32 posts were merged into an existing topic: FE Asset Repository Discussion Thread
Female SALVAGED bow cav. Just a quick edit.
https://drive.google.com/drive/folders/12N6DhPKB6MY2JWZxQ7ipOPgNe-nYmRCT?usp=sharing
I was bored, so I decided to give Ike and Kris motion frames from the Repo
All credits to Spoon_Rhythm and Atey respectively.
I was teasing these guys back at Spritans:
The file names should have the credits.
F2U, F2E. Have fun.
Created a quick battle background based on the recently release Grand Hero Battle from Fire Emblem Heroes.
Asymmetry is nice.
Silvia
The hair was a nightmare, and thus, it didnāt turn out well.
If anyone thinks they can do the hair better, that would be awesome.
NĢ¶OĢ¶TĢ¶ Ģ¶aĢ¶ Ģ¶sĢ¶hĢ¶aĢ¶mĢ¶eĢ¶lĢ¶eĢ¶sĢ¶sĢ¶ Ģ¶wĢ¶aĢ¶yĢ¶ Ģ¶oĢ¶fĢ¶ Ģ¶tĢ¶rĢ¶yĢ¶iĢ¶nĢ¶gĢ¶ Ģ¶tĢ¶oĢ¶ Ģ¶gĢ¶eĢ¶tĢ¶ Ģ¶pĢ¶eĢ¶oĢ¶pĢ¶lĢ¶eĢ¶ Ģ¶tĢ¶oĢ¶ Ģ¶dĢ¶oĢ¶ Ģ¶mĢ¶yĢ¶ Ģ¶wĢ¶oĢ¶rĢ¶kĢ¶ Ģ¶fĢ¶oĢ¶rĢ¶ Ģ¶mĢ¶eĢ¶.Ģ¶
Female Deserter. Link includes map sprites and class cards (including edit of male to have a helmet).
https://drive.google.com/drive/folders/1XuhlRmBGpgXZ4hBfK_SuMR82WfZlG3Hk?usp=sharing
Fenreir made a pretty nifty battle frame the other day, and though Iām set on the one Iām using, I figured it would be cool to make it insert-able for anyone who might have wanted it. With their permission, I had to make a fair number of changes so that things would fit properly in the battle frame in game, but here is how it looks.
Here is a folder containing all of the UI elements needed to assemble the battle frame.
Important note: I had to move some things around in the UI so that things fit, so things like the HP bars, numbers, and item icons have been moved. I have included a script in the folder that puts things in place properly. Simply run it in Event Assembler. The title of it is README and Alignment Script.
Fenreir told me that the frame is F2U/F2E, and I believe that some of the boxes could probably do with a bit of color, but wanted to keep this version close to the original. Feel free to change it to something you think might look better!
Marisha (FE3/12)
F2E
Made item icons for the item font table, theyāre not perfect but theyāre
ok enough. Credit to Scraiza since I referenced the icons from narrowfont.
I was looking through the repo and found a Blade Lord reskin that I really wanted to use, but it was missing the bow animation, so I thought Iād try out editing an animation for the first time. Credit goes to Zoisite for the original āShort Haired Blade Lordā animation (Sword, Unarmed, Sol Katti).
I also decided to make map animations for the unpromoted and promoted variants since those were missing as well.
Been cycling through some battle screen ideas and Iām sitting on a fair amount of mock ups. Wanted to post them here if anyone would like to use them, and if you need some help making a tilesheet for any of them, feel free to ask.
Palette is over 16 in this one with the blurred item boxes. For anyone who wants it, youād have to fix it
Currently split between the last three, because I like the colored name plates but the brown ones look a bit cleaner. The brighter colors pop a bit but the darker colors are more legible in game. Also, still undecided if I like gold name plate border vs. colored name plate border.
Some of these would require some small movement of battle UI stuff. If you have an interest in including any of these in your hack, let me know and Iāll do my best to assist you in implementing it. For what itās worth, thanks to Aseprite, mixing and matching elements would not be hard if there are elements you like between different versions and Iād be happy to do that for you. Thanks.
Edit: Added a few more.
