[FE8] The Last Royal [19chapter Complete Hack] [Also has another version T2S with split promos and more!]

Hey, I have a question, and it might be about a bug. On chapter 16,

Summary

When Onyx joins, he overwrites Olivia. Like, she straight up disappears off the map and he takes her place. I check the Unit list on the midchapter menu, and she’s still listed but no longer on the map. Is this intentional or a bug? Because she’s one of my favorite units and as powerful as Onyx is I don’t want to trade Olivia for him.

EDIT: Okay, I’m 90% sure it’s a bug because I tried rescuing Olivia, and Onyx forcibly spawns on top of whoever rescues her, overwriting both Olivia and her rescuer. I’m not sure what’s up with the event, or how to fix it in FEbuilder if possible, but the problem is 100% that Onyx spawns on whatever tile Olivia is on.

It’s a bug I’ve never heard of before, but I’m pretty sure it’s because the even where that unit joins, they move to Olivia and should move a space away from her. So maybe her positioning is causing that unit to overwrite her?

I’m not sure, I’ve tried moving her all over the map and every time the unit flies to her exact location.

EDIT 2: Okay, whatever it was I somehow managed to fix it by just reloading an earlier save state. Or restarting the chapter. Whatever I did didn’t trigger the bug where my level 30+ characters levels were reset, so I think this is the golden ending in this situation.

Weird bug, but seeing as it resolved itself (and I have no idea what triggered it, I guess everything worked out

Hi, i have a question. The T2S hack is applied over the OG FE8 rom or the TLR patched? Because i have a selene as a DracoZombie!
I tried your hack one year ago, and i gave up because the difficulty. It is too hard man, it is a shame. Can you, i don’t know, do an easier difficulty? Or a noob patch? I will try it again but with the T2S patch.
Another question, how can i get promote?
Sorry for my terrible engrish.
I restart again and i now have 2 items that “restore” the characters. WTF that are those items? It entirely brokes the character!

@Agrass T2S is applied over clean Fire Emblem rom. Also T2S wasn’t fully fully tested, so it might be harder / more broken, I’d play the Original Romhack for a more balanced difficulty.

Difficulty is a little hard, but don’t be afraid to abuse the stronger people and strong weapons, it’s their to help you out early and you get good replacements later.

Promotion is through Master Seals given out after Chapter 8/9? They are dropped like 1-3 per chapter after that, mostly on Officer Class enemies.

Restore the characters? I don’t know what you mean by that.

I am talking about the items from the 2 main characters. Also Serene is trash. See your first mage, he is a lot stronger in every aspect: more magic, skill, speed and resistance too! And the cleric (i do not remember the name) has a stupid growth with that skill. She replaces serene in every aspect!

As far as I know the two main characters don’t have any restore items? Just their PRF weapon, an Iron Weapon / Light tome and elixir/vulnerary.

Elliot (mage) is supposed to be great, he’s your only anime mage. Serene shines with her Crystal Star weapon allowing you to beat bosses and stronger enemies with those weapons. And yeah she’s supposed to get outclassed by him exlcluding special weapons.

Fey (cleric) is also supposed to have stupid high and stupid low growths cause it’s funnier that way, IMO I’ve never used her to attack in battle or get hit once, but she seems to always end up good somehow.

Okay, so I attempted to play this, and I got roughly halfway through. I played the standard version (meaning, not T2S).

I have a major issue with one of the main aspects of this hack – that being the fact almost everyone has a crit chance at all times, including the enemies. Light magic has innate crit, thunder magic has innate crit, axes were given innate crit, and there’s a new weapon family that also has innate crit. With that in mind, it’s borderline impossible to have reliable combat on enemy phase. Even the biggest tank you have can just get crit and die, and there is nothing you can do about it, because you don’t get a Hoplon Guard until roughly halfway through the game. Until that point, you just have to hope you don’t get crit, which I consider a severe design flaw. And even once you do have the Hoplon Guard – it’s only one item, and you obviously have more units that need protecting.

I find it very difficult to continue playing the hack knowing that at any point, a reset could be enforced solely because a low% crit occurred. And considering how many enemies have crit, those low% crits are quite likely to happen. I think that if you’re going to make critical strikes more frequent, you should also add ways to protect the player’s units from crits. One Hoplon Guard is certainly not enough.

