Here is IS’ first female Barbarian/Brigand
F2E
Fire Emblem Engage - Mitan
EDIT: updated the stat screen frame and also fixed Brady’s one
Fire Emblem Awakening - Brady
Here is IS’ first female Barbarian/Brigand
F2E
Fire Emblem Engage - Mitan
EDIT: updated the stat screen frame and also fixed Brady’s one
Fire Emblem Awakening - Brady
“C’est magnifique!”
F2E
Persona 3 - Mitsuru Kirijo
Normal attire
SEES battle gear
Summer uniform
Edit: I apologize. I forgot to give credit to Eldritch Abomination since I used their FE8 colors edit of Karla to make this portrait. If it’s fine with what I said, then that’s good, but if not, I’ll be glad to have this removed or even risk being banned. Thank you.
Here is something completely left field (yes the food chain)
F2E
Wendy’s - Emo Wendy
+No Hair Shine Alt
+White Dress Alt
+Striped Dress Alt
Here are some splices, edits I made and an ephidel chibi
F2U and F2E just have fun and don’t forget to credit everyone for your works!
Hello everybody. How are you? I hope well.
Well, while I’m still working on more reskins, here are some splices.
Cecilia in Selina’s clothes. Using Cecilia’s improved portrait by OBS as a base.
And inspired by this art by CM Lynarc:x.com
And well, I thought why not the other way too?
Selina in Cecilia’s clothes.
That’s all for now, until next time
Another mass of ‘stuff’ Don’t you just love stuff! How lovely.
Anyways, as always, a few things that are in here~
The map sprites as usual are just very minor edits and squishing. Portraits are varying ranges of ‘last few months’ and ‘like 12 years old’ so of course varying quality. Do enjoy~?
Here’s a dumb thing. I made Dorcas’s head slightly bigger.
Also made a chibi for Helman of Santaruz.
So since AstraLunaSol’s DSFE-style Soldier assets are now F2U/F2E per this post…
…I decided to make some variants of the map sprites!
First, an alternate idle animation to fit into a 16x16 space!
Second, some edits to the moving sprites that move the focus animation two pixels to the right (so that they’re centered; this was mainly to better align with the 16x16 idles), and that flips the lance vertically in the north-facing move sprites, since I felt the down-pointed angle looked really odd.
These two edits can be used independently of each other, though the focus animation shift was done with the 16x16 idle sprites in mind! These are just relatively minor edits, though, so the main credit still belongs to AstraLunaSol.
I’ve also made…
A white-haired variant of SSHX’s T1 Bow Ephraim map sprites!
A white-haired + caped version of Team SALVAGED and BoneManSeth’s helmetless bow armor map sprites!
And a 16x16 edit of the idle frames for Dutch Introvert’s Lamia map sprites!
Enjoy!
Hello everybody.
How are you? I hope well
Today i bring something interesting:
Vanilla mage Repal.
Used the fixed magic by Shin19 as base.
Link: Vanilla Mage Repal.rar - Google Drive
And GabrielKnight’s Hatless Mage Repal
Thank you so much to Gabriel Knight himself for helping me with the concept and a better division of colors in the palette
Link:Hatless Mage Repal.rar - Google Drive
So, I’ve finally decided to try my hand at a battle animation! Granted, it’s just an edit of an existing one to satisfy a niche I personally wanted filled, but I’m still pretty pleased with the results!
For those wanting a nice-looking tier 1 bow armor for their project… well, there were already some great options, but I decided to modify Nuramon’s FE10-style Knight a bit. There were already recoil and non-recoil versions of the bow animation, but it occurred to me that it would be cool to have the recoil on just the critical animation, to add some extra oomph to it, so here that is!
Additionally, for those wanting an armored bow class that just uses bows and doesn’t carry a shield (since no shield is present in this Knight’s bow animations), I’ve made a variation of the unarmed animations with a quiver but no bow! Full and empty quiver variants of this are available!
You can download the .rar file with these animation variants here!
Enjoy this additional style option for bow armors!
I added the effect
The Dragonslaying Prince of Demacia
F2E
League of Legends - Jarvan IV (Worlds Alt)
I made an arrangement of one of the battle themes from Shining Force, The Battle Becomes Fierce (or Ship Battle or Battle 2 or whatever it’s called). I have no intention of using this song myself, but it’s such a great song that I had to make an arrangement. Even added some extra parts to it that I’m real happy about.
Made some new splices and edits.
free to use and edit
yes i made a morph
Hello, everyone. After a very long time, I’m finally back
Here she is. Just like her elder sister: Adult Shanna
Also fixed TrezVG’s Larum recolor portrait. to finally fit in FE8 engine.
Noticed the codpiece looked wonky in the unarmed idle sprites, so I’ve updated it to match how it looks in the armed sprite set! The initial post and associated .rar file have both already been updated, but here are the new animation preview gifs on their own, plus another link to the .rar!
Sorry to double-post here, but I feel I’ve got enough new stuff ready to warrant it!
Firstly, I’ve made some variants of the map sprite for Sphealnuke’s Living Armor! Two options for a 16x32 idle, first of all; one with Sphealnuke’s default faction-colored flame, and one with the flame redone in the secondary color, so red in the player palette here! I’ve also made a variant of this secondary color flame idle for the original 32x32 size of the sprites, as well, plus the obvious moving sprite set variation to complete the set.
Worth noting: Because this variation uses the secondary faction color, enemies using this map sprite set variation will have green flames, while NPCs’ flames will be blue, at least when using the vanilla faction palettes. Personally, I think all three flame colors fit just fine with a ghostly suit of possessed armor, but that is something to be aware of if you want to use these!
In addition to these spooky spectral permutations, I’ve also brought some full-custom crate map sprites, in five color options: from left to right, there’s brown, faction highlight, faction shading, full faction color, and gold. I’ve actually had these sitting around for a while, but I finally actually got off my ass and fully formatted all of them for insertion. The golden crate has a little sparkle in its focus animation.
An important note with these: For the first (brown) and fifth (gold) colors, you cannot tell which faction units using these map sprites are considered to be based on how they’re colored with the vanilla map sprite palettes. So, please be cognizant of that when designing maps that utilize them.
Just fixed JeyTheCount’s portrait to fit in FE8 with its color.
Bow before Sue, the chieftain of the Kutolah tribe in Sacae.
“Now is the time to choose, die and be free of pain or live and fight for your sorrows”
F2E
Final Fantasy X - Auron
+No Glasses Alt
+Combat Sleeve Alt
+Combat Sleeve No Glasses Alt
“GASP, the enemy!”
F2E
Persona 3 - Fuuka Yamagishi
Normal attire
SEES Battle Gear
Bath Towel
Derp Expression