Makes Robin Hood look like a chump, doesn’t he? Anyways, it was really fascinating to learn about legit war archers (and, ya know, what they actually did - which wasn’t this slow modern archery range bullshit).
I’m kind of interested in it from a design perspective as well, since Fire Emblem definitely uses these more modernized renditions of archery as inspiration for the way bows function as predominantly 2-range locked.
I’ve been experimenting with bows in EN, adding a series of 2-3 range bows that suffer accuracy penalties at 3-range. Longbows with 3-5 range are another thought, and I’ve enjoyed the gameplay impact. Basically, my goal was to give archers more options to expand their range; at the cost of keeping their effectiveness multiplier at 2x instead of the buffed 3x for specialized slayer weapons. The flaw of the archer class is that basically their enemy phase is useless; if used improperly they’ll just be a free target, and if used at a distance they’re less likely to be targeted by the enemy’s ranged units, who will also be looking for a free target. My thoughts for changing bows are basically that their player phase should have as much utility as is feasible while still keeping the class balanced.
If I ever get around to having a game with skills, one idea came to mind for a class skill for the Hunter class in order to substantially differentiate the class from other bow classes (there’s only two T1 classes in regular GBAFE, which is a weak representation).
Toxophile: Grants an archer the ability to counterattack at melee range with their bow. This grants Hunters the benefit of a productive enemy phase.
What kind of gameplay ideas come to your minds after watching this legit display of archery?