Fire Emblem: Illuminated (31 Chapters Planned, 12 Finished)

Tags: #<Tag:0x00007f0e38cdeb30> #<Tag:0x00007f0e38cdea18> #<Tag:0x00007f0e38cde928>

Alright, so this is it. Small introduction as well. If you’d like to go ahead and just download the patch (which is also found below in the OP), you can click here.

I’m Sokaballa. I found Serene’s Forest a couple years back and was fortunate to play some really
good FE hacks along the way. TLP, Requiem, Road to Ruin, Heaven’s Bloom, OCA… There are
some really good, quality projects out there.

Wasn’t until 7743 came out with FeBuilder that I genuinely considered making a hack of my own.
Don’t know a lick about coding, ASM, etc… Nor do I know anything about artwork, pixel art, game
balance… Well, I didn’t know hardly anything about making a game.

But in November of 2018 I made a good attempt at learning FeBuilder. By no means am I perfect. But it’s been a hobby of mine trying to make a game from the ground up (with some tools, of course.)

So introductions aside, this is my hack:

FIRE EMBLEM: ILLUMINATED
Hack of Fe8

Features:

  • A brand new story (with a serious tone) set in a new continent, Ralspar.

  • Higher difficulty than Sacred Stones.

  • Plenty of custom classes, weapons, weapon icons, battle animations, etc. Everything I have is from the very wonderful FeUniverse Ultimate Repository.

  • A new battle screen!

  • More unique/effective weapons to increase weapon diversity.

  • New maps for each chapter.

  • Some custom music (Some from the Ultimate Repository and some from VGMusic)

  • A few quality of life hacks (Showing HP Bar, Show health to be healed, fast text and unit movement as a default).

  • Circles Skill System. I love the inclusion of skills with Circles’ patch. I did my best to give every playable character a skill that is useful for the hack. There are several new skills and most skills have been altered numerically in one way or another. Skills are learned at level 8 and 15.

  • Differing objectives for chapter completion. Especially as I gained some proficiency with FeBuilder, chapter objectives start to become more diverse.

  • Most every chapter has some form of making you work efficiently. It is fairly guaranteed that if you
    spend too long in a chapter, you could end up paying for it. I did this to encourage the player to work efficiently when possible.

  • This hack is designed to have a small roster. There are only 14 characters that are recruit-able in the hack right now (12 in the current beta). I wanted to make sure that because of the small roster, every character is valuable to the player and must be taken care of. It’s also why no unit can promote until after Level 15. Get those level ups… You’ll need them.

  • Portraits from the Ultimate Repository

  • A STR/MAG split

  • More as I think of them!

Screenshots:
emulator emulator1 ! 1 2 3 5 6 7 8 9 10 emulator3 emulator4 emulator5 emulator6 emulator7 emulator9 emulator11

Notes:

  • The prologue is meant to be played in a very specific way. It is the only time that I’ll ask the player to
    play a chapter on my terms, but I wanted to have an interactive prologue. As a result, and the hack
    will ask you to… Stick to the red carpet, please!
  • Some characters will cause a game over upon death (outside of lord characters). These characters are essential for some story development. HOWEVER, once their plot continues the story, you can lose them just like any other FE game. (Cordelia, Ophelia, Lana are examples)

BUGS:
This is my first attempt at a hack and I have play tested it A LOT. However, there will certainly be bugs.
If you happen to come across any, PLEASE let me know.
Bugs I’m aware of:

  • Several classes have movement sounds that are incorrect. Dragon knights, for example, have the cavalier sound effects. I’ve tried changing these in the past and they keep changing back for some reason, so this will likely be something I fix last.
  • Palettes aren’t perfect yet. This will be addressed at a later point.

Things that I’d like to get to:

  • Somehow incorporating forced support level gains. Balancing support bonuses with skills has been tricky, so for the moment, there are no supports. There is a chapter in which gaining support levels would be very appropriate (and you’ll know it when you play it), but I’d rather support levels be tied to story events and “Talk” commands. That way I can control the pacing.
  • A battle animation for Jay, the light mage lord. I’m cool using the monk’s at the moment, but something unique would be better. Especially for his promotion.
  • A male pegasus rider animation (with a sword). Yea I’ll probably just bite the bullet on that one and leave the female’s (Sorry Frederick).

Help?
Any thoughts about the hack would be awesome. If you play through the hack and have tips, criticism, etc. about anything (maps, character growths, anything), I’d love to hear it. There is also a discord below that you can join to talk about all things Illuminated.

