Fire Emblem: Illuminated (30 Mainline Chapters Planned, 26 Finished)


Alright, so this is it. Small introduction as well. If you’d like to go ahead and just download the patch (which is also found below in the OP), you can click here.

I’m Sokaballa. I found Serene’s Forest a couple years back and was fortunate to play some really
good FE hacks along the way. TLP, Requiem, Road to Ruin, Heaven’s Bloom, OCA… There are
some really good, quality projects out there.

Wasn’t until 7743 came out with FeBuilder that I genuinely considered making a hack of my own.
Don’t know a lick about coding, ASM, etc… Nor do I know anything about artwork, pixel art, game
balance… Well, I didn’t know hardly anything about making a game.

But in November of 2018 I made a good attempt at learning FeBuilder. By no means am I perfect. But it’s been a hobby of mine trying to make a game from the ground up (with some tools, of course.)

So introductions aside, this is my hack:

Hack of Fe8


  • A brand new story (with a serious tone) set in a new continent, Ralspar.

  • Higher difficulty than Sacred Stones. There are three difficulties, however, and you are able to swap between the difficulty levels at the beginning of each chapter.

  • Plenty of custom classes, weapons, weapon icons, battle animations, etc. Everything I have is from the very wonderful FeUniverse Ultimate Repository.

  • The skill stat is actually relevant! Each point of skill adds 4 to Hit and weapons have been adjusted for this change. It is now exciting when units level skill!

  • Custom UI for pretty much every menu!

  • More unique/effective weapons to increase weapon diversity. Increased number of magical tomes for each magic type.

  • New maps for each chapter that increase in complexity throughout the hack. Varied objectives in each chapter that also increase in complexity!

  • A lot of custom music (Some from the Ultimate Repository and some from VGMusic) from some of my favorite games, including Mega Man, Final Fantasy, SNES classics, and more!

  • Quality of life hacks (Showing HP Bar, Show health to be healed, fast text and unit movement as a default).

  • Circles Skill System. I love the inclusion of skills with Circles’ patch. I did my best to give every playable character a skill that is useful for the hack. There are several new skills and most skills have been altered numerically in one way or another. Note that enemy units will never get proc skills and that skills are balanced heavily across characters and classes.

  • Most every chapter has some form of making you work efficiently. It is fairly guaranteed that if you
    spend too long in a chapter, you could end up paying for it. I did this to encourage the player to work efficiently when possible.

  • This hack is designed to have a small roster. There are only 16 characters that are recruit-able in the hack right now*. I wanted to make sure that because of the small roster, every character is valuable to the player and must be taken care of. It’s also why no unit can promote until after Level 15. Get those level ups… You’ll need them.

  • A casual/classic split that is actually divided into three modes. There are the typical casual and classic modes, but in between is a mode I’m calling Casual Punish. In this mode, units who fall return the next chapter with a 25% Max HP reduction that is permanent. This is my way of making the game a bit more iron man friendly, given the point above.

  • Portraits from the Ultimate Repository

  • Plenty of secrets along the game!

  • There will be a fully fleshed out NG+ that is available after the game is completed the first time. This mode will allow you some features that change the base Illuminated experience a great deal, one of which is actually accessible for those who complete the current beta :wink: .

  • More as I think of them!



  • The prologue is meant to be played in a very specific way. It is the only time that I’ll ask the player to play a chapter on my terms, but I wanted to have an interactive prologue. As a result, and the hack will ask you to… Stick to the blue carpet, please!
  • Some characters will cause a game over upon death (outside of lord characters) in classic mode. These characters are essential for some story development. HOWEVER, once their plot continues the story, you can lose them just like any other FE game. (Cordelia, Ophelia, Lana are examples)

This is my first attempt at a hack and I have play tested it A LOT. However, there will certainly be bugs.
If you happen to come across any, PLEASE let me know.
Bugs I’m aware of:

  • Palettes aren’t perfect just yet. This will be addressed at a later point, though special thanks to @Ilmoro for helping me a lot with getting better ones.

Things that I’d like to get to:

  • A battle animation for Jay, the light mage lord. I’m cool using the monk’s at the moment, but something unique would be better. Especially for his promotion.

  • A male pegasus rider animation (with a sword). Yea I’ll probably just bite the bullet on that one and leave the female’s (Sorry Frederick).

