I’d say the same of djien. If you recruit him first, he has like ~13 base defense or something ridiculous, and a 75% defense growth, PLUS really high strength and actually decent speed. I find it’s extremely rare for a horde of physical enemies to even make a significant dent in djien, let alone kill, and the 1 range enemies often die on counter because they decided to make djien’s attack absurdly high as well. Oh, and did I mention that t1 monsters get trainee exp?
Dang, sounds like I missed out by not getting the spider. I got the wolf and the axe centaur guy as my first two. The wolf is cute but unfortunately pretty useless because it deals no damage with the fang and gets bopped by enemy units.
I promoted Breguet to general (he’s the only armor I trained) and he’s been great.
I just got the spider in chapter 22 and damn… it blows my other two monsters out of the water. I can also finally use the random Talons sitting in my storage
talking of tanks, as mentioned in the game guides, the creator of this hack said that the trio attack has been moved from pegasus classes to knight, but never mentioned about general or great knight class. have someone tried it out on 3 great knights or mixed of generals and great knights?
and by the way, “physic” staves are no where to be found in the creature campaign/post game map.
Knight/General work, Great Knight doesn’t work (or at least the interaction should be similar to vanilla, basically the surrounding allies needs to be knight or general)
(the ingame guide says that btw)
Just finished the game. Overall a very enjoyable experience. I felt really bad throughout, and both endings are super depressing. The creator did a great job with the writing.
I played on hard mode, and it was hard. Enemies were strong, plentiful, and well-equipped. Reinforcements were borderline impossible to deal with in some chapters. Still, the map design was good and I had fun playing.
Playing this now. a question I have after finishing the game, is any of the original cast recruitable after defeating the ruins for instance?
you get everyone back when you enter any battle afaik
you will lose 3-4 characters depending on your choices in the game, they will be added back to your roster when you enter any battle in creature campaign. you also get an alternate version of a certain unit
Sorry for clarification I meant Eirika or Ephriam and any of those not mentioned.
oh that
no you dont get them ever
great knights are blacklisted from the armor knight triangle attack, thanks to a patch I made for Rubenio, but you can use a mix of unpromoted armors and promoted generals if you feel like it
thanks. i know some people consider great knights are OP in the original version of the game, as mounted units are very versatile. but i think they also deserve some love
they have 7 (base) mov here, they’re still the clearly better promotion option