Patch:
This patch goes through the second shop Chapter, S-2. There are several more chapters in the hack that have not been updated since the difficulty split. I would stop playing after hitting the chapter titled “End of Beta”

Thanks for the read. Good luck, have fun!

Credits

ALL the work everyone does at this forum. Without it, I never would have had access to FeBuilder, the repository, the assets… etc. You guys rock.
HP Bar Colors- Snakey1
Spell- Arch (Dulam)
Spell- thoron (Mikey-Seragon)
Spell- Arch (Exordium)
Venno - Might Staff Based Routine
Sagittae - HyperGammaSpaces
Lisandra - Weapon Icons
Leolink, Spud, MeatofJustice - Hunter (Male) BA
RedBean, Marlon0024, Jj09 - Bernadetta
Rasdel - FE14 Thief
XVI - Xavier Portrait
Leolink - Bow Fighter Battle Animation
Scraiza - Bow Fighter Map Sprite
Nuramon - Soldier Custom Animation
Glenwing - FE9 Fighter Repal
Flasuban - FE10 M/F Soldier w/Shield Map Sprite
{Rexacuse, Peerless, Alusq, WarPath} - Soldier (F) Shield Map Sprite
Starlight (Blazer, Jubby)
Peerless - Weapon Icons
Zane - Weapon Icons
Zelix - Weapon Icons
Camtech075 - Weapon Icons
Snakey1 - Weapon Icons
Dire Thunder (Orihara Saki)
GabrielKnight (Mugs)
Eldritch (Mugs)
NickT (Mugs)
Melia (Mugs)
BatimatheBat (Fe13 Cleric Battle Animation)
Orihari_Saki and TheBlindArcher (Magic Knight Battle Animation)
Mikey Seragon (Female Mage / Lilina)
Flasuban (Fe10 Style Magic Class Card)
Rasdel (Thief Unhooded Map Sprite)
OracleofFire /Khrene Kleaver (Vanguard icon/Ike Ranger Animation)
Alusq (Donbettyr)
Thunder Mage (Black Lightning)
Orihara_Saki (Svartrwolf)
Pushwall (Hero, Lance)
Iscaneus and Nuramon (Knight (Bow/Lance))
Swarm (Blazer, Jubby)
Fighter (Fe9)
PrincessKilvas (Mercenary Axe)
Skitty (Cavalier Axe Animation)
BorsDeep (Fe4 Attack - Music)
Sme (Corrodor of Fate)
Megaman 6 Last Battle (Joseph Collins)
Megaman 3 Stage Select (Sword-Bolt)Tamborrino (Music)
Meilu (Music)
Music
Alex
Agro
Blazer
Cerberiga
Ciel
Ingolme
Jay Ryan
Kyo
MaikelChan
Ray Zonday
Boney
ScottMTC
Shadow
Sykoviet
The Grimace
FixJeffreyatW To Zanarkand
Gyana Ren FFX Battle
MGS2 Main Theme Dave Phaneuf
Kasumi’s Stage - Hitohira
Sigh of the Wind - Gyana Ren
City Trial - Leu
Fountain of Dreams -Jonathan Shen
All Star Introduction - Zagro
Twoson-Cerberiga
Taking Over the Halberd (Seven Chaos)
Forest “Into the thick of it” flamingspinach
Marrymore- Teck
Rosetown - Omar
Tadpole Pond - Alluro95
Forest Maze - Jay Reichard
Yoshi’s Island Story Dialog - Gigasoft
Raphael the Raven - Chibi Vegito
Monkey’s Delivery Service - Jayster
flamingspinach - SoM Town "Color of the Summer Sky
FFXIII Music - Thomash Lee
Hyrule Field TP: Andrew Bassett
Ocarina of Time/Lost Woods- Jeff Chermak
Scarlet Forest, Rude Buster - ShinkoNet
Norfair - Ryan L.
Brinstar Depths - Jay Reichard
Brinstar 1 - Teck
TA Koopa Stage - Dave Phaneuf
Windwaker Overworld Theme - Dr. Fruitcake
Dragon Roost Island Windwaker -spudge
Verdane Phase FE4 (SME)
Mother 3 Love Theme (Mr Green)
Celica Map 2 (Pandan/Chair)
As well as the original composers of all ripped and transcribed songs.
Tequila (Show HP Heal)
Worm
Miguel-Rojo (Mugs)
PkMnBro1 (Mugs)
Mercenary F (Beta Eirika Edit)(Hover Anim)
Russel Clark (F Merc)
Myrmercidon (Max FEU)
The Blind Archer (General Bow Anim)
SaXor (Mug)
Sephie (Pegasus Fencer Moving Map Sprite)
Flasuban (Dragon Knight Map Sprite)
Alusq
Blade (Mugs)
AmBrosiac (Mugs)
Melia (Mugs)
Assassin M (Hoodless, Bow) Needs Source
Circles Skill System
