t understand how it’s still possible, especially with the charging cavalier, so if you can manage to pull it off and tell me how you did it step by step, if possible even with video footage, I will add alternate dialogue and an in-game reward in the final version for achieving this feat.
In fact, this might even have ripple effects for future chapters, I will have to think about it.

I should mention that I also want to hear about your failures at attempting it.
Even if someone can’t recreate this, I might just consider making it easier to actually pull off.

EDIT: I actually just figured out what could happen as a result of this, which neatly ties into another possible outcome I won’t talk about yet.
I’ll just say… if you can prove it’s possible or close to, people are really gonna enjoy their reward.

If you want to make a pacifist playthrough easier, consider giving out something like a sleep staff. Or place forts and have retreating enemies slowly heal themselves up. Like have forts heal minimal HP, (maybe only make enemies to enter a passive healing tile?) so they will need to get to and heal at that. And like there being a soft time limit due to the healing (or the sleep staff) might make it easier.

And of course you can add something like a shield for Kris, a special weapon that can only attack on player phase and adds defense (maybe also a skill that prevents or reduces the strength of critical hits) so you can easily have Kris take blows.

I haven’t played the chapter yet, I wanna wait for the whole thing, but these are some ideas.

There already is a sleep staff in the form of Ralsei’s Pacify.
And as I mentioned, I already tried the retreat AI a long time ago and was not happy with the results.
I guess it might just have to rely on Pacify then, maybe I could buff it to make it more reliable in exchange for less uses.
You’ll basically get a replacement soon anyway.