FE8 Self Randomizer [Complete v2.00] *Pick Your Edits* <Boss Recruitment> [100% Growths] |Dancers Only| <Reverse Recruitment> [0% Growths] {Oops All Lyon} <Character Crossover> [QoL Enhancements] 700+ characters - “Vanilla” Gameplay

Well I checked the skill list and it’s not there so you either edit the existing one or add a new skill id. That is if you have FEBuilder

Well that sucks shoot thanks for the help tho

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No problem, we’re all here to help each other after all

The available skills are ordered (mostly) alphabetically so you can easily add or remove skills with the debugger.


Rightful king is not included, sorry.

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I mean if you could hack all the Fire Emblem characters into pokemblem you might be able to find the skill (jk don’t do that though the skill is probably there actually I think I am certain the skill is there) tho you are better off boosting the character stats by 10% for that which would be very difficult option that would in theory provide you a 10% boost but would obviously have a limit depending on how your stats can go so yeah not the best thing but like if you have to work with what you have that would be probably the best thing you could do.

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I personally am shocked that somehow you can put timed hits in this. maybe some of my brother’s outlandish ideas could be possible. [with coding knowledge but I know basically nothing about coding so…]

Yeah I guess I’ll have to settle for less thanks for the information anyways

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Yeah that might work

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It would also depend on what’s the skills trigger is so it might be different for all skills it’s difficult but it will work

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Would it also be a safe assumption to assume that it doesn’t have CriticalForce or LiquidOoze two of my favorite skills from circles(i think i remember these beings in circles)

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Yeah no those are definitely not in the self randomizer safe assumptions.(tho why is the skill liquid ooz your favorite from circles randomizer)

Probably because i got it on my first winning run of circles self randomizer on ones of my character ( and they survived a lot because of that skill) mind you that was also because a lot of enemies/bosses decided to have lifetaker

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Ah I see but yeah i don’t think any of those skill exist in this self randomizer ( I do see the use for Liquid ooz as in another way to deal with mosquitoes and potentially items that suck HP) but yeah ( also would fit with one boss from Fire Emblem Fates not saying who but everyone knows)

Ummm? Where in the fe8 boss list is ross last time I checked he didn’t come after the player as a boss


Also the boss itself i check does not show up in the creature campaign( it’s the boss on Ross introduction chapter map)

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I noticed that too. Apparently “vanilla” and “vanilla bosses” are swapped. While vanilla bosses has playable units and creature campaign units, regular vanilla has bosses along with regular units.

Quite confusing when the other FE categories are listed properly.

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I agree too like I would get it if it was creature campaign characters because those make sense cuz those are playable but some random bosses being the playable character does not make sense at all ( when you don’t even have that setting on to have them spawn as playable characters)
Aka
I think the main issue is the fact that player units show up as bosses that they shouldn’t be considering that they don’t have a creature campaign(for example valtur is ok because he is part of the creature campaign Same thing for lyon ect. ) counterpart if a unit has a creature campaign counterpart it would make more sense but like nope said I don’t think Ross’s introduction chapters boss is a creature campaign character

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Yeah the creature campaign characters getting replaced with playable characters I’m not against it was just the fact that it happened to a boss that’s not part of the creature campaign I think it was just because he ended up rolling a playable character which he shouldn’t because I didn’t put playable characters as an option

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Yeah, sorry guys, the code for creating lists of characters is very complicated. It does reverse/vanilla/random order, boss swaps, from specific games, and to top it all off, it can filter characters from these lists based on various criteria. It’s going to always have some quirks to it, although I’ve done my best to iron out the major issues. It’s easy to look at and decide that you’d do, say reverse recruitment for a specific game differently, which you can definitely do for an febuilder reskin, or find a reverse recruitment version in Projects, but it’s not so easy to code something in one size that fits all.

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I feel bad for asking this but is there a way to get the double wepon exp discipline plus provides without having it allowing the unit to s rank multiple weapons (if not thats ok was just wondering) note:a way in game with no hacking

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