Ah, that makes sense~ And yeah, being able to use a preparation-like menu for Manage/PartySelect would be great.
Finished up, and overall I like the additions you’ve made and it seems like good progress. The action and overall feel of the boat battle was probably my favorite part of all of it, and Operation Mi’ihen looks like it’ll be fun once it’s fleshed out. Elemental weaknesses, skill scrolls, statModifiers, was also pretty fun to play around with.
Issues I’ve found so far:
~Both the experience and money economy don’t seem fine-tuned quite yet.
Items seemed to cost way more than what my wallet had, while I’d randomly get a high-ticket item from battles on occassion. Even though potions sold for a decent price and I had plenty, at Besaid I still had to sell most of them to get one Parallel Seal.
Tidus was pretty overleveled and could wipe out monster parties by the end, not sure if you’ll have a party EXP share or dynamic enemy leveling in the works. I think Tidus will likely be permanent in a lot of player’s parties since he’s the only one with Supply and Manage options.
~Thieves can cross rivers, not sure if this is intentional.
-Thief couldn’t pick the door lock at Kilika temple (makes sense for the puzzle, but still a bit curious to encounter).
-Cutscenes repeat both on Warp(for many things) and Enter/Exit(for Kilika Paths at least). I could farm torches by warping into the “To Kilika” repeatedly. I’m not sure if Warp is a debug feature or how else I’d backtrack to Besaid Cave with the Torch item (admittedly one Torch was only enough to explore the left half of the cave, too, and I’m not sure if I could get torches any other way).
-Auron’s portrait pops back in during the detour cutscene on the Kilika path but he’s still not available from the party select. I’m not familiar with FFX’s story so it seemed odd for him to resurface abruptly.
-Some random battles would have 5 party members, but the extra two party members would be in the middle of a lake. Still beatable but seemed a little odd.
-Yuna’s Aeon’s name is “Enemy”.
Anywho, it was a fun playthrough, really interested to see what you come up with.