The burned down house
I think thatās the other chapter 21 maybe, I found the secret shop by chance in this one (with Sally as enemy) itās the tile in front of the cave in the mountain (thanks though)
Hello, bug report time! On my (5th or so?) playthrough I decided to get funky andā¦
Spoilers
This text will be hidden
I killed Sally, rather than recruiting her. Just to see what that changed. Everything went fine, people acted as of she were dead⦠until Ch 27 (Route B I think? Since Iām on a ship). At that point, she REMOVED JIN FROM THE PARTY AND TOOK HIS PLACE. I had recruited Jin for the first time just for a change of pace, and had gotten him to be a badass Archmage. And then this level 0 Sally deletes him from existence lol. So that was upsetting. Didnt screenshot my Jin (RIP), bit hereās what the evil undead Sally looks like.

Lemme know if you want the fād up save file or anything. At the end of Ch 27, there other people chatted as if Jin died in battle⦠which makes me wonder if there were some weird flags I messed up by being rude to Sally?
Other than that, literally the only unplayable bug encountered in the game!
Love this creation of yours⦠and I apparently canāt stop myself from playing favoritesā¦

Thatās⦠unexpected. Never seen any kind of bug that deletes an existing character and replace it with a character that you accidentally killed Sally during your playthrough.
Not quite...
It wasnāt an accident. I killed her, instead of recruiting her, quite deliberately. So maybe it is Karma haha
Is there a way to pick which units are force deployed in some of these end game chapters? I about pooped myself in rage when I saw my carefully raised squad replaced by units that were level 5 unprompted baggageā¦
Endgame C all units are force deployed.
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Hello, I am playing this game recently.
I am now in chapter 23 where the elevator drops. However, after 4 tuns I donāt know what to do and I donāt know which floor is dangerous. You can see the picture below.
Is this a bug? After the elevator drops and some characters are dead, I cannot find the way to go downstairs. Please help me with that
Enjoying this hack so far! I was wondering if itās possible for a unit to have S rank in more than one weapon class in this hack.
Also, is there a promotion chart floating around somewhere? That would be super helpful!
There is a sheet for t3 classes in the download.
I had Rose as an Assassin, but I still ended up with the White Rose rather than the Dark Rose. Possibly a bug?
Youāre meant to move units to the center so nobody dies.
Hello, I just want to say that I have already finished routes A and B, route b was very complicated both in difficulty and emotional weight and route A gave me more information about the world so very soon I will play the other routes and I would like to know how to recruit Jaeger since in both routes I have not been able to do it, I would like to be able to use him with Noir since he is the only character that I have not used.
PS: I loved the game, I already recommended it to all my friends who play fire emblem. :3
Well⦠This game was simply what I call reality⦠My biggest lesson from this game was that āEveryone canāt be saved as we want them toāā¦
This game truly was something out of ordinary. It not only entertains a person for passing his free-time (which a good game should). It also allows the player to learn a lot of things thanks to its creative storyā¦I never encountered any bugsā¦
Well, I only did not like one thing⦠And it was that I thought Drew was an important character. Well he survived in the desert chapter and I thought he would join us later but he didnāt.
Drew was called āprodigy of fire magicā, āa super strong sageā and āa master craftsmanā. However, he was just too easy as a boss thanks to the Meteor tome. You set a gimmick that Very switches to Dirageki when you reach very close to him. Same case with Mercer. This was not implemented for Drew. Further, itās not like Drew have a unique skill in Fire Magic. He can use all the anima magics with same effects. Giving him a fire tome doesnāt exactly make him a specialist, does it ? Unless he is weilding his own exclusive Fire tome. Just like Jaegerās Veredicto.
I really would have liked if Drew was recruitable in the game⦠

