i encourage you and any others to use https://tiermaker.com/categories/random/fire-emblem-code-of-the-black-knights-798347 so that the game may get a better community ranking. i will when i’'m finished
in chapter ex2 after opening both of the doors and visiting the houses. It says you can knock down the wall. But it is not clear how to do it. Does it want you to have a unit wait in front of it?. No. I don’t know what it wants me to do in the slightest
Endgame C
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I know this may sound a bit weird but. Please allow the players to pick units to field for Endgame C. As if you didn’t train any of the units in the courtyard then you will be screwed with having to only use The lords and Gotohs and that I have found is impossible(without intense Rigging) because you will have to turtle due to having 4 units(Or 5 if you have Liam). So please just allow the player to pick their units to field without it being determined by the last map. Also quick bug: Iris appears on the map if you skip the cutscene. EDIT: It turns out you cannot change who is deployed WHY? PLEASE TELL ME WHY THE HELL CAN IT NOT BE CHANGED
funny that those were your 4 beat units. to me shade is only on my team for his adjacent buffs, Jin was outclassed by Oliver to be my sage, and Tolkien was too fragile by the time I got him that I had better units so I didn’t really end up using him. I do like Hiryu tho, i gave him my body ring and now he’s stealing all the silver lances and i’m selling them for money for the cool stuff.
My 4 so far are Noir, Hermes, Josphine, and Oliver with Zero being a close call too since he’s my boss slayer with his longbow and giant bow
Thoughts cont.
This once again goes back to the thought of punishing the player for using who they want to use. Having all but one(I don’t even know if Shade is not force deployed) slots being forced is not very good design. And then again the one non forced slot is determined by the first deploy slot on the previous map. So please PLEASE just allow the player to play how they want. And stop punishing them for doing that.
A bit of earlygame feeback:
Please remove this meteor spellsniper she makes the map a lot more annoying pretty much dooming Schwarze to death when recruiting sally. Meteor tome is the most powerful(enemy) anima siege tome of and having it this early is not a very good idea as most units do not have the resistance do withstand it’s attacks.
arent you supposed to use the magic seals to stop her? like if you kill that mage holding something on the bottom left of the stairs and run up with a high def unit to that spot doesn’t it activate the seal that stops her?
if anything sally also sucks so you can let her die and not really notice a difference.
does anyone know how to get more rune shards? i’m on 26A (planning on doing the game in ABCD format) and I see that for some reason noir is holding a rune shard and there’s one in the convoy but i have 6 units at level 20 and no more juna fruit. its forcing me to play in a weird jeagan way where my best units just weaken the enemy and my side units finish them off. I see kayleth drops one but is there a store coming up or something?
Hey guys my game is crashing at 26A whenever kayleth finishes his siege tome. I think one of the druids in the back is causing it. Any help?
edit: okay so i did a bunch of save states to find out the issue. so it turns out the issue was that the summoner with aura behind kayleth and in the middle of the druids had to leave to trigger the darkness but i was making her try to target me instead. that made the game crash. By ending a bunch of turns early i was able to have her leave and complete the chapter normally.
there are no magic seals that reach them without you having to have a unit move into it’s range previously. Meaning they will always be in range to put it there. Meaning no you really can’t seal it effectively
Started this hack yesterday and I’m enjoying it so far! Just wanted to report a minor bug, though - in Chapter 2x, the “Chapter Clear!” dialogue box appears after every fight with the boss, as opposed to when she’s defeated. (It doesn’t actually end the chapter until she’s defeated.)
In chapter 11, no matter what I do I can only get B rank, I rescue all the civilians (there are 7 children and 2 adults save Rose and Jin), put them ouside their cells and finish the objective within 16 turns. So how am supposed to get A rank and get Master Seal as a reward instead of Red Gem? @Mycahel , Anyone?
I’m assuming you are on hard mode so you can get the rewards. are you making sure that none of the prisoners are currently being carried when you beat the map. You won’t get the reward if you have any rescued.
Not sure if i’m the only one with this issue but after 26A during the interlude i never get a second turn. the game goes to other phase and remains there. the music and stuff still plays so the game itself didn’t crash but this is a game breaking bug and nothing can be done to fix it. i’ve tried different emulators and I can’t escape in range. really soured my whole experience of the game.
You might want to put an event that doesn’t let you skip the interview, incase the player wants to well skip the dialogue… had to replay 9 because of that.
Also I think that the hero crest might be missable if you skip it
Spoiler
How exactly does Roses evolving sword work? Does it need a certain amount of kills or does it scale with her sword rank or does she need to reach a certain level?
I’m facing a bug where the game freezes and crashes during the start of Chapter 18 (part 3) turn 7
think promotion and level and also events because my Rose is a level 5 swordmaster and she just got Sakura during chapter 19 intro
Really enjoying the game right now, good job creator.
Anyone find out where the secret shop in chapter 21 is (Sally as enemy)?
I’ve checked most of the map but I cant seem to find it.