The crit issue is exacerbated by the fact there is a TON of enemies in this hack. Most maps have a high enemy density, and more enemies means more instances of facing crit, and more instances of facing crit means it is more likely to happen, and when it happens, your unit probably dies. You get the picture. Some maps feel oppressive for that reason (Chapter 3 and the survive map in particular), because not only are you facing many enemies to begin with – you also know you might get crit and die at any moment.

Also, in regard to the story… well, the script is filled to the brim with typos. They are everywhere, from unit descriptions to dialogue, and they take me out of it just because of their number. Punctuation is also an issue. I think that, while it’s likely a major task, you should proofread the entire hack. There were errors like this in every single chapter.

I do think the hack is actually quite polished in regard to what the maps look like, how many weapon options you possess, etc. However, the above issues are a significant detriment in my opinion.

A few more miscellaneous comments on specific maps:

The fog of war map was kinda BS. The special event on that map aside, the fact you have to play a fog of war map with several surprises while having no access to Torches (either the staff or the item) is just mean to the player, I believe. If there was a Torch available before that map, I didn’t find it.

Chapter 6 lies to you about its objective. It SAYS it’s a rout map, but once the turn 6 event occurs and the boss dies, the map just ends. This prevented me from visiting the village and the armory in time. I had deliberately left one enemy alive in order to visit the village and armory in peace, but the sudden event (which isn’t telegraphed at all) ruined that plan. I consider this an instance of player-hostile design; if you’re going to put a timer on that map, announce it ahead of time, and change the objective so that it doesn’t lie to you. If you want to keep it a rout map, remove the turn 6 event, or make it so that the boss’s death doesn’t end the map, because it makes no sense.

Chapter 3 plays rather awkwardly in my opinion. Perhaps there is a better strategy I could’ve used, but both enemies you are supposed to recruit here have several other enemies near them, so sending someone to recruit them will most likely result in a death. What I had to do was painstakingly move north in a tight group, barely surviving, and spend a few turns killing everything before recruiting Fey. Only then did I move onto the mage group and recruit the mage. I tried to do both of these things at once, but I couldn’t figure out a way to do it without someone dying. I also found that I needed everybody’s action or someone would die, so even though I had Cronus in Fey’s range for a couple of turns, I couldn’t use his action to recruit her because he needed to chip something or shoot a wyvern. In short, I feel like the idea of this map is for you to recruit the enemies either both at once or one after the other, but the way it actually plays forces the player to kill most of the enemies before even attempting either recruitment, and I find that awkward. Again, maybe I simply played the map poorly, but that’s what my experience looked like.

Winter could barely damage anything after she joined, even with her PRF – and she couldn’t double most enemies, either. Training her seems painful even for an Est-type character.

Liam is laughably bad in comparison to Braun. Braun has better stats everywhere, better weapon ranks, and a better skill. Perhaps that was the intent, but if you wanted these two to be competitive with one another, I’m afraid that you failed.


I think that’s about it.

TL;DR From my perspective, this hack’s gameplay is severely flawed and the text is in desperate need of proofreading. I’m not saying that just to be mean – I would like this hack to be better! – but I can’t pretend I didn’t have problems when trying to play it.

IMO the fact you types so much makes me happy and let me go through it all:

Crits: It’s been awhile since I’ve played through but I don’t remember most enemies being scary with a crit chance, or I just got used to under 10% and forgot / ignored it. So nothing I can say there except yeah alot of stuff has alot of ways to hit hard.

Typos: I’m 27, born and raised in California, only know one language and by god I’m trash at it lol. I try to spell check and have someone proofread, but it doesn’t go to plan alot and I’m sorry. You don’t know how many times I redid the script and suck and typing really fast and misspelling quite a bit. So I know I suck and I’m sorry.

Fog of War: I play Fire Emblems really weird, ex: hate jagen units, never rescue, never use prepromotes, never use special staves, don’t promote before lv20 etc etc. So I’ve never really though of adding a torch staff. (now checking the data I don’t think it’s in the game at all, whoops) and yeah it’s a little sluggish and BS at the halfway mark, especially with the Boss running you down so I wanted you to take it really slow going through, but I definetly could’ve given you at least a Torch in the pre-map dialouge.

Ch3(2): Recruting Fey and Elliot is a little rough because you can’t advance to far west in the beginning of the map, Elliot should be baited and killing the mages around him on turn 1 for an easy recruit turn 2 on the forests. But the Hard part of the map is you HAVE to play around the armors in the center, cause one step too close they charge and overwhelm you, but you can be just outside their range.

