Hi everyone,
Thanks to @circleseverywhere, I managed to port the FE6 Spell Loader to FE8U and FE7U.
Also a big thanks to @Tequila who helped me so much with the FE7 version of the patch.
Here is the bin file with the Event Installer. No buildfile include.
Some precisions: This allows you to have two different animations for magic. One for melee range, and the other for ranged attack.
Here’s the packages:
FE8U:
FE7U:
Here is also updated version the Spell Association Editor module FE7
And if you’re wondering what this is useful for, compare the below images:
As you can see, custom spells are aligned to the screen, but the enemy position on screen changes between melee and range. Simple solution: use different spell animations for melee and range.