Itās a very special tile set, but if you want to use it, please do your best to tiled.
The tmx of the example I arranged is also enclosed, so please refer to it.
I reduced the color of the FF5 image dumped by Fenreir.
use FEBuilderGBAās Color Reduction Tool.
https://cdn.discordapp.com/attachments/206588291053649921/884215754952687646/Final-Fantasy-V-swamp_.7z
I tried to reduce the color of various battle backgrounds.
The Thoron palette was specified incorrectly, so I corrected it.
I think the original author is Arch.
This magic also has the color used in the animation at palette 0, so white light is not drawn.
This is because palette 0 should be defined as a transparent color.
https://cdn.discordapp.com/attachments/470029781795078175/885501811119779870/tron_fixpalette.7z
I added some.
https://cdn.discordapp.com/attachments/206588291053649921/886316485176352878/Dispell.7z
Effective magic weapon with dispell.
Reverse the Skill Great Shield and crush the magic circle runes.
Addition of night and evening version.
Basically, I am modifying only the daytime version of the palette to make evenings and nights.
Therefore, if you use it wisely, you can reduce the capacity.
Also, I think it will be shared as the same data when FEBuilder rebuild is done.
dawn
In order to reproduce the gradation, each part was reduced in color in about 5 steps.
Emereus (DerTheVaporeon, Nickt)
I fixed the incorrect eye and mouth positions used in this Portrait animation.
I fixed it a little.
https://cdn.discordapp.com/attachments/206588291053649921/891048627458416701/Final-FantasyBattleBG.7z
ship
air ship
know what time it is? itās OC time, with āSigfreyā:
also made some order in my own topic, by the way.
if all goes as planned, iāll probably be updating aboutā¦20 portraits or so in the coming days.
maybe even more, if iām inspired enough of course.
another day, another sprite. hereās another old OC of mine, āSophiaā:
also made a variant, in case youāre interested.
thatās pretty much the classic āa smile that needs to be protectedā meme:
not sure if this has been done before( if so, pardon me ), but while i was checking out stuff on Spriters Resource, i stumbled upon some old yet very good backgrounds from the Final Fantasy GBA titles, so i decided to turn some of them( mainly from FF II and V ) into battle backgrounds for FE.
while they might not be fully compatible eventually, the bottom black line should be covered by the battle UI anyway, so it shouldnāt be a problem.
hereās the stuff i edited( thereās quite a lot ):
( this one gives me FE7 flashbacks )
in my opinion, graphic-wise theyāre as good as the ones from Genealogy back in the days, perhaps even better than the vanilla GBA ones.
thereās actually more available from the different FF GBA rips, but i decided to edit/include only those i liked the most.
alright, will do next time it happens.
also, hereās yet another OC, āLancelotā:
ā¦it almost seems like iām slowly becoming addicted to posting stuff here on daily basis
after a couple of hours spent polishing all the little details, hereās yo boi Alm from Echoes in his majestic Conqueror version:
i really need to replay Echoes somedayā¦
hereās yet another OC, āShinā:
by the way, iāll probably be checking out many different titles from the SNES/SEGA era soon or later, so thereās good chances iāll be adding new battle backgrounds one of these days.
[ edit ] also, hereās āHeikenā:
not to be confused with Heineken. thatās a beer
last OC āReiā cominā in:
actually not the last, but for now iāll take a break from mugs.
ā¦and the quest for new battle backgrounds begins.
after couple hours of digginā around, iāve found some backgrounds from āMajin Tenseiā, a SNES game.
theyāre not of the same quality and type of the FF ones i posted before( sadly ), but they could still be used for conversations i guess.
hereās the file for Klok: Majin Tensei backgrounds.7z - Google Drive
and hereās the preview for you bois:
also, welcome to New York Emblem lol:
ā¦back from my quest for pixel art backgrounds. i have bad news, but good ones too.
the bad news: iāve pretty much run out of material to check out.
iāve spent the last days digginā mostly Nintendo/SEGA sprites from their respective '90s titles( weāre talking SNES/Genesis ), and i havenāt found anything else with enough quality that could be used for GBA backgrounds.
