I see. Hmm…
You could maybe add smite and allow the player to smite enemies across spaces to delay them like if you smite someone across a river that does delay them.
Or you give enemy weapons comically few uses, that the enemies breaking their weapons is a real possibility. Like 5 uses.
Or you can do something like add the entrap staff, pulling an enemy up close while dangerous can mean you can break into enemy lines. And like pull in berdly from afar, making defeating just him easier.
No, my goal here was to see how easily the chapter can be beaten without killing anyone with what I’ve already provided.
I would only be willing to make minimal changes to accompany it, definitely not add any new stuff.
It’s about playing it the way it wasn’t intended, not specifically give you tools for it.
Well, besides Mercy I suppose, but that’s mostly just there for flavor anyway, I didn’t think you could get much of a practical use out of it in chapter 1 already, but I assume it will certainly help here.