I’m currently adding a few more things to the repository.
-Background CG’s. These are more useful for FEXNA and FEXP users than anyone else.
-Every GBAFE face sprite formatted for GBA, FEXP, and FEXNA. Additionally, three Lyn mugs created by our very own Monkeybard, based on her FEH appearances! Give credit if you use them, please.
-Oh and the tool you can use to convert GBAFE mugs to FEXP style. It will format the image to FEXNA style, but coordinates won’t work. Hopefully we can fix that in FEXNA itself when it releases in 2050.
Added a new animation, Roy Lord with Magic, by Pikmin. Note that I’ve also merged Roy T1 and T2 since they’re literally the exact same pose and everything. Sword and Sealed Sword are just variant animations, so it makes sense to put them in the same folder.
Fixed version of the Fem Paladin Bow animation: https://drive.google.com/open?id=1yzrZ2NZWb6W6f93z7hsfLJKNJg-zAzr_
I’m still missing specific frames for the critic, sor for the moment it’s using same animation as normal attack. I think that Der is doing the frames ?
Anyway, that’s still better than the actual version of the script uh.
New here, but figure I’d leave these.
I just took the FE Awakening Icons and applied the GBA Pallet to them.
I haven’t personally seen someone do this before. It’s just a quick and dirty method.
I went over them and touched them up. (Namely Bronze, Silver, Glass Weapons, Hammer)
I also removed Tomes as there were just a mess that out of my scope of wanting to fix/use.
The First Row of Fate’s Weapons is Straight Conversion, left them incase anyone likes that color scheme.
Last Row is a more traditional Red/Green/Blue.
Dellhonne, Try redownloading the individual folder for the animation you want.
I’ve noticed when I try to mass download the entire thing through Google Drive it leaves out animation frames or vital data that makes the animations work.
Morva wasn’t dead. He just had a twin and he was actually in vacations elsewhere
In all seriousness, though, I have ripped Morva’s animations from the “The Fall of Morva” GIF, and took care to make the unarmed frames and revert frames. This took me 4 days to finish, but really, most of the credits go to Cipher Lee, for spriting Morva.
Finally I’ve finished all animations for the FE10 Knight / Lieutenant!
The package now contains animations for Swords, Lances, Axes, Handaxes and Bows. Including the unarmed anim.
New: the Bow
Comes in two variants. One with visible recoil and one without.
But more importantly why did you name your hack FE8 Chaos Mode :V
I never was going to add a custom animation. I was just thinking of adding a third tier with more weapons. Decided not to.
In other news, I’ve added new animations.
Morva has a fixed Revert frame series. The original was borked.
New Holy Sage animation!
Centaur F has a magic animation and a staff animation.
Unless someone is going to import several hundred… before release?
I didn’t make the repo out of nowhere for no reason.
Usually there is a fixed anim to replace them in most cases, and those are delineated with the (Fixed) tag. Ie: Sage F T2 (Nino, Fixed) or something similar.
I do need to fix them, but this is an ongoing project, not day one perfection.
So keep reporting issues and we’ll fix them as we go along, okay guys?
Matthew Assassin (Greentea/Hizero) was formatted by Pikmin and was added to the repo, along with a fixed Sword Dancer frames (I probably did this already but decided to do it again just to be safe), and a disarmed Neimi sniper from the Yggdra hack was made by Frostlax. It may have an issue ingame since this was Frostlax’s very first sprite, so if anyone uses it and there are issues, just let us know.
What happens when you turn something like this as a insertable?
We get this
I took aproximately 2 weeks formatting this animation and editing it to allow for it’s insertion without any issues. Press F to pay respects to the frames that were cut. Most of the credit goes to Cipher Lee for creating the Greil sprites and GIF.