the good news: thereās still all the PlayStation era stuff i havenāt checked out yet, along with other more recent Nintendo consoles.
problem is, if itās about titles from the PSOne, thereās still some chances to find pixel art( mostly from 2D fighting games from SNK/Capcom ).
however, the more we go forward in terms of time, the lower those chances get due to graphics improvement through the years/systems.
at this point, it would probably be easier/faster to work around color palettes and try to āpixelateā high quality images, rather than wasting days searching for small size pictures.
while i might find something interesting once in a while, donāt expect frequent updates as the recent ones i posted here, because that probably wonāt be the case anymore.
that also leads me to the next point: if anyone around here has any type of image for a scenery regardless of the source( can be a real photo, or a painting, or whatever ), i can eventually try to turn it into a GBA background by size-scaling and reducing the color limit.
not sure if i should make another topic about it, but itās an idea to take into consideration.
with that said, iāll leave here a little gift from Street Fighter 3:
[edit] just to be clear, hereās an example of what i meant above:
original image
see the one right up here?
that is rendering at 32 colors, wich is not that bad considering the final result.
i picked 32 because itās probably the most balanced rendering in terms of quality. going below that is kinda risky when it comes to shades, but iām sure someone else can eventually work on it to make it look good enough even at 16 colors.
[edit 2] ā¦you know what? i actually went ahead and made some stuff, mainly night themes.
hereās the usual link for Klock: Night backgrounds.7z - Google Drive
and hereās the preview for you, ladies and gentlemen:
https://i.ibb.co/LJYx5h2/Night-planet.png
renders may vary from 32 to 64 colors maximum due to overall quality resolution.
images taken randomly from the internet.
if you guys wanted some new assets for your backgrounds, i guess you should have plenty enough for now
feel free to share ideas about other kinds of landscapes.
well then, enjoy the view~
i actually forgot i had this one too, hidden in another folder:
https://i.ibb.co/p3wtthz/Night-beach.png
renders at 32 colors. thatās luminescent sea waves, in case you were wondering.
also, just finished checking the PSOne era titles, andā¦ i havenāt found anything in terms of 2D pixel backgrounds for battle/conversation purposes.
thereās a whole ocean of tile sets though, from games such as Alundra, Lunar, Suikoden, etc.
however, while some of them also have backgrounds, theyāre mostly drawn artworks rather than pixel art.
i could eventually give them the same treatment as the photos i posted above, but iām not entirely sure if itās worth it, since they would become low-res drawings/paintings rather than true pixel art.
might as well just go for real photos at this point.
i believe thereās probably some more material in the Nintendo DS/3DS era titles, but iām kinda burned out at the moment, so iāll let them be for the time being.
since this platform is basicly all about pixels and sprites, i was wondering: how come the logo is kind of high resolution?
then, i kept thinking about it a while longer, and this happened:
Ā» traditional
https://i.ibb.co/xz8GR18/FEU-logo-01.png
Ā» variant
https://i.ibb.co/qB1vZYq/FEU-logo-02.png
[ edit ] also, hereās some realistic desert bgs, in case you needed a lot of sand. they render at 64 colors:
Ā» dawn
https://i.ibb.co/SVRrb0b/Desert-dawn.png
Ā» daytime
https://i.ibb.co/FxHDbxy/Desert-day.png
Ā» dusk
https://i.ibb.co/B6ymfdX/Desert-dusk.png
this might have come a bit late due to autumn being already on its way, but i guess some summer nostalgia shouldnāt hurt, so hereās some more realistic backgrounds.
zip file for Klok: https://drive.google.com/file/d/1wveNXMpreKwgRkqoOUwv8Fxo6XpZg_F0/view?usp=sharing
and the preview for all the āanime beach episodeā lovers( renders at 64 colors as usual ):
https://i.ibb.co/HXvDkwg/beach-01.png
https://i.ibb.co/Khq3TKX/beach-02.png
https://i.ibb.co/26jWXHy/beach-03.png
https://i.ibb.co/CPFdNzc/beach-04.png
https://i.ibb.co/r6j91Bb/beach-05.png
https://i.ibb.co/T0J9D5T/beach-06.png
https://i.ibb.co/hL0kYq4/beach-07.png
https://i.ibb.co/ZdGcFnm/beach-08.png
https://i.ibb.co/R9Bj71n/beach-09.png
i wonder what i could do nextā¦
hereās another gift from me, a Tellius-inspired battle UI:
https://i.ibb.co/9NtvhQQ/FE-Po-R-Battle-UI.png
if any of you played with FE Path of Radiance/Radiant Dawn, iām sure youāll eventually recognize some details.
