Fire Emblem: Three Legacies (WIP, 21 chapters plus some gaidens complete so far)

Hey is Mizukai supposed to be able to use twinblades?

Yes, that’s intended

Damn, he’s built different fr

Alright, it’s been a while, but there’s a new update out now with a lot of changes!

Highlights:
Elys now gets to use her ceremonial sword, Ridill, in combat!
Chapters 3, 5, and 6 have received meaningful changes!
Small buffs and nerfs to a wide range of characters!
Tons of portrait updates!
Some bugfixes!

elys unpromoted sword anim with cape elys sword anim


Detailed changelog:

Character adjustments

Elys: -2 Strength, -1 Def, +1 Skl, -5% Def growth, Strength promo gain increased to 8
Instead of a Flux tome, Elys now starts with an additional prf: the ceremonial sword Ridill, which was previously mentioned in cutscenes but never used in combat. Ridill won’t do much damage with her 0 base Strength, and unlike her tomes it’s only 1 range, but it’s unbreakable and grants +5 Def/Res while equipped, allowing her to become even bulkier than she already is at the cost of damage output. It is stolen from her in chapter 7, but is now dropped by the boss of chapter 10 to regain it. Nerfs to her Defense are to prevent this from getting too out of control in earlygame.

Alexander: +2 HP, +1 Res, +5% Str growth

Felakhos: -1 Def

Arthur: +3 Skl, +2 Mag, +15% HP growth, base Lance rank D → C, improved WEXP gains on promo

Sophia: +5% Mag growth for the funny

Kalin: +1 HP, +5% HP and Magic growths, +15% Skill growth

Caitlyn: -5% Spd growth

Rosie: -1 HP -1 Def, -5% Spd growth

Jay: Learns Canto at the end of Chapter 10

Tinker: +2 HP +1 Def +1 Res, +5% Str growth, base Sword rank D → C, +1 Mag and improved Sword WEXP on Guardian promo, +1 Str/Mag on Artillerist promo. Viskam now has 40 uses.

Alvi: +2 Skl +2 Luck, -5% HP growth, -1 HP/Def/Res both promo gains and -1 Spd on Paladin, lowered WEXP gains on promo
I didn’t quite notice how rough lance hit rates can be in Chapter 10, with so many of the enemies being triangle-neutral to them. A slight buff to Alvi’s hit rates makes them slightly less reliant on being in Attack stance to put up reasonable accuracy (though it still makes a big difference). Nerfed promo gains because Alvi already gains so much from Paladin’s mov or Basara’s magic access, and I didn’t want Def Stance Paladin Alvi overshadowing Arthur.

Titan: -5% HP growth, -15% Magic growth

(I may have forgotten to note down some other tweaks)

Chapter adjustments

General enemy adjustments: A handful of enemy types have had their Strength bases slightly increased, namely Brigands, Fighters, Soldiers, Armor Knights, Engineers, and Tarvos, each recieving like 1 or 2 extra points of Strength.

Chapter 1: Some of the enemy versions of the students have had their stats adjusted to reflect changes to their playable stats.
Willow drops a Flux tome for Elys, as the latter no longer starts with one.

Chapter 2: Arthur now gets a Steel Sword on rejoin instead of an Iron Sword. As such, the droppable Steel Sword has been removed.
The droppable Steel Lance from chapter 3 has been moved here instead.

Chapter 3:
Alexander’s starting position is now forced in the upper group with Kalin and Caitlyn, because I realized being able to put Felakhos up there instead was problematic.
Poison weapons have had their might and hit rates slightly buffed.
The chapter objective has been changed to defeat both bosses, and Rowe moves off his throne once Ven is defeated.
The Hard mode Cavalier reinforcements have been moved up to spawn on turn 4.
The Longbow Archer is now a Bow Armor
The village giving a Restore staff has been removed, because it just wasn’t a relevant item for a long time and was far enough out of the way that it got in the way of the map’s flow/ended up being left until after everything was dealt with. It has been turned into a purely-dialogue brown-roof house.

Chapter 4: Swapped Hand Axe and Bronze Axe between Jahid and Kai’s starting items, as they’re better in each other’s hands.

Chapter 5: The map layout of the area in front of the throne room has been adjusted to be more open.
Titan now moves off the throne to attack.
After entering combat with Titan, the throne room Ballisticians are accelerated to spawn at the start of next player phase if they haven’t appeared already.

Chapter 6:
A handful of enemies have added and/or adjusted to tune the difficulty back up to where I want it.
Yuri has lost Canto+, because while being an iconic Yuri ability, it just made him able to run in and out of the central area way too freely. He has regular Canto instead. His Magic stat has also been nerfed by 2 on Hard mode, forcing him to engage Mercenaries in melee to ORKO and preventing him from ORKOing Armor Knights without being given the Armorslayer.
Lily now joins with a Restore staff, making up for the one that was previously in chapter 3, as 6x is the first time Restore can matter.
Kostas now moves on turn 7 instead of turn 8.

Chapter 9:
Alvi now gets a Javelin added to their inventory upon recruitment, as their starting position is rather awkward for a unit without a ranged weapon.

Chapter 10:
The promotion prompts for the lords now state their promo gains.
The Falcoknights now have Firesweep Swords instead of Firesweep Lances, as I realized the map had too many lance enemies.

Other changes and bugfixes

Fixed a graphical glitch at the start of chapter 8

Fixed an issue where the Mage Knight anim could potentially freeze the game when doubling on a counterattack.

Effective weapons and Steel weapons got +5 hit.

A whole bunch of characters have had their portraits updated to add shiny highlights to their hair, because it’s fun to do so

Jay now has a timeskip design

Tinker now has a timeskip design

Ashley’s timeskip design has been updated

Willow’s timeskip portrait has been improved in quality (this may have already been pushed out unannounced in a previous update? But here’s the official announcement)

Some dialogue tweaks probably? Can’t remember.


Playable roster with updated portraits

That’s all for now, hope you all enjoy! Please let me know if there are any issues!

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BUGFIX: Forgot to account for Alvi’s addition in chapter 13x, causing the cursor to get stuck off-screen. This has been fixed.

2 Likes

BUGFIX: Mizukai’s Gray Waves was unusable, and the chest key Pirates in chapter 11 weren’t actually raiding the chests properly.

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Nice! I was thinking of checking out the new update, thanks for the fix :smiley:

Elys’s Ridill animation looks very nice.

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This is really cool! I came across this hack when trying to find a fire emblem three houses demake for Claude or Edelgard’s route. I will definitely be playing this over the course of the weekend! :smile:

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BUGFIX: Artillerist class couldn’t use Viskam, and Artillerist Tinker’s Summon was still broken (I could’ve sworn I fixed that)

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Oh, I didn’t go far enough to notice that (I got busy with holiday stuff), but thanks for the fix :smiley:

Alright! New update is out at long last! I didn’t keep a detailed changelog, but here are the main points:

First of all, Ashley can now do this:

Hit and Avoid formulas have been adjusted! Hit is now Skill*2+Luck/2 (back to vanilla instead of Skill*2+Luck), and Avoid is now Attack Speed+Luck (instead of Attack Speed*2+Luck). This makes things a bit more accurate overall. This is mainly aimed at making it so hit rates don’t go down so much in lategame on both sides of the board, and makes fast enemies less annoying to deal with.

Weapon Triangle has been buffed to +/-2 damage and +/-20 hit! This makes triangle matchups a bit more impactful throughout the game, making it a bigger component of combat reliability and dodging in conjunction with the avoid nerf.

Promoted classes have universally had stat caps increased to 80 HP and 40 in everything else! Unpromoted caps are still 60 HP 20 in everything else, except Luck which is 40 even before promotion. Promoted caps were barely relevant already, only really serving as a minor nuisance for a couple units. Since most units didn’t hit relevant caps anyway, and the ones that did didn’t matter if they were able to go a bit higher, I’ve decided to effectively remove promoted caps by raising them to 40. Willow’s base Luck has been increased to 40, both to reflect the new cap and to preserve her earlygame performance with the avoid changes.

A new unit has been added! Details:

Ramsus, an Entombed joining at the end of chapter 15!


He joins with a Fetid Claw, a Hexing Claw, a Numbing Claw, and a weapon called Mirror Curse that is unable to attack but grants the Counter and Countermagic effects while equipped. The mighty Void Claw is obtained from his Class Mastery, as opposed to a skill.

Player Thieves no longer need Lockpicks, all gaining Locktouch instead, because Lockpicks are just annoying. (Enemies still have to use Lockpicks because the AI doesn’t recognize Locktouch properly.)

Chapter 14A has been revised. Kiri now joins the main team at the start of the chapter to get some more training time, and Ashley is usable on the map, though she starts off separated from most of the army.

Chapter 15A no longer gives you the deployment slot in the bottom-center on Hard mode, only on Normal mode.

Alexander’s prf lance, Centurion, is now unbreakable, because I decided it’s just too fun to let break and it’s got downsides to it already.

Alexander’s promoted class now has Canto+, to give him something more unique like the other lords get (he was already probably the strongest of the three, but he was just a good combat unit, and his promotion didn’t feel like it gave him anything special, it was just stats). In exchange, it’s lost a point of Con and probably had other stats slightly tweaked.

Melanie now appears slightly earlier in chapter 7, and her starting inventory has been improved from Bronze Axe and Greataxe to Bolt Axe and Silver Axe. The Greataxe is now in Argo’s starting inventory instead. Her Magic and Res stats have also been slightly buffed, by 2 points in each base iirc.

Lyca can now use Bows and function as a thief. The weaker unbreakable Wolf Fang has been removed.

A handful of units and weapons have gotten slight tweaks to account for the new hit/avoid formulas, mainly tweaks to Luck/Skill stats and weapon hit rates. Some units have also received minor balance adjustments.

Captain’s Axe, Leader’s Lance, and Resonant Flames now boost their respective attacking stats by 4 instead of 3.

Growth color thresholds have been adjusted to more accurately reflect what growths are “good” or “bad” – all colors shifted down by 10% from the defaults used previously, so growth screens should be a bit more colorful instead of being mostly shades of orange.

Some portraits have been updated.

10 Likes

I just started playing the game and a few characters looked a little like Pokemon characters …

Would anyone care to explain what kind of copyrighted shenanigans are going on?

Think it’s some kinda inside joke

It’s just a joke, needed some throwaway early bandit bosses lol

Also, I noticed that in chapter 4 there is a village, and if you go to that village there is an aircalibur. The thing is no one can use it. What do I do?

You can get someone’s weapon rank high enough to use it. Caitlyn starts with C rank Anima and has a skill that makes her build weapon rank faster, so if you have her use anima tomes she’ll be able to use it pretty soon.

Alternatively, you can sell it for money, or hold on to it for a later-joining character who has the rank to use it at base.

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Thanks!

Sudden Weather Boss Bandits was definitely something I wasn’t expecting, but I like it xD

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Hello. Hack looks really good! I was wondering if there is a complete date in sight?

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