Let me know how the demo goes for ya! Thanks for the support!
Contracts are a series of incentive based mini objectives the player can choose to tackle during a chapter for loot. As mercenaries, contracts are a great way to pick up extra income and in Tale of Valor it’s no different. Contracts can test the skill of players and their strategic capabilities by offering a challenge.
Though contracts have yet to be introduced in the new version of the game, if your curious you can check out the old patch and see how contracts work. It’s a great risk reward system for players.
Hope you check out the demos! Thanks for the comment!
Thats really cool!
Okay, so I played the new demo (after having first played a few chapters of the old demo), and while I don’t wish to rain on anyone’s parade what with FEE3 still going on, I wish to give my impressions openly without sugarcoating things as well as report some bugs and typos.
It’s possible many of these have already been reported, but I figured I’d report them anyway. I played this on mGBA.
Chapter 1


It says at the beginning that you need to defeat the bosses in 5 turns. To my knowledge, the 5 turn time limit does not do anything. I certainly spent longer than that on the map, and still got the Bonus Exp. Gameplay-wise, it’s quite decent. I don’t have really strong feelings one way or another.
Chapter 2
This will be long, so let’s start from the very beginning of the map:

Either the textbox is lying or there is a bug: you’ll get a game over if even one horse dies - the game over does not occur immediately, but after the following action. This oversight probably makes the map harder than intended.
However, my issue with this map is that I find it too luck-based. While Betsy is not a game over condition, the map was, at least for me, unbeatable (at first anyhow) if Betsy did not survive, so she might just as well have been a game over condition. And her survival depends on if one of the revenants misses an attack or not.
Advancing to the bottom right is much too dangerous with how many enemies there are, several of my units getting one-rounded by the boss does not help with this. I find there’s a tad bit too much 2-range in this map in general. The thing is, I need to bait enemies from there or else they’ll simply target the horses with those 2 range weapons.
How I finally got through this map was to use Betsy to bait the boss. I also got a clutch Aether proc on Lueric, else he’d have died on the turn I baited the boss.
On top of all this, the objective display is incorrect. Talking to all horses does not end the map (understandably so if even one horse dying is not supposed to cause a game over) but to defeat the boss. However, the objective says to Save Horses- both the on-map display in the upper corner and the detailed description in the Status menu. So, if one was to clear the map without talking to all horses, you’d forfeit the bonus reward even if all horses were kept alive.
However, there is one last issue: talking to the horses actually makes you lose the bonus reward, not obtain it. The map has to be cleared without talking to any of the horses if you wish to get the bonus reward.
If this is intentional, in my opinion it’d be a good idea to let the player know about this, currently the textbox instructs the player to talk to the horses, that is, to do the complete opposite of what is required to get the bonus reward.
While in theory this could pose an interesting dynamic of whether you go for the bonus reward or the reward(s) for seeing the horses to safety, I don’t see how some bonus EXP, which was the reward from the first map too, would be more valuable than several thousand gold that you get when you talk to all of the horses.
Clearing the map this way completely changes how the map plays, since all you need to do is to bait the boss and bum-rush him while he cannot attack in 1 range and ignore the horses completely.
All in all, while the map is very manageable once you figure it out, it’s so confusing in its current state that I cannot tell which parts of it are intentional and which parts are not.
Some screenshots of typos and stuff


The weapon stats are not visible here, making calculating damage and attack speed unnecessarily difficult.