https://i.pinimg.com/originals/4a/12/2b/4a122bc30d36950fe62a016f75f642b4.gif
itās time to get edgy again, with Saber Alter from Fate/stay night:
Ā» default version
https://i.ibb.co/C897N3w/Saber-Alter-Fenreir.png
Ā» visor version
https://i.ibb.co/8xBw2xG/Saber-Alter-Visor-Fenreir.png
thereās also some battle stances i made for fun, but if someone else is willing to turn them into full animations, feel free to do so.
the base sprite would be Lyon from FE Sacred Stones:
Ā» Original Saber
https://i.ibb.co/f4zVC7j/Saber-battle-stance-Fenreir.png
Ā» Regal Saber
https://i.ibb.co/3r8S0d3/Regal-Saber-battle-stance-Fenreir.png
Ā» Saber Alter( default )
https://i.ibb.co/PYGMvCk/Saber-Alter-battle-stance-Fenreir.png
Ā» Saber Alter( visor )
https://i.ibb.co/3pHQ7Vd/Saber-Alter-Visor-battle-stance-Fenreir.png
well, since itās Genealogy stuff, i guess i could eventually do something likeā¦this?
https://i.ibb.co/CvC8F8P/Silvia.png
i tried to increase the overall contrast to give more volume to the hairs, also added some lines to the borders here and there, as it was kinda fractured in some parts.
aaaaand back to hunting UIs again.
[edit] by the way, has anyone around here played with Langrisser for SNES?
i started playing it yesterday, and while the engine seems quite arcaic at first, i gotta say the game is actually pretty fun.
it almost feels like playing an Advance Wars title, but set in a fantasy~medieval world.
anyway, since iāve found this little gem buried in my SNES library, iāve decided to make a new UI inspired by the one in-game. hereās the results:
https://i.ibb.co/vk0rnL4/Langrisser-battle-UI.png
it kinda gives me an āegyptianā feel rather than looking like a medieval theme to be honest, but i guess it must be the colors along with the decorations.
well, thatās all for now. maybe iāll come up with something else one of these days.
the novel of Tsukihime has also been re-released for PS4/Switch recently, so thatās one more thing to think about.
eh, maybe a mug will do. or a background. or both. who knows~
iām afraid not, since iām not quite into rom hacking
i usually focus on just making assets for other people to use, but maybe someone else around here will be able to put it in a working display.
however, i do have something else, a couple of backgrounds i decided to convert from an old anime movie.
it was and still is a masterpiece in terms of visuals and animation, can you guess from where these come from? hint: itās a cyberpunk anime~
https://i.ibb.co/nR4yMNc/City-night-02.png
https://i.ibb.co/Mf2n8Pd/City-night-01.png
renders at 64 colors, as usual.
while trying to work around animations, i made this one for testing purposes:
https://i.ibb.co/cTbMVRp/Saber-Alter-Excalibur-Morgan.gif
the effects are actually from Rikuās Dark mode in Kingdom Hearts Chain of Memories for GBA.
if someone else wants to play around with it, hereās the game rip i edited:
https://i.ibb.co/Ry2wG18/dark-spells.png
remember that Squall from Final Fantasy VIII i posted a while ago? i made some changes in order to match a bit more the original:
https://i.ibb.co/60NZbfD/Final-Fantasy-8-Squall-Fenreir.png
now heās fully clothed.
also, since i got inspired by @piero_ryx 's works( go check his gallery, he makes cool stuff ), hereās some battle stances you can eventually edit and turn into full animations.
