Hey thanks for playing! I really appreciate the feedback and notes. Just a heads up for this patch Ch1 is a bit over-tuned so there is a pretty big difficulty spike but otherwise you should be ok. Another thing is that I have to go back through all of my text and get consistent names and terms for players to have good info. I have all of this outlined somewhere but I likely won’t get to it until after CELICA is over(so soon).
This was not something I was aware of actually thanks for pointing it out. Dark Before Initial Event
or whatever its called is strange.
Custom music goes a long way for sure. Picking the right song was tough but I was able to narrow it down, I’m just glad FE4 has such good music and someone was willing to add to FE8.
The aforementioned full text overlook will include checking for typos. There are many typos and inconsistencies that muddy the experience so I’ll try to get as many as I can. Grammar is a separate issue entirely, I’m afraid, so bear with me on that in the future.
I tend to not get much feedback on my text other than typos so I’m glad you enjoyed it.
Class description are all weird yes. Fixing it would be a good idea. The H stand for Heavy and the L stands for Light. I’m gonna do the Class description and rename them entirely actually. Right now I’m leaning toward Heavy Chevalier and Light Chevalier. They are standard player cav classes but Heavy leans toward a bulker statline and has Axes/Lances while Light is more all-around and uses Sword/Lances. Enemy cavs are mono weapon so you can gather info quicker.
Again, text overhaul for with the goals of consistency clarity and accuracy. The "WT "vs “Wt” issue has been on my mind for a while actually and I do have an idea in mind. Changing Weight from “Wt” to “Wgt” should alleviate the immediate issues with things like menu, weapon, and skill descriptions as far as text is concerned but I am not sure if people will accept it.
The salvaged lancer is a very good animation over all and just fits the vibe I wanted for Millie(Andrea). She plays like a myrmidon anyways so this fits her perfectly. Its available on the graphics repo like most of the map sprites/battle animations in the game ATM. I just really wish there was a T2 version.
Was also not aware of this, will fix. Its not a case that I had encountered or expected but given how the events are setup it makes sense. At some point I need to reorganize the eventing as well but I can’t do everything at once(I tried once, it didn’t work).
Once again thank you for playing and I hope to hear more feedback from you in the future.