I’m not sure if Betsy is supposed to have this much movement and cut movement in rain.
I hope this helps, and good luck with the development!
Hey thanks for playing Zarg and thank you for the notes! I am aware of these issues but some you pointed out are new to me! There still needs to rebalancing especially with ch2. Once again, thank you for playing and giving me feedback. I really appreciate! I’ll make sure to work and reflect on your post! Thanks!
Hey Atlas here,
It’s been over a month since the demo for the New Tale of Valor came out. To those who played it, thanks for playing and I’m sorry. Mostly due to that demo not really being tested and well… good. I have a terrible tendency to rush these demos out and that one has a lot of bugs. ![]()
As for the hack, it’s still alive! I’ve made the decision to rework the chapters from the demo, and made a pivot in many of my design philosophies. I find this current version to feel more true to myself than the last? Is that a weird thing to admit? Idk, point is, the hacks going well. I’ve been pushing it back for the sake of quality, and I hope you’ll soon be able to experience it.
The new demo will be finished sometime by the end of the year, and will better represent the vision of the game. To those who’ve played many older versions (especially the old Valor game), I hope you’ll continue to stick with me as this adventure continues. Appreciate you all.
Now with that out of the way, I figured I’d show off some cool stuff thats been made for the project in the meantime
This is the new updated prologue chapter.
The new rework of chapter 1.
This is a new intermission chapter that will play like interlude chapters you might’ve experienced in other hacks. There a couple unique twists I can’t say right now.
The scourges chapter has been reworked. Gone are the horses and replaced with the payload mechanic from the old Valor game.
A new defense chapter that will test your limits.
Lastily this will be the last chapter of the new demo (some changes will be made to it.)
BuniMari, Stitch and Backer have been working on some amazing portraits for the game.



All incredible work from amazing and talented artists.
And I can’t forget about Retrogamers work in making a cow portrait!

In addition to this, Lueric has his own reskin animation done by Alice. She nailed the look down perfectly. Great job Alice!
Lots to come with Tale of Valor and you might see a fancy new trailer at the FEU Awards Show… wink… wink…
Hope you all are well! I’ll talk to you all soon!
Best Regards,
Atlas
Always happy to help ![]()
Looks cool, man! I’m glad things are going well!
Hey everyone, Atlas here.
As previous mentioned, I reworked most the early chapters of the game and I’ve now gotten through to chapter three (Prolouge, Ch1-3, and an Intermission Chapter). I’m sorry about the slow progress (though i don’t think anyone cares lol), I’m terribly slow at this and I spend too much time nit picking it. I can confidently say that I’m really proud of the work I’ve done so far.
The game has seen a massive shift in it’s visual style in this new version of the hack. I’ve been studying and practicing a new pixel coloring technique that has brought new life to the projects presentation.


New vs Old Esker for Example.
This hack aims to bring a unique visual style that I hope people really enjoy.
A new demo will come out at the start of next year but you will be able to see an exclusive first look in a certain monthly newsletter that appears on this site. So stay tuned! Thank you to those who’ve supported the project and those who’ve played it. I wish you all a good night!! ![]()
Nice updates and don’t worry, take your time, this project looks to me as a labour of love and you’re pouring your soul in It. I’m very happy to see that It’s going well, can’t wait to play it
I have some things:
- another script error at the end of chapter 1 (it was written like *sigh)
Aside, this hack looks lovely and promising
Edit: Managed to get the villager duo at 2nd map
Hey George! Thanks for giving this version a go! I’m sorry to inform you that this version is outdated. Most of the chapters from this demo were scrapped and reworked. I can send you a patch for the newest version for your trouble.
Also mini dev update. I’m sorry that the game has so many public versions that are so wildly different and outdated from one another. This upcoming patch will not be scrapped or reworked in the future like the ones in the past. It’s probably frustrating for players but I just want to get something with quality. Again, thank you George for playing that version, I really do appreciate it. ![]()
The new build of the game is just about done. Just need to finish one last chapter and then it can go live. I’ve been doing a lot of playtesting and bug catching so I’m sorry about the delay. If you are interested in getting an early look or to play the demo early dm me!
Thanks ![]()
WHAT?! I’m gonna kill Mari for not telling me this
Ookay, good luck and will definitely try THE NEW VERSION
How many chapters on this game?
Once again, sorry about that. Buni is a cringe goober lol jk.
Currently the game has 5 playable chapters.
looking forward to the next version .
based on screenshots whichever version that is looks not too bad either though.
is it out ?
The new demo is not out yet. The old version of TOV was removed as it no longer represented the direction of the project. A new demo will drop soon.





















