FE Asset Repository Discussion Thread

I am opposed to this motion. The Great Knight is called the Great Knight. BwdYeti is one member of the greater Fire Emblem fangame community. Sure, he calls them cataphracts. But there’s far, far, far more people who call them their actual name in IntSys Fire Emblem. 99% of the community do not have FEXNA access, and renaming classes to match XNA naming schemes just comes off as arbitrary and confusing for the majority of the users. Why should we bend to Yeti’s standards? If consistency is so important, why shouldn’t he change to the standard names?
(Heck, I feel including XNA stuff in general is a waste of time and space, but that’s neither here nor there.)
Not to mention there’s no guarantee Yeti will even release any of his animations. He made them, and if he wants them private, private they will stay. You’d end up with a bunch of renamed classes for some strange sense of “consistency” for a thing that will never come out. Why even bother?

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Why? Because there are too many classes with knight in the name, for one.

For the other, saying “if yeti releases his animations” is good and all, but I might know a thing or two about that.

Also, did you actually look at them in the repository?

https://i.imgur.com/3BTJjyL.png

Nice catch! One of the discord dudes is or was working on a female necromancer, but I didn’t realize I added the folder. I’ve marked it as empty for now.

That Zelgius and shield General… whew. Good job.

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Wow, way cool! Regarding that FE10 knight, is that the one I posted in the bounty list? I couldn’t find an active account, but it seems you did!

What’s going on with the snipers? Did you edit their palettes or something?

Nope, that isn’t the one from the bounty list. It’s his sprite.
Since there only was the standing sprite, I had to actually animate this rather then to format the sheet xD

Regarding the snipers:
I gave them a different bow, edited a few minor things on the clothes and added frames to show the knockback from the shot.
Why? Is something wrong with the palette?

Well thanks xD

Yeah, something like this seems good to me.

Just one question, why did you make Zelgius’s armor red instead of black?

Zelgius’ armor is red.

https://vignette.wikia.nocookie.net/fireemblem/images/2/21/Zelgius_(FE10_Artwork).png/revision/latest?

Oops, I was going off of his FE Heroes image :slight_smile:

He said so right under the animation.

Nice. I assume this will replace the current female bow paladin, right? Also, the bow cavalier F is borked too.

Is it? For me it’s working perfectly. (F!Bow cav that is)

Oh. Everyone says it’s busted. I’ve never tested so idk.

The bow cav doesn’t work when attacked at close range, or when the bow cav herself attacks at close range.

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Alright, noted, I will fix it.

Edit: looks like someone else fixed it somewhere.

What happened to the Yggdra animations?

Nothing did.

We’ve got a new sheet to be added to the bounty list. Finally Zephiel can have multiple weapon types! Also, the magic critical one has too many colors. I figure we should repurpose Zephiel’s existing staff from FE6, the one he turns into a sword, or someone can figure out a better magic crit animation.

Big thanks to Hairyblob for giving permission to format this.

Edit: I also added all of the statscreens from the Stat Screen Blitz to the repository.

Was the fix for the archsage magic supposed to allow it to be used in fe 8? I tried importing it using FEBuilder and it started looping athos raising and lowering his staff.

Well, that sounds like the staff animation, not the magic one.

This is magic.

This is staff.

Edit: Maybe I dumped them wrong. Weird. Try the ‘non fixed’ Athos.

Oh?
Who fixed it?
And was it already added to the repository?

That’s Pikmin. It’s not yet in the repo, but it’s used in the Resonance hack.