  • Prep screen use of ore items by a certain smithy

  • Ability to merge items in the convoy (my very old skillsystems build doesn’t allow me to do this yet)

  • Timed hits during battle animations (gonna need an ASM wizard for this but I’m excited to try)

Any thoughts about the hack would be awesome. If you play through the hack and have tips, criticism, etc. about anything (maps, character growths, anything), I’d love to hear it. There is also a discord below that you can join to talk about all things Illuminated.

This patch goes through the fifth shop Chapter, S-5. Everything in this beta has been playtested a great deal though it never hurts to get some more eyes on it. In Chapter S-5, the chapter is fully playable, but there is no way to complete it (intentional by design).

Content Warning: 10 and Up
Illuminated’s content, for the vast majority, is very clean and suitable for everyone. The worst (and only) thing in the hack that you’ll find is some mild swearing (he**, da**, and a**), but this is the extent of the content warnings that go along with the hack.

Thanks for the read. Good luck, have fun!


ALL the work everyone does at this forum. Without it, I never would have had access to FeBuilder, the repository, the assets… etc. You guys rock.
Vesly, Pikmin, and 7743 for an insane amount of help on the forums.
Multiple Weapon Text Lines - Vesly
Text Engine Rework - Tequila, Zahlman, Stan, Black Mage and Eliwan
Scarf Icons - SME from FE7
CanDy Portrait 4
Ephraim Class Card - Zoramine Fae
Impaler - Markex
Isaac Battle Theme - TheConLad
Sergeant Animations/Class Card/Map Sprite - Spud and Rasdel (Class Card)
Show RES in Terrain Display - Contro
Amelia T1 Map Sprites - Blood
Militia Class Card - Rasdel
Nebula Background - Screaming Brain Studios
HP Bar Colors- Snakey1
Dart Sword Map Sprites - ZoramineFAe
Fighter Sword Class Card - Vilkalizer
Berserker Dart Sword - Greentea
David Epesce - Rock Tutorial Rock
Gentle Rain - Don Valentino
Halberdier Lance/Axe - TBA
Dragoon Animation - MercenaryLord/Pikmin
Dragoon Map Sprites/Class Card - Pikmin
Catherine Mug - Garytop
Wind Magic Animation - MisakaMikoto
Go KK Rider! - Joseph
Vampire Killer - Nicholas
Meat of Justice / Laurent LaCroix (Mugs for Ophelia Splice)
Beansy Ring Icons
Dancer Ring, Dancer AI, Dance Effect Patch 7743/Sme/Stan
Steven King - MM2 QuickMan Midi
Alex Rentz / 7743 - Bramble Blast Midi
Transporter Staff Animation - N246
Rachael Portrait (ImperialKnight/NickT/Tchyrimi Splice)
Another Winter - Gigasoft
SD3 (Nuclear Fusion) - Nicolas Faust Drums
SD3 Another Winter - Kenneth Keyn
Zarg - Female Soldier Mug
Zarveonsenza - Palette Help
FF8 Don’t be afraid - Evil Master
OffToWar (REALxViPerZ)
7743 - Man w/ Machine Gun and MM2 Wily 1
FFCC Sigh of the Wind - Gyanna Ren
An Empty Tome - CV:OoE (Mondche)
Greil Lord Map Sprites - Unknown
Hector Brave Battle Animation - Nuramon
Xenoblade Theme - Raymond Dwyer
Lufia 2 Battle Theme - SinclairC
Healing Song TLoZ: MM - Zephos
TLoZ: LttP Dark World Overworld : Jay Reichard
Tempest Spell (Mikey_Seregon/Golden Sun
