[FE8] [WIP] Tale of Valor [CANCELLED]


FIRST DEV UPDATE OF 2025 :tada: :partying_face: :tada:


I hope you had a wonderful holidays and a fantastic new years! For me, my big resolution was the hopefully finish Tale of Valor by the end of the year. That goal feels a bit unrealistic consider the snails pace that I move at. As you’ve seen in the threads title, the demo for Tale of Valor will drop on the 31st of this month!

Before we get into anything demo related, I want to give a massive shoutout to @Gultykappa for writing about Tale of Valor in the latest and greatest Archanea Monthly issue! I hope you all enjoyed it as much as I did, it was really really well written. The quality of those articles always amazes me. Before reading further, please go like and give some support to Kappa and the team behind Archanea Monthly if you haven’t. Thanks again Kappa!

Link to Archanea Monthly’s Thread: Archanea Monthly (December 2024 Vol.4)

I thought I’d update you on the development of the hack as well as give you a sneak peak as to what the demo has to offer.

WHAT WILL THE DEMO INCLUDE!

  • Experience Tale of Valor’s Dynamic and Thrilling Momentum Mechanic!
    Momentum represents the shifting tide of battle and the performance of each army! Certain actions like losing a unit, having villages destroyed can cause momentum to shift in the enemies favor! Conversely, defeating enemy commanders, completing objectives and more can shift the momentum in your favor! Momentum can grant bonuses to either party: *
    **(
    +3 Attack, +3 Defense, +Avoid, and +Crit%)*

Lastily the demo will also include a full guide that covers the demo!




  • You can use the guide to mark what characters you’ve recruited and how many bonus exp conditions you’ve completed.
  • You can view character stats too!
  • There will be chapter guides too that detail the secret events hidden events and other tips and tricks.

All this and more will be available in the upcoming Tale of Valor demo! And before I go, here are some more screenshots in case you wanted more!

24 Likes

It was our pleasure to be able to play and share the experience early! We hope everyone else enjoys it as much as we did!

2 Likes

This is what sold me on this honestly, reminds me of darkest dungeon or something where your party reacts to losing a unit.
Does this momentum shift mid chapter? Are different characters adversely affected by different things, like characters shown to be more honorable take bigger stat hits when villages are destroyed etc.?
I have never seen anything like this implemented in a hack before, very impressed.

2 Likes

Momentum can change at anytime during the chapter. Bosses can use a “War Cry” to motivate their soldiers thus shifting momentum in their favor. Some in chapter events can also shift the momentum in either parties favor.

I haven’t experimented with unique effects for every unit. That does sound interesting tho.

Part of the fun with momentum is finding creative ways to capitalize on momentum opportunities, like hitting a speed boost in mario kart. When you’ve got the momentum effect, it’s like having a power play in hockey. The odds are in your favor, and it’s your chance to make a big impact.

3 Likes

Sounds fun, looking forward to it. I hope maps are difficult enough to warrant taking full advantage of this mechanic rather than it being an easy win button for when you are already winning.
Keep up the good work

2 Likes

Omgosh the pupil is cutee, will he be in the demo?

He will be recruitable but he won’t be playable. He is recruited in an intermission chapter, but that so happens to be the last chapter of the demo sadly.

1 Like

such a tease jkjk
the wild magic is it like a devil axe thing or is the curse different?

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Hello everyone, it’s Atlas!

I’m going to release the demo early, I want a break lol.

Check the the OG post for the link to the demo. The guide is nearly complete, I need to finish adding information about chapters 1-F and Intermission 2.

I feel like I’ve gotten most of the bugs, and issues but I’m human and more importantly dumb. If you notice anything wrong with the guide and the demo dm me and let me know.

This demo is still WIP and a lot can change before release, the script in particular is a rough draft so bare with it.

This demo has taken a lot from me, and has been a real burden at times. I’m happy to have it out and for people to enjoy. I love Tale of Valor and I hope you all enjoy it too.

Link to the demo: https://drive.google.com/file/d/1L9grrkrb0MdbY-j8K4tI0xH96R73LrzQ/view?usp=drive_link

Link to the game guide: Tale of Valor Game Guide - Google Docs

It’ll be a while before you hear from me again, I hope you guy’s enjoy TOV.

Love y’all,
Atlas

13 Likes

i playtested TOV for an earlier build. it’s peak. play it.

one of the prettiest hacks i’ve ever seen. every bit of graphics from head to toe has been modified to bend to TOV’s art style. everything is vibrant and happy and one of those things thats so good it makes me mad. if you’re not a lunatic like me, it will make you happy.

the gameplay is also super tight. all these side objectives make my brain happy, and it’s always fun using the cool rewards you get from each. even the more minor ones like armor have visual flair that still make them feel a little valuable on your kit. not to mention how fast the maps make you play, which i adore.

chapter 1-2 is a personal fave of mine. can’t spoil too much, but fans of the myth of sisyphus are in for a surprise.

tl;dr be wary of peak fiction

4 Likes

There are a couple bugs in chapter 1-2 that causes a game over. That has since been fixed.

Also Big shout out to Bandana for playing the demo for TOV. Their support was essential in development and they helped me a lot! Thank you again Bandana, I’m happy to hear you enjoyed it!

3 Likes

oh i will be sure to check it out.

2 Likes

Hey everyone, Atlas here!

Here is a new patch with some quality of life and some quick balance changes. The rom in the google drive has been updated.

There will likely be a few more minor updates as I get some feedback and get peoples opinions on things.

Here are a list of the changes that were made:

Overarching Changes:

  • Cherry Received a Buff: +2 Mag, +1 Spd, +1 Skl
  • Ritzel Received a Buff: +2 Str, +2 Spd,
  • Barus Received a Buff: +1 Lck
  • Esker Received a Buff: +1 Spd, +1 HP, +1 Str
  • Lueric Received a Buff: 1 Str, 1 Def
  • Chadsworth Received a Buff: +1Spd
  • Greeley Received a Buff: +1 Str, +2 Skl, +1 Spd, +3Lck
  • Malorie Received a Buff: +2 Def
  • Luka Received a Buff: +2 HP, +4 Res. +1 Def
  • Gaskon Received a Buff: +1 Str, +2 HP
  • You can now view momentum changing conditions in the Tactics Menu

Chapter Specific Changes:

[1-P]

  • Enemy stats were reduced.

[1-1]

  • The mountain tile at 13x6 was removed, to allow easier access to the longbow archer.
  • Enemy stats were reduced.
  • Turn 2 Enemy reinforcements were repositioned slightly.
  • The Momentum Boost Now Displays the actual value avoid gets boosted by.

[1-2]

  • Missing Dialogue Explaining the Chapter was re-added.
  • Enemy stats were reduced.
  • Reinforcements from the west spawn a turn later.
  • Malorie and Luka’s death now starts the game-over event.
  • The Boss is now weaker.

[1-3]

  • Enemy stats were reduced.
8 Likes

1-2, the condition to win is Arrive but neither Leuric or Esker had the ‘Arrive’ option in their menu when I put them on top of the blinking arrow by the boss monster. Is that a bug? Am I ‘Ariving’ with the wrong unit?

1 Like

It’s a convoy arrive, you need to use your movement skills to drag the green unit to the tile

2 Likes

I’mma report a bug, trying to check Stomp’s description in the Stats screen causes the game to crash.
I’m not sure if it’s because of the emulators I use (VBA; MyBoy!), but it just freezes the screen and crashes the audio.

2 Likes

Thank you catching this bug! I’ll take a look at it when I get a chance.

I do recommend playing mgba in the future, it’s what TOV was tested on. You may experience less bugs or glitches.

Once again thank you, I hope you enjoy the demo! :metal:

Hey everyone, Atlas here!

I’ve made a tier list for people to use to rank their favorite characters from the demo: https://tiermaker.com/create/tale-of-valor-unit-tier-list-17856728

And the guide will complete by the end of tonight, 1-F is done.

Here is a minor patch, mostly minor tweaks and adjustments.

Here are the patch notes:

Chapter Specific Changes:

[1-2]

  • Thanks to BandannaSplitzzz, the carriage now has a horse-less map sprite!
  • Palette Adjustment

[1-3]

  • Minor Balancing Tweaks

[1-4]

  • Minor Balancing Tweaks
  • Sabelle can now wield the horseslayer (my bad y’all)
  • Secret Event was reworked
  • Saza is now equipped with a droppable Swift Axe
  • Ebberon was buffed slightly

Misc Changes:

  • Ritzel’s Mouth Frames were Updated.
4 Likes