Fire Emblem: The Binding Blade 'Remake' [FE6 in FE8] [COMPLETE]

That was something I didn’t catch in an earlier patch. Just download the latest patch. To continue your save from the old patch to the new patch, make a save state file on the old patch, name it whatever you want as long as you remember what it’s called, then open the rom with the new patch and load the state file on there.

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That’s probably fair, and they’re not all that bad, but the Mercs and Miracle have to go. Especially with the huge buffs to the gear they carry.

Also, if possible, remove Adept from archers in or in range of Ballistae. Again, there’s a reason why most games disable skills for Siege tomes.

What about putting it in over Luna? That tome wasn’t in FE6 at all, so its inclusion, even if just because FE8 has it by default, feels a tad out of place.

Is Dragonfoe implemented? It was an FE10 skill that made all of the user’s attacks effective vs. Dragons, and I think that could work, considering how much Rutger hates Bern.

As for Shanna, I’d say remove her access to the Wing Spear. Thea needs it to stand out, now, and Aptitude is for units who are supposed to be difficult to train at first. Shanna can just rip the hearts out of Cavalry and Armors now, so that kind of doesn’t track.

That’s probably the way to go about it, yeah. Keep the ability to capture Hartmut though, that was exhilerating.

I’d say to swap Sophia’s promoted skills out. Lifetaker is a nonbo with the Eternal Tome, and Vengeance feels a little pointless on a unit who won’t be taking much damage.

Suppose that’s on me, I didn’t see all of his skills. That said, his join stats and level could stand to be better, since he can’t get EXP from dancing.

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I know This glitch it happen too nr as well but on chapter 16 after that i player on 2 emulators at same time try Johnemulator after chapter 16 it work all well after this one

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Having fun on chapter 13!

Summary

This is just me nitpicking, but I feel like it’d be pretty cool of Guinivere had a custom sprite/animation to go along with her class. Still, the fact that she’s playable at all is really cool!

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(Minor?) Bug report: Wyvern lord map sprite when hovering over them is off-center.

I know it’s in the stat menu but it’s the same even when on the map
PAYER EMBLEM BAYNDBLEYD_1675177658890
PAYER EMBLEM BAYNDBLEYD_1675177660997

Suggestion:
-Swap elffin’s personal skill to rally move instead of rightful king; idk if it’s just me but seeing elffin’s low bases means that his only use from acquiring him is to be more of support than being able to perform chip damage. Especially on the next gaiden chapter where you need to chase a rogue in the middle of the dungeon, you may need that extra movement.

-Also with his low mag stat, I’d suggest changing adept to corona+ so as to ignore magic resistance? This can really help due to him having low base stats. Although, if the chance of him doing true damage and basically being a killing machine, I’d negotiate for corona (halve enemy resistance) instead.

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Ya @ZeN2002 i think fixing this is good and all but i think making tomes which hits def and weapons which hits res must be a pirority since there is power split an mage with high str are useless as they can be rn and i think res hitting weapons given to enemy will be also a fun add too

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Wouldn’t the simple solution be is to just make the growth rate 0% and the cap 0?

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It would be a solution but this was not a problem it was just lets say new quality of life change and a way to make game more versatile

I see that chapter 16 is where

Spoiler

roy promotes but because of the gaiden chapter it gets delayed

but i want to know if this decision is due to lore where they need to head to the tower immediately

Good point.

Yes.

Yes she is.

PAYER EMBLEM BAYNDBLEYD_1675339638953

ahem His eyes

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Have tower and ruins all floors?.

The Tower of Valni and Lagdou Ruins are in the game. There are also some extra units you can unlock like Narcian, Brunnya, Murdock, Hector, and Zephiel.

I know that, but in Tower of Valni, i can’t get past floor 3, i have unlocked Narcian, and i completed Lagdou Ruins.

I’ve always wondered if it’s possible to unlock the creature campaign features (accessing secret shops and recruiting extra units) in normal play, I understand it would be strange to recruit already dead units before the game ends but the access to secret shops limited to the chapter and CC seems a bit strange.

The secret shop access on global map before the story mode ends would make the game easy or to say rig the balance plus it destroys the whole point of each unit being unique and makes everyone pretty much perfect unit (all stats cap+move&CON)

I’ve heard that before, but in my humble opinion if you want to make units really unique everyone would need to have different skills and caps exclusive to them, after all growths are random so you can manipulate them to some point and a single personal skill can change things to a certain degree but it lacks impact.
I wasn’t talking about the stat boosters but about the early extra promotion items and weapons limited to secret shops.

He got that pherae rizz; no wonder he has a harem for supports

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