base sprite used as reference is mercenary:
Kingdom Hearts Leon
https://i.ibb.co/z7Dv3kD/KH-Leon-battle-stance-Fenreir.png
Final Fantasy VIII Squall
https://i.ibb.co/CztC3gc/FF8-Squall-battle-stance-Fenreir.png
Dissidia Squall with Revolver
https://i.ibb.co/pfS5kZ3/Dissidia-Squall-battle-stance-Fenreir.png
Dissidia Squall with Lionheart( because iām a masochist )
https://i.ibb.co/ym9Y1jF/Dissidia-Squall-Lionheart-battle-stance-Fenreir.png
hereās the reference material, by the way:
Summary
oh hi there, hereās some Guilty Gear stuff for Arc System lovers.
these are different versions of Ky Kiske through the franchise, credit for the base mug sprite goes to Buskhusker( i randomly found it on the internet, no joke ), i just added eyes/mouth frames and edited some details:
Guilty Gear
https://i.ibb.co/n11K1B6/Guilty-Gear-Ky-Kiske-Buskhusker-Fenreir.png
GG Xrd ( not sure if itās fully compatible, reason being that extra hair going out of the limit box )
https://i.ibb.co/rp0RFXs/Guilty-Gear-Xrd-Ky-Kiske-Buskhusker-Fenreir.png
GG Strive
https://i.ibb.co/fpy97jy/Guilty-Gear-Strive-Ky-Kiske-Buskhusker-Fenreir.png
and hereās the Strive battle stance for Ky, that you can eventually edit however you like.
base sprite is Journeyman from Sacred Stones:
https://i.ibb.co/k86rvbY/Guilty-Gear-Strive-Ky-Kiske-battle-stance-Fenreir.png
source material:
Summary
thatās all for now. well thenā¦
https://i.ibb.co/hXm3rFC/gendo-meme.jpg
hereās some pixelated backgrounds from Samurai Showdown that you can use for conversations.
renders may vary from 64 colors to less:
https://i.ibb.co/S6ZX1cx/Sam-Sho-bg-02.png
https://i.ibb.co/RBqKqpN/Sam-Sho-bg-01.png
https://i.ibb.co/nDM8wgM/Sam-Sho-bg-03.png
as you can see, theyāre made in a more āeasternā style rather than a medieval one, but i guess some variety once in a while never hurts.
also, thereās other backgrounds iām currently working on, but those will be posted in the coming days because i want you all to wait and suffer mwahahah thereās quite a bit to upload, and processing them all requires both time and patience.
stay tuned~
Shopkeep and armory mugs based on some FE5 portraits. F2E of course.
And hereās Anna and an arena dude.
Darling. Darling. Darling.
Darling. Darling. Darling.
Happy Halloween
There was something wrong with the tile at the bottom left, so I fixed it.
I also made a version with reduced brightness.
Reduced the color of Night clouds you ripped to work in the game.
[Monster-Custom] [U] AMOGUS Impostor by Link_DX
I think it is better not to display the magic motion of this imposter.
Because shooting a gun or beam is also magical.
If you modify it as follows, you can make a magic attack but operate it without displaying the magic motion.
Also, I created a palette other than the Player Unit because it wasnāt created.
As a result, the default color has changed from red to blue.
If you donāt like this change, modify the palette.
https://cdn.discordapp.com/attachments/206588291053649921/892191765015171172/imposter_skipmug.7z
video
I also made a class card.
This Move image isnāt stored in your Dropboxās MOVE directory, so itās not reprinted in the repository either.
https://feuniverse.us/uploads/default/original/3X/2/a/2ae12afcca0aaa560b9ecab65af0e2550f02dfd4.png
Now that you have created the image, you should store it in a directory and send it to the repository as well.
bg09_night
I express this just by changing the palette, so if you use it well, you can use it while reducing the capacity.
Back in June I created an Item icon sheet and finally decided to release it here.
Itās free to use, though some of the item icons may be a bit too specific like water and earth tomes. All that being said I hope you enjoy them.
Edit: Finally figured out how to upload the zip file. : )
https://drive.google.com/file/d/1S4PW6QkA4R5Vh9vXy2m1Evw5wrPZdQN7/view
Astram
F2E