So I’ve always done that, then ran north to get Fey. Using Atlas with his passive helps alot in tanking.

Winter: Meant to be specifically used in the next chapter to pick off enemies in the sand / ballistas in you wanna raise her, otherwise it’s gonna be really really hard. Although if you are still barely using her, in Ch12 she talks to the boss and gets a new skill.

Summary

Deathblow: +6atk per hit

but yeah you also gotta make it there.

Liam: Starts off decent, falls off, and depending on what you want / need can stay bad or replaced. You’re the first person I think to use Braun or call him a good unit lol. Braun is meant to have alot less power, but more magical defense then Liam. BUT in Ch.11…

Summary

Liam can talk to boss to get a skill, -6 damage taken from +2spaces away. So that helps alot with Magic, and furthers his normally high physical def.

All in all, I hear you with some issues. Quite a bit of it is MYB. Others I want it played a certain way and forget about more options for different playstyles. So if you have any other feedback I’d love to hear it.

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In my case, when Braun joined, he had better stats than Liam in almost every area, in some cases by a colossal margin. I wouldn’t consider either of them offensively powerful (other than Liam doing Halberd things early on), but Braun does the job of tanking much better after he joins, IMO.

Please don’t take my criticism that way, it’s nothing personal.

The issue with baiting them is that they have crit on you. You might not notice crit rates between 0-10 when you play, but a lot of enemies have them, including Elliot himself. Sure, in most cases you won’t get crit, but the possibility always exists, which makes turns more uncomfortable than they need to be IMO.

Speaking of that map, I found myself thinking “man, I really wish I had a healer from the start of this map instead of having to recruit her.” By the time I recruited Fey, literally everyone was on low HP. But I made it!

By the way, what was the idea behind giving Fey Blossom? Wanting to override the 255% growth cap? It doesn’t actually reduce EXP gain from staves, as I’ve been informed, so it doesn’t really hurt her if that’s what you wanted. I do find it hilarious how much HP she eventually gets, though - mine has 73 HP at the moment.

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I do have positive things to say as well, for the record, I just focused on the negatives.

  • You didn’t overdo skills. Units don’t have too many, and that’s a good thing. The skills also feel reasonably impactful.
  • The maps generally look quite pretty. I particularly like the tileset you used in the first few maps and reused later.
  • The difficulty is decently balanced, barring the crit shenanigans. I can see some people disliking the high enemy density, but I don’t inherently dislike it, partly because…
  • There’s a lot of weapon variety, which means you have plenty of tools to deal with different types of enemies. And that’s great.

My favorite map so far was the map where Braun joins. There was a lot to do on that map, and it was pretty tough, but you were rewarded for completing side objectives.

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If there is one difficulty-related thing I dislike, it’s the fact that you sometimes implemented area-based reinforcements that spawn IN THE MIDDLE OF YOUR TURN, and in every single case when I’ve seen that happen so far, I could definitely see myself being forced to reset. I did get forced to reset on the desert map because of this.

Yeah Fey I threw around so many different stats and growth rates and I never felt good with her, so I just want some memey super high HP and decent/bad everything else for fun. She went through the most skill changes in testing then anyone by like a large margin.

Honestly I should wait for those ambush spawns on turn start rather then once you pass a certain line on the map. I did warn the player about it arbitrarily about it but I could do more. TBH I didn’t know how to for most of the eventing, also the same reason alot of houses are re-visitable but some aren’t? And IDK how because events are mostly copypasted.

Does promoting reduce xp gain?

Not as far as I’m aware, because levels stay the same and stuff.

So there’s literally no reason not to promote as early as possible.

Edit2: Also past lv30 if you hard reset or physically load a save data your levels reset, so try to keep it only on save states from then on.

Oh I know. I am very familiar with that.

Would it not diminish my game experiece if I just play the T2S version instead of the base game?

It wouldn’t, but it’s not balanced properly around T2S stuff, and alot of colors were changed to be more
fun and classes changed to be interesting rather then story or plot driven / reasons.

So I don’t recommened it, but it doesn’t change any story beats so it technically doesn’t matter.

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Which room can you watch this game to fire emblem 8 or 7?

This is a Fire emblem 8 romhack

@Elessar7