Tequila and Circles QoL Patches
7743 (For FeBuilder and Helping me A LOT in the Discord)
Leonarth (For Helping A LOT in Discord)
Dancer AI (Stan)
Griffon Knight Map Sprite (Blue Druid)
Griffon Knight Battle Anim. (Ayr) (SoA)
Dancer Class Card (Orihara_Saki)
Blademaster (Falcoknight staff hovering/moving map anim)
Falcoknight Staff (Shadow of Chaos)
Divinestone (Seal, Sacred War)
Mug (LaurentLaCroix)
TeamSalvaged Knight/Cavalier/Paladin
St Jack (Wyvern Knight Helmetless/Feaw Repallete)
Flasuban, TBA (Wyvern Lord Helmetless)
TBA (Wyvern Lord Axe/Handaxe Vanilla)
Nuramon (Ephraim Sword/Lance Battle Animation)
Ballistae Map Sprites (Aruka, Yggdra)
Zoramine (Map Help)
Female Hero (St. Jack)
Trickster animation (Leo_link)
Trickster map sprite (StreetHero)
Assassin Class Card (L95)
Orihara-Saki (Ruin Magic Animation)
CamusZekeSirius (apocalypse animation)
Shuusuke (General Help in Discord)
Music: Four Seasons (Meilu)
Fate (Meilu)
(SME) Chrono Trigger Battle 2
(YangKai) Leif’s Army
(DerTheVaporeon) FFA Boss
(Music Repository) With us
Wii Shop Channel (MysteriousDancer)
Zero Theme Mega Man X (Jarel Jones)
Boss Battle “Danger” SoM (Jorge Fuentes)
Big Blue FZeroX (King Meteor)
N426 (Griffon Knight)
F Summoner (Velvet Kitsune)
F Summoner Map Sprite (Unknown)
Arbalist Class Card (Flasuban)
Deserter Lance Class Card (Rasdel)
(Primefusion) Map Pack Castle 22
Berserker (F) (eCut, Skitty)
Berserker F Map Sprite (Pikmin 1211, DertheVaporeon)
JJ09/Pikmin1211 (Malig Knight Anim/Map Sprite)
Team Salvaged Mercenaries, Cavaliers, Paladins and Repalletes
(Leo_link, Pikmin1211, Flasuban, Team SALVAGED, ZoramineFae)
War Monk (DerTheVaporeon, Pikmin1211)
[MAG] Sage (M) (Battle Sage) Magic+Sword {RobertFPY, Aruka, Yggdra}
(DerTheVaporeon) War Monk Class Card
(DerTheVaporeon/Flasuban) Ballista Map Sprite
[T3][ARM][Marshall](Baron Cape +Weapons)[M]{Leo_link, Nuramon, Iscaneus, DerTheVaporeon}
Dark Knight Class Card (Eldritch Abomination)
Marshall Map Sprite (Nuramon)
Baron Class Card (St.Jack)
Female Warrior Map Sprite (FEGirls)
Female Warrior Battle Animation (Temp)
Desert Bastion (Zoramine, N426)
Ranger Lance animation (Skitty, Feaw)
KrashBoomBang (Prf Weapon to Everyone Idea)
FillAIDangerMap (HyperGammaSpaces)
FFXV Valse di Fantastica (UtapriForever1)
Swordmaster (Lloyd) - DertheVaporeon/Greentea
Lance/Axe Armor Map Sprite Stand/Move (Agro)
Team Salvaged Lance/Axe Knight Class Card
Team Salvaged Mercenary Battle Sprites
Team Salvaged Cavalier Battle Sprites
Female Mercenary Battle Animation (TBA)
Thief Bow Class Card (Rasdel)
Hunter Class Card (Spud)
Sniper Hunter (Deranger)
Hunter Standing/Moving Map Sprite (MeatofJustice)
Myrmidon 2.0 (Leo_link, Tsushi and Iscaneus)
Monk Class Card (Blademaster)
Pirate DS BA (DerTheVaporeon)
Short Hair Lyn (Zoiste)
Lyn BA vanilla (knabepicer)
Pirate Map Sprites / Class Card (DerTheVaporeon)
Armored Wyvern Lord (Mycahel, Nuramon, Big Dededester)
Fighter 2.0 (Leo_Link)
Wyvern Rider Axe (Flasuban)
Meteos Menu (Leu)
Geno Awakens (Chibi Vegito)
Catch a Falling Star Piece (Govoni Dario)
Noel’s Theme (FFMusicScore/Alex Nilsson)

21 Likes

Always nice to see new projects! Will try it out when I get some spare time.
By the way, @Mikey_Seregon recently released a Thoron spell animation that looks much better than the one in the repository you’re using for your Candescent spell, so you might want to replace it. Get it here or check the spell animation thread for a preview.

