- Effective damage has been scaled back to x2.
Oh, shit.
Oh, shit.
I actually think that having Jinâs special rune passive (gently) scale throughout the game might be a more interesting way to make him a relevant parallel to Rose, perhaps in the same levels where Rose gets her glow-ups.
In his current state, heâs very strong when you first get him (now doubly so) because +2 to everything is a proportionately gigantic buff compared to his stats. As he levels up, though, that +2 becomes less and less relevant until itâs barely noticeable, which causes him to be overshadowed by the many non-suicidal mages the game offers.
As it stands, he forms a mirrored pair with Rose: a strong unit who scales poorly versus a medium unit with high payoff. And thatâs fine, honestly; it makes sense in terms of both design and storytelling.
But, at the same time, I think he has the potential to fill a really interesting niche of a character who can exceed the stat limit (at great cost). He just doesnât quiiiiite exceed it enough to compensate his drawback at higher levels.
Yeah,and it does not help that there are already a considerable amount of magic users to chose from,i fell like the bonus that he receives should be percentage based to his current stats,like 10 or 15 percent,but even then the fact that he loses health when heâs not the most durable makes him live or die by what siege tomes and long range staves you got because i donât actually see him in the frontlines like his alternative and objectiably better Rose or the other mage you can get early sally that for me at least was pretty much a blessing in so many occasions that i knew Jin would underperform,if he was a class that had lots of hp and gained even more benefits for not staying at full health i MIGHT consider it, but as stands,Jin is better as wyvern food to jaeger
Rose has some pretty damn good long term potential, too. Her 3rd tier class is wild, and the utility of an unbreakable magic sword is pretty clean since it comes at no real cost. Maybe Jin could have a prf tome? I was thinking like an anima Nosferatu that he made to counteract his affliction.
It problably would need to be a 2-4 range tome,with moderate power and accuracy,i can kinda see him as a mage sniper,being specially good in using siege tomes but the drawback is that if any enemy comes close to him he will probably die by the lack of health and pyshical defense that mages usually have in combination with the fact that everytime he attacks he loses health that most of the time you cant afford to heal when thereâs other units that might also require healing
I have a question about a map:
In Chapter 29A, do the units you leave behind (turn into green units) never return to your army or do they come back in endgame?
They do not, but I donât know what happens if they die (pretty easy since theyâre green units). I did actually have a complaint about them. Green unit AI isnât super fun to deal with. Elizabeth kept spamming Fortify even though I didnât need it when she became green, which was something I wanted to save for Endgame. I also donât like them dying out of my control, as can happen to a few of them. Especially the ones who have to step on some of switches (the ones with Lillia and Vertâs 3rd commander). Thereâs nothing that stops them from just running up and helping, even if I donât want them to.
So like for example Grey becomes green, he comes back in endgame?
They do come back for the endgame!
Yes, although if he gets killed after becoming green it might be permanent. Didnât happen to me, but at least most of them are relatively separated.
Ok thanks both of you!
When you realize that Schwarze is basically Dimitri but black and with different weapons.
And Noir would probably be Byleth if he/she was a actual character
So whoâs Edelgard then?
Vert
Now we need to know who is Claude
Grey
I can see that,now,if only he could stand upside downâŚ
https://youtu.be/wK6dyFHXPgM
Works 18(Luck)% of the time.
It keeps looping after it says Isaacâs ending and the fast loop is after pressing start.
I managed to complete Chapter 14 in 2 turns by doing the following:
Turn 1:
Enemy Turn 1:
Turn 2: