Recently decided to try this out and encountered some weirdness with randomized attack animations.
- Normal movement type units with a bow appear to use a brawling attack animation, and they just stand there for an uncomfortably long time not doing anything when attacking/defending from a range. Haven’t had the opportunity to see what happens when attacking/defending at a range of 1 due to lack of close counter/mini bow. Armor movement type units do not have this issue as they use a thrown weapon animation.
- Armor movement type units just stand there when using heal. Haven’t been able to check other movement types with heal due to lack of access to them.
- Sometimes there is a long pause when countering with a magic attack. Might be one of those things that just happen from shuffling around the game files, but I figured I’d bring it up since I am already posting here.
Randomizer files were generated from freshly dumped bins. Pastebin of my changelog in case you want my settings/seed: jpVUh53W
Thank you for your work on this wonderful tool!