Mug from Blitz 1 - CapibaraInSpace
Flametongue (SHYUTERz)
Pegasus Knight Sword Class Card (Flasuban)
Thani - Mikey Seregon
The Great Finale (M&L: BIS): Kanto_Emblem
DertheVaporeon - Mug_2
Fatalize (ToS) - A_Reliable_Chair
Megalovania - Shane Evans
Bonetrousle - Blargzargo Hlaaluington
Phantom Animation - TheBlindArcher
Spell- Arch (Dulam)
Spell- thoron (Mikey-Seragon)
Spell- Arch (Exordium)
Flavia Portrait - Cathleen
Status Background:
Marble Background - Pelle
Barrel Volcano SMRPG (Jarel Jones)
Castle Map 3 (Aura Wolf)
Vertical Light Blast (Scraiza)
Corneria SNES - King Meteor
Splice for Danielle - Ponyboy, Laurent, Raymond, Kanna, Husbando Emblem for Hair colors
Beammond - Weapon Icons
Fenreir/7743 FF Battle Backgrounds
FGO Backgrounds (WAve/ZoramineFae)
KnoblePersona Water Battle Background
Stan - Blinking Portrait Patch
Venno - Might Staff Based Routine
Sagittae - HyperGammaSpaces
Lisandra - Weapon Icons
Leolink, Spud, MeatofJustice - Hunter (Male) BA
RedBean, Marlon0024, Jj09 - Bernadetta
Nuramon - Hero Gerik Style (Battle Animations and Map Sprites for Both M/F)
Rasdel - FE14 Thief
TryceSirus - Spirit Tracks Realm Overworld
Byrne to the Rescue - TurquoiseStar17
XVI - Xavier Portrait
Camtech075 - Weapon Icons
Snakey1 - Weapon Icons
Leolink - Bow Fighter Battle Animation
Scraiza - Bow Fighter Map Sprite
Nuramon - Soldier Custom Animation
Glenwing - FE9 Fighter Repal
Flasuban - FE10 M/F Soldier w/Shield Map Sprite
{Rexacuse, Peerless, Alusq, WarPath} - Soldier (F) Shield Map Sprite
Starlight (Blazer, Jubby)
Peerless - Weapon Icons
Zane - Weapon Icons
Zelix - Weapon Icons
Dire Thunder (Orihara Saki)
GabrielKnight (Mugs)
Eldritch (Mugs)
NickT (Mugs)
Melia (Mugs)
ZeldaCrafter64 (Mug)
Draw Attack Effect on Map Animation (Vesly)
BatimatheBat (Fe13 Cleric Battle Animation)
Orihari_Saki and TheBlindArcher (Magic Knight Battle Animation)
Mikey Seragon (Female Mage / Lilina)
Flasuban (Fe10 Style Magic Class Card)
Rasdel (Thief Unhooded Map Sprite)
OracleofFire /Khrene Kleaver (Vanguard icon/Ike Ranger Animation)
Alusq (Donbettyr)
Thunder Mage (Black Lightning)
Orihara_Saki (Svartrwolf)
Pushwall (Hero, Lance)
Iscaneus and Nuramon (Knight (Bow/Lance))
Swarm (Blazer, Jubby)
Fighter (Fe9)
PrincessKilvas (Mercenary Axe)
Skitty (Cavalier Axe Animation)
BorsDeep (Fe4 Attack - Music)
Sme (Corrodor of Fate)
Megaman 6 Last Battle (Joseph Collins)
Megaman 3 Stage Select (Sword-Bolt)Tamborrino (Music)
Galdin Quay Sheet Music- FFXV (Negligent Discharge)
Zelda’s Lullaby - Aaron Marshall
Gaur Plains (-Meow-)
Mikey Seragon (Spells, Volcano, Ice Horn, Resire)
Hero Map Sprite (ZoramineFae)
FFXIII Saber’s Edge (Bezelatia Vanistia)
Zelda’s Theme (Aaron Marshall)
Somnus Theme (Bunssofsteel)
Gerudo Valley (Mary(vgmusic), 7743)
Meilu (Music)
Jay Ryan
Ray Zonday
The Grimace
FixJeffreyatW To Zanarkand
Gyana Ren FFX Battle
MGS2 Main Theme Dave Phaneuf
Kasumi’s Stage - Hitohira
Sigh of the Wind - Gyana Ren
City Trial - Leu
Fountain of Dreams -Jonathan Shen
All Star Introduction - Zagro
Taking Over the Halberd (Seven Chaos)
Forest “Into the thick of it” flamingspinach
