Fire Emblem The Seven Keys

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Fire Emblem Seven Keys is a ROM hack of FE8 which chronicles the events on the continent of Gyldeus of an approximate 50 year timespan, 3 centuries after dragons disappeared from the land.

7key Title Screen

Seven Keys takes inspiration from FE4 and FE5 in a few gameplay mechanics. It features 30 main story chapter, 5 gaiden chapters, as well as 78 playable characters (although not all characters are available at the same time).

Some key features are:
-Original Setting, story and cast
-Personal Skills for every character
-Set weapon levels for each character
-An in-game Library with backstory and lore
-A lineage stat which determines usage of Legendary and Special Weapons

Sinclair StatusScreen
Menu Library1
Battle Screenshot 2

Seven Keys seeks to offer players a unique experience with good replayability. As such, some chapters, characters, items, and other events may change based on gameplay decisions that are not explained. Players are encouraged to take risks and experiment as they play through the game.

The game is Fully Playable and recieves somewhat regular updates.
Ver 1.4 is available for download at the following Link:

https://drive.google.com/file/d/1ECedNcOSMlG0qo76_BgAIJ6o-VdEnnSt/view?usp=sharing

Let me know if there are any issues.

22 Likes

Nice to see you post this here!

Welcome to the FEU! Nice to see one of the FE ROM hacks make its debut with being Fully Playable. Will play it one day.

Do you have any additional screenshots? I think if you added more than you currently have that this hack would probably garner more interest.

You said "lineage system " does this have parents pairing up and kids?

Its not so much a pairing up parents system but characters have a lineage “stat”, which basically just tells you which special weapons a character can use.
The game does take place across generations but the idea of mixing parents to affect children was scrapped early on in the project. the idea was considered for a later update put currently is not within the project scope.

Nice work! Played the first chapter, like the design, and seeing a well established world is cool. I’m curious to see how the lineage mechanics play, and I like that you turned the guide into a lore function! Cool stuff. 78 characters is an impressive number. I’ll keep playing.

Thats pretty cool. I would have no clue how one would implement that mechanic in a GBA game so I was intrigued but I still will be giving this game a try. It sounds awesome.

Hello,

Congrats on this very promising project ! (Started earlier and stopped at chapter 5)
As someone who appreciate jugdral gameplay mechanics a lot, im convinced from the start but i believe that most people can enjoy them because they are added in a pretty soft way (plus legendary weapons allowing flexibility)
Story looks great and could be even better with a pristine writing.
I was also not a fan of the green exp bar but im getting used to it.
I think some QoL things could be added, especially adding enemy range and unlocking the sound room from the start.
Thanks for your hard work so far !

Playing through now and im enjoying it. Might pop in a say a few things about chapters as I get to them

For chapter 3 I noticed a couple things

Theres a myrmidon with a goddess icon that cant be stolen since you dont have a thief. Whats the point of that

Once you recruit veronica Elias->Baden convo doesnt work and Veronica?->Baden convo also doesnt work

FInal thing whats the point of 5 slots because realistically the person getting benched is james and theres not reason for him to be benched since hes already under leveled and two other sword users are on the map. I think it would make more sense to have 6 slots so if people want to use james/let him catch up they can. I dont think having one extra unit deployed will change the balance of the map at all

Overall fantastic gameplay wise so far and story is very intriguing. I even Screenshotted the map and using it to cross reference as I play lol

2 Likes

Thanks for the feedback, I’m glad you are enjoying it!
The goddess icon is meant to drop when the myrmidon is defeated, I think it just got missed when I moved enemies around in the recent update.
It looks like the convo events didn’t get mapped correctly so that should be easy to fix.

I have a little problem… I changed Lionel to a Warrior, so in Chapter 7 he changed it to Great Knight and it turned out that he uses bow and I’m afraid some of the rest of the characters are going to show up