Female Great Knight finally complete. While it took a bit of effort, it was actually a little easier than I thought. I’ve tested it out in all 3 FE games and everything runs smoothly. As always, best to read the ReadMe for color guides and whatnot, and it is public domain so go nuts with it.
Enjoy and have a nice day!
*Edit: Did some quick fix due to some stray pixels.
Really like the Female GK animation, so I made a custom staff version using Primefusion’s Staff GK animation in the repo for the staff portion. Inserted into FE8 and works fine, so hoping FE6/7 will be the same. Uses the same palette as the other Female GK animations made by RiriK above. This is technically my first ever attempt at editing an animation, so if anyone wants to make any changes, feel free. Full Credits to RiriK and Primefusion.
Quick fix to Yangfly’s [FE7 Lyn-Reskin] [F] T1 Tsukage
There was some problem with the palettes for the sword and unarmed being completely different and so it won’t recolor properly. It might be a custom but still. Also dodge was missing a frame it was based on.
A simple fix to Obsidian Daddy’s Leif custom animation’s unarmed motion palette to match the sword motion’s palette! No credit needed as it’s not my animation and the fix was quick.
I got a bit bored while having online school earlier so I spliced this Lyn in her accurate outfit using the Lyn Classic Formatted in the repo, Credits to MonkeyBard and Wasdye.
A steel basin was often used in old comedy productions.
The ones used in comedies were light ones made of aluminum, and they also wore helmets under their wigs to ensure their safety.
Expressions such as hitting someone with a frying pan were also common developments in comedies, but you should not do it because actually hitting someone with a frying pan is a murder case.
You just don’t die because it’s a comedy movie.
The same goes for liquor bottles and the like.
Another quick and very simple fix for the FE girls F summoner, whose hair uses the same color base as the clothes and thus made it a near nightmare (at least it was for me) to recolor at times. Both hair and clothes are now using completely separate palette.
Plus a very, very basic dodge animation for Repal’s T2 Female Bishop v2. Looks like she’s doing the shuffle, heh heh.
As well as some minor fixes to St Jack’s Louis and Armor Wolt Ballista. I just took out the loop command that was in it that caused problem when using a Ballista. Should work fine now.
And one more; I added the melee/crit to the bow animation for RedBean’s Brave Lyndis (the original was missing) that before stalls the game if you tried to use any 1 range bow. Plus very minor fix to some broken sword slashes, but its not notable.
Last edit for the day (probably):
A crit for the Cleric’s magic attack, both base and Serra. Very basic and simple, uses Monk’s sparkles and to give a little difference in attacking motions.
Weapon icons, credits go to SmithyGCN, volo and me(btw the colour palette is the vanilla item colour palette, so there’s no need to alter the palette when importing to febuilder gba)