Marrymore- Teck
Rosetown - Omar
Tadpole Pond - Alluro95
Forest Maze - Jay Reichard
Yoshi’s Island Story Dialog - Gigasoft
Raphael the Raven - Chibi Vegito
Monkey’s Delivery Service - Jayster
flamingspinach - SoM Town "Color of the Summer Sky
FFXIII Music - Thomash Lee
Hyrule Field TP: Andrew Bassett
Ocarina of Time/Lost Woods- Jeff Chermak
Scarlet Forest, Rude Buster - ShinkoNet
Norfair - Ryan L.
Brinstar Depths - Jay Reichard
Brinstar 1 - Teck
TA Koopa Stage - Dave Phaneuf
Windwaker Overworld Theme - Dr. Fruitcake
Dragon Roost Island Windwaker -spudge
Verdane Phase FE4 (SME)
Mother 3 Love Theme (Mr Green)
Celica Map 2 (Pandan/Chair)
Tequila (Show HP Heal)
Lufia 2 Boss Battle - Setzer
Miguel-Rojo (Mugs)
PkMnBro1 (Mugs)
Mercenary F (Beta Eirika Edit)(Hover Anim)
Russel Clark (F Merc)
Myrmercidon (Max FEU)
The Blind Archer (General Bow Anim)
SaXor (Mug)
Sephie (Pegasus Fencer Moving Map Sprite)
Flasuban (Dragon Knight Map Sprite)
Blade (Mugs)
AmBrosiac (Mugs)
Melia (Mugs)
Assassin M (Hoodless, Bow) Needs Source
Circles Skill System
Tequila and Circles QoL Patches
7743 (For FeBuilder and Helping me A LOT in the Discord)
Leonarth (For Helping A LOT in Discord)
Dancer AI (Stan)
Griffon Knight Map Sprite (Blue Druid)
Griffon Knight Battle Anim. (Ayr) (SoA)
Dancer Class Card (Orihara_Saki)
Blademaster (Falcoknight staff hovering/moving map anim)
Falcoknight Staff (Shadow of Chaos)
Divinestone (Seal, Sacred War)
Mug (LaurentLaCroix)
TeamSalvaged Knight/Cavalier/Paladin
St Jack (Wyvern Knight Helmetless/Feaw Repallete)
Flasuban, TBA (Wyvern Lord Helmetless)
TBA (Wyvern Lord Axe/Handaxe Vanilla)
Nuramon (Ephraim Sword/Lance Battle Animation)
Ballistae Map Sprites (Aruka, Yggdra)
Zoramine (Map Help)
Female Hero (St. Jack)
Trickster animation (Leo_link)
Trickster map sprite (StreetHero)
Assassin Class Card (L95)
Orihara-Saki (Ruin Magic Animation)
CamusZekeSirius (apocalypse animation)
Shuusuke (General Help in Discord)
Music: Four Seasons (Meilu)
Fate (Meilu)
(SME) Chrono Trigger Battle 2
(YangKai) Leif’s Army
(DerTheVaporeon) FFA Boss
(Music Repository) With us
Wii Shop Channel (MysteriousDancer)
Zero Theme Mega Man X (Jarel Jones)
Boss Battle “Danger” SoM (Jorge Fuentes)
Big Blue FZeroX (King Meteor)
N426 (Griffon Knight)
F Summoner (Velvet Kitsune)
F Summoner Map Sprite (Unknown)
Arbalist Class Card (Flasuban)
Deserter Lance Class Card (Rasdel)
(Primefusion) Map Pack Castle 22
Berserker (F) (eCut, Skitty)
Berserker F Map Sprite (Pikmin 1211, DertheVaporeon)
JJ09/Pikmin1211 (Malig Knight Anim/Map Sprite)
Undertale: Bonetrousle (Kanto Emblem, jozy101)
Team Salvaged Mercenaries, Cavaliers, Paladins and Repalletes
(Leo_link, Pikmin1211, Flasuban, Team SALVAGED, ZoramineFae)
War Monk (DerTheVaporeon, Pikmin1211)
[MAG] Sage (M) (Battle Sage) Magic+Sword {RobertFPY, Aruka, Yggdra}
(DerTheVaporeon) War Monk Class Card
(DerTheVaporeon/Flasuban) Ballista Map Sprite
[T3][ARM][Marshall](Baron Cape +Weapons)[M]{Leo_link, Nuramon, Iscaneus, DerTheVaporeon}
Dark Knight Class Card (Eldritch Abomination)
Marshall Map Sprite (Nuramon)
Baron Class Card (St.Jack)
