Hope I submit these right, and if there’s any issues with someone not being properly credited, please lemme know!
PlumberKnight, a custom mount class. Made from Team SALVAGED cavalry sprites, vanilla wyvern sprites, and a lot of help from TwoWhoBelong.
“Archmage” Lilina map sprites I threw together to go along with @BatimaTheBat’s Archsage
And a “Supernova” tome icon based on Naglfar but with the Binding Blade’s palette - can you guess what kind of super original hack I’m working on right now
Today I come bearing good news!
I finally got around to compile the animations I made for Sacred Echoes. But that’s no all! I also have a dozen f2u animations from the chinese hacking community!
Courtesy of @NFN (Leixian), @RedBean , @Greentea, @piero_ryx and Rain Knife (not on FEU as far as I know)
But first, I want to share with you, @Leo_link 's new warrior animation. Credit belongs to him, I only scripted it.
Leo's Warrior v2
Secondly, I animated Durandal for @Jeorge_Reds Legendary Eliwood design using Red Beans Brave Eliwood as base.
Durandal
And now to the SE animations:
The package contains the following animations.
Alm T1
Alm T2
Fiend
Arcanist
Cantor
Vestal Rinea
Nuibaba
Jedah
Gold Knight v2 (updated shading)
Villager v2 (m/f) (new crit)
Dreadfighters and Myrmidon (mostly fixes to the sript but also one new hooded version for the DF)
Most of these come with extra animations with the intro animations.
Prefer the vanilla paladin to the SALVAGED one but are having your vision stunted by the awkward colour distribution? Local colour distribution repairman has you covered. Well, sort of. This isn’t a true repalette - there’s definitely room to crunch some colours, but maybe I’ll do that later. What this does is:
The other half of repalette duty: fix the areas where conflicting colour ramps were used. This mostly pertains to weapon blades - originally the sword blade used a bizarre mix of horse and armour shades, the lance head inconsistently flipped between using armour shades and horse shades from frame to frame, and the axe blade in my opinion didn’t use the horse shades enough (which are defacto weapon shades due to how the sword/lance use them). Also, no more white pixel in the face.
When IS made the female paladin for FE7, they also made some small shading improvements to the horse’s armour and tail, but didn’t backport them to the male paladin. Now they are.
But with the female paladin, they also introduced an error that isn’t present on the male paladin - the shading on the shield was reversed in every other frame of the “treadmill” part of the crit. This is fixed.
Gaudy pink armour and cyan horse man demonstrating the vanilla lance quirks:
Vanilla -------------------------------------- New
And a comparison gif of idles using some vanilla palettes:
Heya, i’m back with some updates along with new stuff.
With the coming release of FF VII Rebirth, i decided to revisit some old portraits, along with uploading a bit of new stuff.
First things first, a small update in terms of minor details and facial expressions for the previous FF VII Remake main cast:
The previously missing eye frames in Cloud’s mugs have been added, the light reflections in Cloud’s necklace and Tifa’s eyes have been adjusted, along with the eyebrows on Tifa and Barret’s mugs that have been reworked to be more expressive.
Cloud now also has screws installed on his shoulder plate, for a more classic look
[Edit] Fixed few more details.
“I’d hate to have insulted you by accident. I was trying to do it on purpose!”
(Shallan Davar, The Stormlight Archives)
“My father thinks I’m a better man than he is. Unfortunately for you, he’s wrong.”
(Adolin Kholin, The Stormlight Archives)
Heya guys, it’s me again with two more Stormlight Archive mugs, Shallan Davar and Adolin Kholin. Adolin’s canvas left eye is bothering me, as is how I handled the black streaks in his hair, so I’ll probably touch him up at some point, but not now (Edit: I lied, it was now. Still not happy with the hair, but fixed the eye and an inconsistiency with framing I hadn’t noticed earlier). Speaking of touching up, though…
“Storming lighteyes!”
I went back and added blinking frames to Kaladin (The blink and half-blink are basically identical since he doesn’t have much of an eye to close lol). No smile frames, though, since Kaladin never smiles.
Having some trouble keeping Stormlight off my mind (and I still have two more books to get through so that’s unlikely to change), but I’m thinking about getting into more complex splicing, so I’ll probably do more but it’ll probably be awhile before they get done.
Just something small, but I just poked at Blue Druid’s neat Griffon Knight idle map sprites a bit to centre it more, as well as adding a wee bit of movement to it. I hardly deserve credit for this. Have fun for those who like Griffons~