To make it easier place only Melady and Zeiss in his range and after they talk with him, both him and his men will swarm only them allowing you to slowly pull them up so you have room to finish the map.
Ok thank you!! Also is there anywhere i can buy a lockpick or chest keys? I may have messed up and sent Cath home not thinking lol
Lockpicks can only be purchased from the secret shop in chapter 16, But since you already went through the send home session, from now on you can only get chest keys in a few chapters later.
Ok thank you again. Where do i get them from? Enemies? Or shops? Im at chapter 21x. I just want promotion items
Oh…so I hope you already have good units…
BIG Spoiler
I have bad news to share: with the exception of the Guiding Ring that you can steal from Brunnya in Chapter 23, at this point, promotion items can now only be obtained after defeating Idunn, in the epilogue…
Well i got great units but now ill have to do another play through and not send Cath home
Wait, so what happened to chad and astolfo?
at minimum you should have three possible units who can use lockpicks, Cath (who you accidentally sent home) Chad, and Astolfo. You also can turn Rutger into an Assassin which comes with lockpick use (if i remember right), while Chad and Asolfo can be turned into Rogues who gain Locktouch as a skill which cath has be default, the lockpick in her inventory is just a holdover from the vanilla fe6 data.
Ok so i still have chad and astolfo but i used up all their lockpicks around chapter 15 or 16 and i prompted Rutger to assassin. So all in all i have thieves but no lockpicks
Oh and i neved got to promote chad or astolfo
Oof they could have made your life easier if you promoted one them into a another rouge.
Well you have one final out, but it’s very time consuming. Since the tower’s deployment data wasn’t really touched, it’s possible to get a master seal from the 8th floor. Ironically after chapter 20 I think the tower fully unlocks whereas before that you can only use the first floor.
Lagou 4 would also still have the thieves spawn so you could steal their lockpicks if needed.
Reporting here: attacking with Shining Bow at point-blank range with (Nomad Trooper) Sin freezes the game. I think this may be an issue only for this class, since it works fine with Rangers and Snipers.
Thanks for letting me know, I’ll check it out as soon as I can and will fix it.
Bug report:
-
The game freezes when I use Dark Knight!Raigh or Guinevere with tome range +1 to attack a Manakete at range 3 (it enters attack animation but freezes from there). Attacking with tome at range 1-2 works, and so is using Nomad Trooper!Sin at range 3, or using Raigh or Guivenere to attack any other enemy at range 3.
-
In Chapter 21, my turn automatically ends even if I have some units from Eliwood’s reinforcement unused. The game doesn’t seem to register Elwood’s team’s action when ending the turn, only the original Roy’s group.
Hello can anyone explain to me how to unlock castle door in chapter 22? I have characters on tiles but even they say nothing is happening. What am i to do?
Is there a doc or something similar somewhere where I can see what skills each class gets?
I can make one, but for now I’ll just list them off.
Roy - Spectrum Stance / Rally Spectrum / Rightful Heir / Aether / Galeforce
Lilina - Death Blow / Bond / Rightful Heir / Aether / Galeforce
Cavalier - Elbow Room / Desperation
Paladin - Aegis / Battle Veteran
Knight - Natural Cover / Armored Blow
General - Great Shield / Rally Def / Full Metal Body
Thief - Shade / Pass
Mercenary - Strong Riposte / Patience
Hero - Defiant Atk / Sol / Axebreaker
Myrmidon - Vantage / Life and Death
Swordmaster - Crit Boost +15 / Astra / Swordfaire
Assassin - Lethality / Infiltrator / Assassinate
Rogue - Locktouch / Acrobat / Celerity
Archer - Certain Blow / Adept
Sniper - Crit Boost +15 / Point Blank / Bowfaire
Ranger - Quickdraw / Trample
Wyvern Rider - Duelists Blow / Death Blow
Wyvern Lord - Outrider / Swordbreaker
Wyvern Knight - Impale / Lancefaire
Mage - Opportunist / Focus
Sage - Rally Mag / Tomefaire
Mage Knight - Mage Slayer / Tome Range +1
Cleric / Priest - Demoiselle / Miracle
Bishop - Imbue / Rally Luck / Countermagic
Shaman - Hex / Anathema
Druid - Vengeance / Tomebreaker
Great Knight - Luna / Outrider
Bard - Rightful Heir / Re-Move / Flare / Rally Mov / Night Tide
Nomad - Charge / Bowbreaker
Nomad Trooper - Rally Skl / Bow Range Up
Fighter - Intimidate / Fury
Warrior - Lancebreaker / Rally Str / Counter
Brigand / Pirate - Capture / Armsthrift
Berserker - Crit Boost +15 / Wrath / Axefaire
Pegasus Knight - Darting Blow / Warding Blow
Falcon Knight - Rally Spd / Lancefaire
Troubadour - Spur Spd / Powerstaff
Valkyrie - Rally Res / StaffSavant
Dancer - Inspiring Tune / Re-Move / Lilys Poise / Vigilance / Blood Tide
Princess - Rightful Heir / Glacies / Miracle / Tome Range +1 / Tomefaire
Recruit - Knight Aspirant / Camaraderie
Halberdier - Crit Boost +15 / Pavise / Lancefaire
Bowmaster - BowRange Up / Bowfaire
War Monk / War Cleric - Axefaith / Renewal / Axefaire
Dark Knight - SlowBurn / Tome Range +1
Seraph Knight - EvenRhythm / Amaterasu
Sky Knight - Vanity / Savage Blow
I beat the chapter. Thank you. Is that it then? I thought there would’ve been more like the tower with extra characters but it just says epilog and rolls credits. I never got Gaelle and i kept him alive in previous chapter. Explain?
Was the Neverending Dream the final chapter for you? You must’ve gotten the bad ending. In order to get the good ending alongside 3 extra chapters, you must collect all the Legendary Weapons, Durandal, Armads, Forblaze, Aureola, Mulagir, Maltet, Saint’s Staff, Apocalypse, Eckesachs, Binding Blade.