⦠Anyway see if you can make some changes. Otherwise this is a great game.
I disagree - if I remember correctly (itās been a while) Drew was a child soldier forced into the position he was in. FE has no shortage of child soldiers, but, generally they are fighting to protect their homeland or are doing so on their own volition. Drew however was a slave and therefore the last thing the poor kid needs is to continue killing.
Maybe⦠You are right from a perspectiveā¦
I can compare Galagar (FE Last Promise) with him too. He was just a kid who lost his entire family at the age of seven. Finally, in ten years of time he got so strong⦠That he became one of the strongest Mage I might have ever faced. He died, it was his fate. The only last thing I wanted from him was an epic battle. I am the kind of person who gets very enthusiastic when I hear about strong opponents in game. Take Camus in Fire Emblem Shadow Dragon for example. Black Knight in FE9. Whenever I hear about them I wonder what kind of fight they will give me. Galagarās battle was the most memorable battle I ever fought. Just like that I heard about this mysterious sage who crafted a special berserk staff. Burned down an entire bandit encampment along with many bandits in it. Crafted a magic seal in Noirās form which could even fight. This encouraged me to see how strong and epic that fight really will be. However, I was disappointed when Drewās Meteor tome slowed him down and he was unable to attack in melee. So yeah⦠If I canāt recruit Drew then I at least want an epic fight from him. Even someone like Mercer was a lot more challenging than Drew. Drew did many feats that proves he deserves to be a tough boss like King Adam.
He might be already challenging to many people because he had high attack rate⦠Still I think speed counts for a lot in battle. Lilia was a perfect example for thatā¦
Anyway, this was just my opinion 

Thereās no need to take this seriously. I really liked this game. There were many other cool characters too like Jaeger. Still I liked Drew the most.
Since this game has become my favorite FE fangame ever, Iāve decided to replay it a second time and see what the other routes have to offer, attempting to S-rank every mission without savestates !
⦠I can feel my sanity slowly slipping away on chapter 4. Wish me luck ! 
EDIT : just finished chapter 4 without savestates. That ballista in the second half of the map aged me several years, especially when I keep accidentally putting my units in range of it and need to rescue / shove them in a pinchā¦
Now seems like a good checkpoint to āsaveā my progress and explain my strategies !
Chapter 1:
Summary

Itās chapter 1. Thereās no real strategy except remembering that the map doesnāt end with the boss death and thereās a second phase. Whatās trickier is maximizing EXP gain by killing as many units as possible (every level helps for whatās coming !).
Chapter 2:
Summary

Airdrop the Spear Valkyrie with Hermes right on the fort next to the bandit with the gem for an easy S-rank. From there, sheās also in a good spot to cause a massive distraction (youāll need it, too much heat on Schwarze & Noir otherwiseā¦) and kill the boss for a reduction in leadership stars.
Not carrying Oliver with Hermes means missing on some funny dialogue, but Josephine and Maria will need his heals to survive when you donāt RNG abuse the bandits hitratesā¦
Chapter 2-X:
Summary

I remembered it as a very easy chapter⦠and indeed it is ! ⦠Only issue being, the 7-turns limit AND both villages requirement for an S-rank makes its surprisingly difficult. Expected to breeze through it and ended up restarting there the most (to this point).
Of course Jaegen goes to the village alone (RIP mercenary bro, my RNG seed had a 3% longbow archer crit happening every run) while Elizabeth and Zero hold the fort. Even with perfect level ups, they have no hope of breaching the bridge and making it to the village in 7 turns, so Anna takes care of it (she can get in range of the chaman while carrying Jaegen and survive with 1HP, drop him in range of the boss and land on the village with Canto, and capture it on the next turn.)
Chapter 3:
Summary

I suppose this one gets very tricky if you try to get all the chests, but I didnāt bother.
The mapās divided into three lanes. The middle one is mighty tempting, being the most straightforward, but the door tile is booby-trapped with a mine. Still, send Artemesia with a javelin there to take care of the soldiers with ranged weaponry (they will harass the other lanes otherwise !) and youāll be a in a good spot to kill the otherwise very-threatening bow commander when she passes through the right lane as well.
Chapter 4:
Summary

