Missed opportunity to call it fire fantasy
I’ll go ahead and report this. Leaving character descriptions blank tends to lead to buggy stuff like this, so maybe giving enemies the placeholder description like you did with player units would look better.
Player phase battle music is also oddly quiet. Turning up the volume in FEBuilder should fix it. Enemy phase map music is also a bit too loud, especially on the opening note, though that can just be turned down a tiny bit.
The game basically freezes here, second chapter. Map animations play but it never proceeds past this screen.
That’s concerning. I’ll definitely look into that Ch2 freeze right away. Thanks for the heads up.
Okay I fixed the crash at the start of chapter 2, I however don’t actually know how to adjust the audio of the music in FE builder because I’d love to be able to do that. The patch is updated on my Google drive now with the Ch2 fix.
Adjusting the volume is fairly simple, but requires a bit of testing in an emulator to hear what the results sound like in-game. It involves going into that song in the Song Track editor in FEBuilder and clicking on either “Music Score” for the whole song or “Track 1”, “Track 2” etc. for the individual tracks. You can turn up the volume by increasing the number on the “Volume Correction” value - for example, if the volume on a track starts at 20, putting in 5 for Volume Correction and clicking Change will make it 25, and putting -5 will turn 20 to 15.
And thanks for the fix, will definitely reapply the patch.
I’m a Chinese hack player and i would like to get your permission to translate the hack into Chinese.
To let more players to enjoy the hack.
Translate this hack won’t spend much time because it is ‘simple’ and get to battle directly without words.
Hope to get your permission, thanks.
Final Fantasy epic and making a hack based around it’s themes is epic and awesome
(you should add Sephiroth wink wink nudge nudge)
Just as a heads up, when doing credits you’ll want to credit the individual(s) who did/made the thing that you are using rather than doing it like
Like you’d want to say
(x) asset made by: (y) person
thing like that
Anyway Final Fantasy epic and i’m glad you had lots of fun working on your mod
Game softlocks the moment the green monk spawns in chapter 4
I’ll look into that as soon as I can. Thanks for the heads up
I like the Final Fantasy series and really want to give this one a try. But there is too little information and no screens… Can you add these to the main post?
Everything you need to know is in the Google document, but you do make a good point about putting some screenshots would be good. I’ll look into doing that.
Thanks so far guys for pointing out issues that I initially didn’t come across from my initial test run of the game.
With that said, I have now fixed the softlock in Ch2 and Ch4. I have also balanced the music audio throughout the game and generally lowered the volume of the music in the entire game slightly as well.
The patch for these fixes is in the updated link in the Google document.
Hello! Gave this one a try. Currently on chapter 8.
Things i like about your hack:
- classes (to many of them, some of them feel just like ff, so it’s a good thing)
- spells (the same as classes)
- music (i prefer even more music from the final fantasy, but it’s ok (i like golden sun etc.)
Things i don’t like:
- Maps (not exactly maps, it’s more about chests on these maps - there too many chests for just one thief for early game. All enemies ( except for the boss) have been killed, but i have to wait 5-6 turns just to pick up all the chests.
- Character description (i know, you already mentioned about “no story”, but i would like to see something other than “hello”, because characters feels like generic (just with some custom portraits from the community)
- Map objectives (defeat enemy, rout enemy, seize (no great variety there)
After chapter 3 ( or 4), Oberon just disappeared. But it’s still in the unit menu, so the turn doesn’t end on its own.
Thank you very much for the feedback! I will look into why Oberon is disappearing for you, because that’s certainly strange that he is.
I can easily go back and change the enemy descriptions a bit, just thinking of what to put might be the hard part.
I think for the “too many chests” issue I can have some enemies drop chest keys that way other units than just your theif can help open them, that way looting will be much faster.
I know what you mean about objective variety, and that is honestly my weakest area. I do agree with you, but I’m not too sure where to begin with addressing that.
Okay I fixed the issue with Oberon on Ch4, and I have added more chest keys in maps that have a large sum of chests. The character descriptions is a WIP.
I’ve updated the patch file linked in the Google document.
Dear author, I like your work very much, but in chapters five and six, my white mage Oberon will disappear, and I beg you to restore it in time