Hi FEU, I’ve recently found out here and try making a romhack.
Take a look at my little project.
“Fire Emblem:Borderless Army” is story set in Etruria, Western Isles, and Lycia in Elibe 1018.
As a Borderless Army, you will engage in a battle that will soon engulf the world.
*Quick introduction
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Borderless Army
The Borderless Army is a cooperative military organization formed by the small nations of Lycia to maintain security along their borders. It is said that after Bern Uprising(FE6), the scope of Lycia’s banditry rapidly shrank due to their activities. -
Zelka
Zelka is an independent force born within Etruria. The ringleader, Zelkard, is a revolutionary from Western islands, who will confront the current Etruria with the workers and the poor.
They were called chivalrous thief. Until Borderless Army was forced to fight them.
*Features
This romhack focuses on the GBAFE game balance changes. So, there are some changes as follows, but overall the playability is trying to maintain GBAFE.
Game Changes
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Magic integrated into Triangle.
It means Sword/Light → Lance/Anima → Axe/Dark → Sword/Light.
For example, Shaman(Dark) will be at a disadvantage against Myrmidon(Sword).
Also, The correction value compensates for the weakness of the weapon.
For example, Sword increases the damage value, Axe increases the hit value. -
Most bosses has been changed to move.
Most bosses do not wait at the castle gate. They will move when they enter the movement range or even after a turn passes. -
Money management and weapons
In this romhack, there are two main categories of weapons.
[1] Cheap and durable weapons
[2] Expensive, accurate or powerful weapons
We assume that you will use better quality weapons in battle, but your funds are limited. Players need to think about where to reduce consumption and use powerful weapons.
In accordance with this, the CON has been standardized for each class and reduces the weight of the weapon. -
Lower growth rates and the addition of items that raise stats
I aim for a strategy of using fixed increases to compensate for the lack of random increases. -
Periodical large chapters
In general, chapters start with a small number of people and a small map and gradually increase in size. The exception to this is the periodic Large Chapters, which are large battles in terms of both numbers and maps. One of the purposes is encourages players to train their characters in a balanced way. -
Other minor changes.
Lance/Axe ArmorKnight move 4 -> 5
Myrmidon move 5 -> 6.
etc.
*ScreenShots
About my contents
In general, I do NOT permit people to use my content.
However I will change this thinking as the project progresses.
At that time, I will make a topic with a Resources tag.
There is one game difficulty level.
My goal is to make it as difficult and fun as it was when I first played FE6.
I’m currently in the process of creating portraits, and I’m using graphics of several existing characters. No changes have been made to the sprites, animations, and others. It will be produced later. The reason I made a topic in this half-formed state is because I wanted to know people’ s thoughts on game balance first. Currently you can play from chapter 1 to chapter 7. If you would like, please give me feedback on my work.
Hope you enjoy it.
Credit
FEBuider (7743)
and Patches for FEB (Developers)
Boss portrait(Ch3,Ch6) (LaurentLacroix)
AxeKnight Animation (IS, TBA, Orihara_Saki, vilk9)
AxeKnight Stand/Moving sprite (Agro)
AxeCavalier Animation (IS, Skitty, Primefusion, Orihara_Saki, DerTheVaporeon, Kao, Aurora)
AxeCavalier Stand/Moving sprite (Siuloir)
AxeCavalier ClassCards (Blademaster)
SwordFighter Animation (IS, Vilkalizer)
SwordFighter ClassCards (Vilkalizer edit by me)
TileSets (ZoramineFae)
… and Translate (DeepL)
[Download]
Download from here
By the way, this is made in FE8J, and I’m worried about how many people can play it.
Gameplay Tips
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Chapter1
When you approach the boss, the boss will activate.
Draw the three enemies in the front of the boss to fight.
also Bandits will appear, targeting the house on the upper right. -
Chapter2
A thief appears on turn 10.
Use the door or ハートマン to prevent the treasure chest from being taken.
Also, the next store is chapter 6.
You will need to spend about 7,500G to purchase a weapon. -
Chapter3
Try not to move too much from the starting point.
A visit to the village is a better way to deal with the tough attacks after turn 8,
and then head there with flying units. -
Chapter4
ガズマ need to talk with オドリック/ハートマン/ミスト.
When a Cyclops stands in front of a door,
you can change its direction of movement by opening the other door.
This boss doesn’t move. -
Chapter5
Allied reinforcements will come from under the town on turn 5.
This boss will be activated in a turn passes.
also メイ leaves for the next chapter.
The Red Gem that she has should be collected. -
Chapter6
リオルド need to talk with オドリック/ハートマン/ヴィドー/レイン.
There is no grace overall here.
For rescues, stores, and house visits,
move your highly mobile units without wasting time.
A large number of enemies will appear from turn 6,
so move back to a position where you can easily fight them.
In addition, bandits will appear from the middle left to attack the houses.
Note that this boss will be activated in a turn passes. -
Chapter7
Axes and swords are effective for the upper route. March quickly and defeat the thief.
Lance is useful for the lower route. Since reinforcements will appear,
make sure to advance with more vanguards.
This boss can be activated by approaching it.