Easily one of the hardest, if not THE HARDEST, chapter in the game. At least, unlike in chapter 2-X, the S-rank requirements barely change anything to the way youāre approaching it. No preparation screen and youāre stuck with the starting units.
You can take solace in the knowledge that Artemisia will one-round the cavalry commander at base with a silver spear, and from there has just enough movement to kill the ballista on turn 2 while killing everyone that comes her way in enemy phase. It makes the first half of the map easier, but it still took me a lot of resets.
Surprisingly enough, the second half of the map is actually much easier (beat it first try !) as long as you have a plan to deal with the ballista (you can thank Lewis for trivializing everything else). Mine was to break its four bolts on Noirās face, since she leveled up defense so much (Gawain equipped help too !) that she could heal the damages with a vulnerary despite her horrible, HORRIBLE HP pool of 17.
Nothing has felt more satisfying in my life as a Fire Emblem fan than rushing inside that fort with my entire army and massacring that ballista with one bolt left.
Chapter 5:
Summary

I BEAT IT FIRST TRY !!
⦠Then realized that the objective isnāt ākill the bossā but āseize throneā and no amount of repositioning, shoving and rescue dropping would get Schwarze on that throne sooner than turn 14. Doubly infuriating since I thought I had time to spare and wasted just enough of it setting the boss kill up to make this unsalvageableā¦
⦠And then I spent two hours trying to beat it again.
Okay, so strategy time. Wipe the gate guardians turn 1 and your units should have grown enough defensively to tank their nearby friends and kill them turn 2. From there the map opens up a lot.
Killing the roomful of chiefs is easy.
Seizing the throne in 13 turns is easy.
Collecting all(most every) treasures is easy.
The hard partās doing all three without splitting up your forces so much that you get wiped out.
The trick I found is to unlock the door to the chiefsā room with Oliverās Unlock staff, which will prompt the AI to sprint straight for you in the corridor - hit-and-run tactics and choking has never been more easy !
Maria with her swordreaver can kill the cavalier to free the treasurery for Hazel and a mounted unit will reach the chest behind a breakablle wall in time.
One, almost won, run had my Josephine killed by a 1% crit pirate that dealt 150% of her max HP in one blow with a 56% hit rate.
Reset.
My winning attempt had me duelling the boss from the corridor with Noir on turn 3~4, killing him before the chiefs could make their way to my army. Spam Oliverās Luck rally to negate the boss crit rate and slightly boost your hit rate !
Extra notes:
Summary
- Iām going for the Holy Knights / Mercer / Route B since I did the exact opposite on my first playthrough.
- The death dialogues are sooooo good in this game. Not only do they always give me chills, the way other characters can interject / bosses comment on a game over / the special interaction when you kill a boss with certain character give the game sooo much personality !
- Saving all the Naga icons for Angel, whoās literally both the best unit in this game and the most busted character I ever saw in a Fire Emblem game. This is the kind of shenanigan my mounted Noir / Angel duo pulled in the late game:

The fileās called āTurn 2.5ā for a reasonā¦
As much as I want to drop a bunch of updates at once like my last post, chapter 7b took me an entire day and a half to beat, so Iāll post this one on its own and cool down on a bit. Enjoy life. Feel the breeze on my face. Try to forget the horrors of warā¦
Chapter 7b:
Summary