Female Warrior Map Sprite (FEGirls)
Female Warrior Battle Animation (Temp)
Desert Bastion (Zoramine, N426)
Ranger Lance animation (Skitty, Feaw)
KrashBoomBang (Prf Weapon to Everyone Idea)
FillAIDangerMap (HyperGammaSpaces)
FFXV Valse di Fantastica (UtapriForever1)
Swordmaster (Lloyd) - DertheVaporeon/Greentea
LaurentLaCroix - Portrait Mug
CapibaraInSpace - Portrait Mug
Alusq - Brigand 16x16 map sprite
L95 - Fighter Fe10 Style Axe
WAve - FE5 Chapter 23 Map
WAve - FF2 Pandamonium Map Tileset
WAve - FF5 Cave Tileset
Lance/Axe Armor Map Sprite Stand/Move (Agro)
Team Salvaged Lance/Axe Knight Class Card
Team Salvaged Mercenary Battle Sprites
Team Salvaged Cavalier Battle Sprites
Female Mercenary Battle Animation (TBA)
Thief Bow Class Card (Rasdel)
Hunter Class Card (Spud)
Sniper Hunter (Deranger)
Hunter Standing/Moving Map Sprite (MeatofJustice)
Myrmidon 2.0 (Leo_link, Tsushi and Iscaneus)
Monk Class Card (Blademaster)
Pirate DS BA (DerTheVaporeon)
Short Hair Lyn (Zoiste)
Lyn BA vanilla (knabepicer)
Pirate Map Sprites / Class Card (DerTheVaporeon)
Armored Wyvern Lord (Mycahel, Nuramon, Big Dededester)
Grappling Hook Class Card (Saphatthachat Sunchoote)
Fighter 2.0 (Leo_Link)
Wyvern Rider Axe (Flasuban)
Meteos Menu (Leu)
Geno Awakens (Chibi Vegito)
Catch a Falling Star Piece (Govoni Dario)
Noel’s Theme (FFMusicScore/Alex Nilsson)
Snowy Bern Map Tileset (Zoramine/Venno)
Improved Snow Castle Map Tileset (Peerless)
Hail from the Past (Joseph Collins VGMusic)
ZoramineFae Map From “Bucket of Maps”
N246/Flasuban/Zoramine Updated Stronghold
ZoramineFae Updated Fort Tileset
Zoramine Updated Fields Tileset
Leo_Link/JeytheCount Ranger Leo Style Battle Animation
The Road Walked by Heroes - Albery Odyssey (Gamma)
Chrono Trigger Battle Theme - Sword-Bolt
Goldblitz - Palette work (Cordelia, Danielle, Ophelia)
Accessory 22 Item Icon - Maxim
King Map Sprites - EN, L95, Pikmin, Der, Huichelaar
Custom Flier Deva Map Sprites - Ayr
OC 24 Mug- CapibaraInSpace
Mug 25 - LaurentLacroix
F2U 1 Mug - Levin64
Land of Frozen Lost song - UnitedStars
Night Snow Battle Background - Wave, ZoramineFae
Ilmoro - Lots of Palette Help (Thanks!)
Batima - Purge Alt weapon icon
Wave Cannon Spell - JayJ09
Andre Mug - JiroPaiPai
Item Icon 2 (Key) - Ereshkigal
Never Heard From Again midi - A Reliable Chair
An Early Grave midi - A Reliable Chair
CapibaraInSpace Mug 6, SurfingKyogre, JiroPaiPai, Its_Just_Jay, SmokeyGuy77
Flint Item Icons - Dark
Item 33 Icon - Celice
Rock Item Icons - SmithyGCN, Zerg
OoT Title Theme Midi - DeviinR
Tal Tal Heights Midi - EndofWave
Class Card w/o Frame and Gold Outlines - Silk
Sound of the End (Nier Automata) .s file - Mycahel0
Guardia Forest Midi - ShaunofShadou
MMB Template - Warpath
Sheep Item Icon - Mike
Sunset Palette Town - N426, ZoramineFae, Venno
Aquamarine Fields Palette - ZoramineFae
Thracia Fog Palette - ZoramineFae
Updated Fort Palette - AnnoyingAnon
Axe Icon 40 - Zane
Purple Castle Palette - Warpath
Village Tileset - Flasuban
Village Tileset (Flasuban) Palette - Jelly
Sapphire Lance Item Icon - Batima
Item 5 - Zerg
OC 27 - Candy


