Welp, I finished it
Cleared the story, Void, and skirmishes. In all it took me just under 6 hours game time. (so a little under 10 hrs real time)
In short, I love the hack. It’s brimming with characters and personality. I enjoyed seeing each new portrait and finding what crazy skill combos and flavor text each new unit had.
I found a few bugs, namely that the troubadour’s rally magic ability wouldn’t work and Windsweep axes didn’t work either, aside from those things the hack was remarkably clean.
I found that while each hero fits a different niche and provides a different role to the team, some heroes definitely had better growths and/or utility than other heroes.
(I got 50 of the just over 60 characters)
Here are my favorites:
-Frankie:
She annihilates everything in 1 round of combat and rises to level 20 very easily. Best offensive stats in the game. I relied on luck a few times when facing units with bolting, but otherwise her fragility was not an issue. Extremely strong when paired with Ferand.
-Tambo (sword):
Best offensive stats for a sword user. Doubled/Astra’d/Critcal’d everything. Became my primary offensive force once I had to bait out mages and Frankie no longer fit the offense niche. Used all through the end game and became my mage masher at the very end.
-Imperial
Weaker stats & less reliable than the others, he fit the unique role of being my bright lance user and rally defense unit. A sort of more supportive offense unit. Took him in the void till the very end, but he was the weakest link in the final floors.
-Boulder
The man, the myth, the legend. This guy held the team together. Always in the center, always healing or blocking a corridor or using his super effective light magic. The most tanky healer I’ve ever seen (Basically a chansey who also has crazy defense.)
-Aalware (Paladin)
3 mov, effectiveness to dragons, good base defenses, rally skill, spur defense, killer bow, I was surprised how much she pulled through. Very solid unit who 1 rounded a surprising number of opponents, did well against mages and monsters, and took down dragons like a boss. She ended the game with a higher stat total than every other unit; 9 res and 17 defense being her lowest stats. That’s right, she wound up being more physically tanky than everyone except boulder. (and that was her second lowest stat to boot!)
Units which looked promising but didn't pan out:
-Matthew
Very well rounded, and good growths. I dropped him because as a sword user he wasn’t having the same damage output as Frankie or Imperial and he kept dying over and over and over. His skills are good, but he just wasn’t keeping pace in offense/defense.
-Tambo (Warrior)
Tambo Warrior has attractive bulk and defenses which my other physical units didn’t have. but his low skill combined with axes made him unreliable, and his skills are less team oriented than the other units I did use.
-Sapphire (Penguin)
Excellent bases, Excellent growths, and A with anima, in normal fire emblem this would have been a really really good unit, but here he lacked the utility in skills and team orientedness to keep using him. Where each of my other units had effectiveness against monsters or fliers or dragons or mages to keep using them, sapphire fell flat and just couldn’t get the same dmg output. I also preferred to fill his party slot with Boulder, Aalware, or Ferand (R.I.P died on void level 8 to save mankind), because each of them fit the range utility role much more consistantly.
Incredible hack, very fun, very addicting. I just wish there were more of it.