So letās talk aboutā¦
THE PIT
Getting an S-rank here means recruiting Sally. Sally will unlock the door of her cell at the end of turn 2 and will start running away at the end of turn 3. If she reaches the top edge of the map, she disappears and the S-rank is failed.
Spoiler alert : youāre not catching up to her if she leaves her cell. Get your ass to the doorway by the end of turn 3.
Her cell is watched over by a mage with a 7 use Meteor tome that deals 20 magic damages. And reinforcements are on their way to that part of the map as well.
Run down the mage turn 1 with a repositioned Lewis equipped with a bow ?
Die surrounded by three spearmen and a monk just at the edge of the anti-magic zone (did I mentioned the anti-magic seals ? Yeah, they donāt cover that mage !).
Try to get Schwarze there, recruit her, and leave ?
His 5 move means youāll get mobbed to death by the reinforcement right as you try to leave.
Send a group to storm the hallway and overwhelm the enemy ?
The deadly meteor + light brand combo ensures someone will die.
The strategy
I want to say I did something clever or found a trick to get past that map, but Iād be lying. What got me through it is very precise damage calculations and careful maneuvering.
āThis guy has 22 attack and I have 11 defense. -2 with triangle advantage, -2 with Josephine passive, enough speed to double me, can I survive this round of combat ? How many HP will the enemy have left ? Which unit will be available to deal with it on the next turn ? Will I have enough HP left to move it to where it needs to go and take the next engagement ? Do I pop that vulnerary with only 4HP missing even though Iām running out of them ?ā
It took me over an hour to play through ~7 turns, making perfect decision every round of combat and fielding both Artemesia and Lewis despite my irrational hatred of Jaegen.
Random notes
- The boss has Riposte and will reflect 1-2 range physical damage. Itās a good thing I checked his character sheet before engaging the fight or I might have cried. Used Lewis with a longbow to deal with him.
- You canāt activate a seal if youāre in the range of another magic seal. Be mindful of that when activating the upper one.
- The seals count as enemies for the rout, so donāt forget to KILL EVERY LAST ONE OF THEM. I almost did and had to scramble on turn 10 to finish the map.
Okay, since this update is shorter on content than the others, hereās a look at how my characters grew with ~10 level ups under their belt.
Summary

Underwhelming magic growth, but not by that much. I wanted to have her be a Tactician since I took Specter my last run, but her strength growth is compelling her to the dark side.

Heās turning out MUCH BETTER than my previous Schwarze ! That one had trouble killing cavalry post-promotion, but here heās been blessed with great strength, decent speed and superb defensive stats !

Healer, nothing to see there.

9 speedās already tepid, but it gets even worse when you consider his subpar con for an axe-locked unit: his average strength, def and res become horrible when you realize heāll never double and often be doubled, especially by those fast sword units that already threaten axes.
Promoting will fix his con and weapon ranks issues, but itās an uphill battle getting there. Iām cutting the boy some slack though, heās my only flying unit and his supports touching on his family history and bond with his wyvern cut deep. Cherish your Hermes please, heās going through enough as is.

Last run my Josephine fell off a cliff in the second half of the game when she got royally strength-screwed and could only tickle end-game monsters with silver weapons. Being the best cavalier in the game with OP skills can only carry you so far when push comes to shove, and I wasnāt happy to bench her then.
Iām delighted to announce this Josephine has no such problem.

Bow are fantastic in this game, and Crescent stands as a Goddess amongst her ranged brethen with Luna and a 65% skill growth. Sniper => Appolion is the way to go, and while Mycahel tried to restrain her power by making the Appolion a magic class vulnerable to the mageslayer weapons that infest the endgame, she cannot be contained.
Mine had to carry the supply whistle 'cause she simply had too many strings to her numerous bows to be satisfied with 5 slots. I expect great things from her.

Josephine but completely average. He stands out amongst the crowd of average units thanks to his 7 movement and dual sword / spear ranks and an appropriate con for those weapons. His worse enemy is the unit deployement cap that will get him benched eventually as he is powercreeped into obscurity.

GIRL YOU HAVE A 50% STR GROWTH WHAT THE HELL

She never crits when I need her too and her magic is bad in combination with the low might of light magic, but the monkās skillās helpful enough to justify keeping her around until she finally scales.

Okay, listen.
I like Zero (aka āNerd Slayerā) as a character.
I really do.
I love his support and his dialogues in the story.
I want to use him.
But realistically you only really need (and should use, given the tight difficulty of this hack) a single, pure archery unit and Crescentās just plain better - Zeroās better str GR doesnāt outweight Luna and neither does his passive.
So, unfortunately for him, Zeroās #ForeverBenched past chapter 4, and it wonāt change until I decide to do an ironman run (I wonāt).
NOT FEATURED: HAZEL, MITHRA, LEWIS, SALLY, ARTEMISA ; WHO HAD ONLY ONE OR NO LEVEL UP. Theyāre alive and doing well, thank you for asking.
Donāt hesitate to tell me what you think of my units so far~