1 Like

That animation is silky, you’re right. Thanks for the heads up (and to @Mikey_Seregon for the great animation).

Updated OP with the new patch.

Thanks @blood!

1 Like

Ah, a master class in clearing low bars.

Just teasing. I will have to check this out. Thanks for posting!

5 Likes

Undersell, over-perform!
Appreciate it Arch.

4 Likes

This game stinks!

3 Likes

The screenshot skills are strong. Big preview energy.

1 Like

https://feuniverse.us/uploads/default/original/3X/d/7/d70dd636685fac5bd42f072c3e9c12abe4f33b71.png

RIP that botched spell insertion. I think you have an incorrect transparent color @Sokaballa.

Yeah in hindsight that doesn’t look great.
That’s the photo from my OP though, right? @blood let me know there was an updated version of Thoron from @Mikey_Seregon, so I replaced it (and updated the patch in the OP).

If that photo is from a playthrough that you’re doing though (on the new patch)… I guess I didn’t replace the spell animation properly.

The problem isn’t the transparent color itself, I’m guessing FEbuilder or the game engine always takes pure white and pure black as the transparent color.

I had the same problem with the frames I ripped and changed the white for another white variant.

As far as I know it assumes the first color is the transparent one

Small detail, but I took down the photo and replaced it with one where I’m using the updated version of Thoron.

Also, here’s a VERY WIP map for Chp 11: Shipwrecked.
Chp%2011%20WIP.
Will update as I fill in the rest of it.

Hrrrrnngghh, my lord, I’m trying to map a boat, but it’s dummy thicc, and the length of its sides keep crashing against the coastline

7 Likes

im at the chapter before the 10th were im supposed to resupply and besides the fact that i can visit the villages infinitely the appreciacion card says that the shop is behind the tree 12 steps and west of the gate 18 steps while the whole map alongside the walls is 11*18 its either a farce and there is no shop or its a mistake unless the card is meant for the next chapter.

chapter 9 stops working as soon as the twins finish their conversation

Hey @Rigas,

Not sure why Chapter 9 is crashing for you during that conversation. I’ve tried to reproduce the error on my end but it seems to be working. I’m still fairly new to this, so maybe someone like @Arch knows, but is it possible to send me a save file so that I can take a look?

As for the houses in “A Brief Respite”, that was actually something I noticed when I was doing a final playthrough before release. I thought I had fixed it but apparently didn’t save the changes. Thanks for bringing it up to me (it’ll be fixed in the next patch).

Lastly, as for the Appreciation Card:

Summary

The description is pointing towards Chapter numbers in which the secret shops will be placed.

Thanks for playing Rigas. Hopefully I can get some clarity to you on that Chapter 9 fix as soon as I can.

1 Like

@Rigas,

Found the error, thanks for sending me the save file. Apparently by having Clinton on that fort tile in Chapter 9 (at the end of the third turn), the game doesn’t know where to put Frederick. For the moment, the quickest fix I can give you is to restart the chapter and make sure not to put Clinton there.

I’m not sure how patching on a patch goes because I’m still new to this, but I’ve updated the OP with a new patch. I think if you patch your GBA file with this patch, it should resolve the issue.

Every playthrough I’ve done, I never put any units there that early which is why I missed it.

Thanks for the bug report!

Work on Chapter 11 continues! Featuring a few new classes and weapons.

1 2 3 4 5

4 Likes

Just a quick update.

Finished work on Chapter 11. Have a few new classes, courtesy of the fine community we have here.

  • Arbalest- Griffon riders who use both lances and bows. (Ayr, SoA),(@BlueDruid)
  • Falcomancer - Falcoknights who use both lances and anima. Currently uses the staff animation from @shadowofchaos for magic.

The chapter now includes a reward for finishing in 10 or less turns. It also includes an enemy dancer to make life a little more difficult (thanks @StanH).

On to the next one!

1 Like

Quick update. Working on the map for Chapter 12: Merseyside Merchants. Still a rough draft but I’m starting to polish it up a bit and fill in empty spaces. Any feedback is appreciated!

Chapter%2012

3 Likes