Always nice to see new projects! Will try it out when I get some spare time.
By the way, @Mikey_Seregon recently released a Thoron spell animation that looks much better than the one in the repository you’re using for your Candescent spell, so you might want to replace it. Get it here or check the spell animation thread for a preview.

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That animation is silky, you’re right. Thanks for the heads up (and to @Mikey_Seregon for the great animation).

Updated OP with the new patch.

Thanks @blood!

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Ah, a master class in clearing low bars.

Just teasing. I will have to check this out. Thanks for posting!


Undersell, over-perform!
Appreciate it Arch.


This game stinks!


The screenshot skills are strong. Big preview energy.

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RIP that botched spell insertion. I think you have an incorrect transparent color @Sokaballa.

Yeah in hindsight that doesn’t look great.
That’s the photo from my OP though, right? @blood let me know there was an updated version of Thoron from @Mikey_Seregon, so I replaced it (and updated the patch in the OP).

If that photo is from a playthrough that you’re doing though (on the new patch)… I guess I didn’t replace the spell animation properly.

The problem isn’t the transparent color itself, I’m guessing FEbuilder or the game engine always takes pure white and pure black as the transparent color.

I had the same problem with the frames I ripped and changed the white for another white variant.

As far as I know it assumes the first color is the transparent one

Small detail, but I took down the photo and replaced it with one where I’m using the updated version of Thoron.

Also, here’s a VERY WIP map for Chp 11: Shipwrecked.
Will update as I fill in the rest of it.

Hrrrrnngghh, my lord, I’m trying to map a boat, but it’s dummy thicc, and the length of its sides keep crashing against the coastline


im at the chapter before the 10th were im supposed to resupply and besides the fact that i can visit the villages infinitely the appreciacion card says that the shop is behind the tree 12 steps and west of the gate 18 steps while the whole map alongside the walls is 11*18 its either a farce and there is no shop or its a mistake unless the card is meant for the next chapter.

chapter 9 stops working as soon as the twins finish their conversation

Hey @Rigas,

Not sure why Chapter 9 is crashing for you during that conversation. I’ve tried to reproduce the error on my end but it seems to be working. I’m still fairly new to this, so maybe someone like @Arch knows, but is it possible to send me a save file so that I can take a look?

As for the houses in “A Brief Respite”, that was actually something I noticed when I was doing a final playthrough before release. I thought I had fixed it but apparently didn’t save the changes. Thanks for bringing it up to me (it’ll be fixed in the next patch).

Lastly, as for the Appreciation Card:


The description is pointing towards Chapter numbers in which the secret shops will be placed.

Thanks for playing Rigas. Hopefully I can get some clarity to you on that Chapter 9 fix as soon as I can.

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Found the error, thanks for sending me the save file. Apparently by having Clinton on that fort tile in Chapter 9 (at the end of the third turn), the game doesn’t know where to put Frederick. For the moment, the quickest fix I can give you is to restart the chapter and make sure not to put Clinton there.

I’m not sure how patching on a patch goes because I’m still new to this, but I’ve updated the OP with a new patch. I think if you patch your GBA file with this patch, it should resolve the issue.

Every playthrough I’ve done, I never put any units there that early which is why I missed it.

Thanks for the bug report!

Work on Chapter 11 continues! Featuring a few new classes and weapons.

1 2 3 4 5


Just a quick update.

Finished work on Chapter 11. Have a few new classes, courtesy of the fine community we have here.

  • Arbalest- Griffon riders who use both lances and bows. (Ayr, SoA),(@BlueDruid)
  • Falcomancer - Falcoknights who use both lances and anima. Currently uses the staff animation from @shadowofchaos for magic.

The chapter now includes a reward for finishing in 10 or less turns. It also includes an enemy dancer to make life a little more difficult (thanks @StanH).

On to the next one!

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Quick update. Working on the map for Chapter 12: Merseyside Merchants. Still a rough draft but I’m starting to polish it up a bit and fill in empty spaces. Any feedback is appreciated!