I suddenly remembered that someone had requested this a long time ago, so I made it.
By the way, I made the bundle shooting imagining Monster Hunter.
In one conversation, I was asked about animations that would control monsters, so I made one. !!Attention!!:This animation is not compatible with FEditor_Adv. If you try to force it to work with FEditor_Adv, the image will be messed up. If there is a request to support FEditor_Adv, I will do it.
I’m sure you’ve already fixed this, but importing the image and the txt file so that the names match would fix it.
By the way, only Aureola has been completed. The number of images is more than 200, so the capacity is quite large. And the total for Melee and Ranged is over 500 images.
Working on Aureola broke me the most. The work on Aureola broke me the most, so much so that I could not stand up for a while.
※This will be released along with the other animations.
Gregorian calendar year end post since I have nothing better to do on nye. Figured I’d post a couple things that I’ve skimmed over in my assets folder for everyone to skim over in this thread.
Tomes:
We have a magic sword, so why not something a bit more stereotypically magical? The basis for this was meant as a little companion grimoire for the other project that I’m not going to do anymore. In order here: fire, thunder, wind, ice, dark, light, based on various tomes of their respective element. The dark and light animations are slightly different from the anima. Do with them what you please.
Want to make your own?
I tried to make that easily doable. Take the 16x16 weapon icon, trim off the bottom two rows of the tome itself, drag half the icon and increase the height by two pixels, fill in the gap, then shift every two columns vertically by one pixel each, (you may need to edit a bit for clarity), then paste over the frames for one of mine. You may need to tweak some colors, but FEBuilder can take care of those.
Map sprites:
In order: blank, anima, dark, light, sword, lance, axe, bow. Or I guess you can interchange those as you wish. I was going to make some custom animations for the weapon variants for the aforementioned project, but they’ll probably suffice by just replacing the call spell command with the javelin/hand axe/arrow/something for sword in the animation script.
Shield:
I also made nearly everything for a shield as well, but don’t really know what to do for the animation, since it’s just, well, a shield. Gameplay wise it could possibly be a nifty gimmick only limited by your imagination.
Angel class cards:
Equine map sprites:
We have several, whether it be just map sprites or class cards, so I thought I’d add a few missing entries. Pegasi, and one for Deftones fans.
Generic Lord class cards:
Class cards for all the variants of the Ephraim animations, based on the battle sage (which I consider the sword variant of this).
Oh yeah, and I updated my FE6 snow field tileset post not too far above this one with new custom water to ice transition tiles.
Map again
I’ve got some more niche things I may post eventually if when I never get far enough in Frozen Throes development to more properly debut them.
Back with another Class Card Creation! I decided to go to the repo and see what else I make a class card out of! I see the the Baron With Cape and Weapons doesn’t have a class card for ony of them. So I made one with each of the weapons.
Here is the animation!
I hope made your day. Tell me what else I could make with a reply.
I did a thing. I really liked this as a third tier class card, it was really unique with the colors and design. I made an edit of it to hopefully make it a bit more clear.
I made an update to this, since I had a couple problems with the original. Mainly, the upper part of the right leg and the shading on the right foot. It’s fixed now, so it’ll look a bit better.
Hey all! Today I made an not just a Class card, but my first animation. Someone told me that they like hoodless mages… but they still want the hood on themselves. So… I got to work by using @GoudaGrabber 's Hoodless mage animation and change a few frames here and there. The only thing that is changed is the Critacal animaiton. I hope you guys like it! Click “Download” to download the animation.
Edit 2: There was a doging frame that wasn’t properly animated. I fixed it! @Jj09, Can you please make this download the animation on the Repo instead of the old one?