@CelestiaHeart I apologise, but what are your thoughts on including a magic weapon triangle?
It’s not possible as magic isn’t separated into differing weapon types.
Dark magic is just a subtype of Tomes with a weapon lock, while Bless magic is a subtype of Staff.
yeah thats fair, sorry for bugging you
By the way here are the solo endings for my characters:
Oliver:
Oliver soon vanished and the last thing that was heard about him was him buying ticket to a ship leading to another continent. He never returned.
Evander:
Evander returned to continue to be his father and he spend the rest of his days teaching orphans how to cast heal magic.
An:
An returned to standing around doing nothing. The next time she was seen she carried a history book regarding this conflict she donated to a library.
Hope these are cool.
That works! I’ll see about including supports/endings soon.
can i grammar check these (apologies)
"GrammarEndings"
Oliver:
Oliver soon vanished. The last thing that was heard about him was that he brought a ticket to a ship going to another continent. He never returned.
Evander:
Evander returned to his children and continued being a father. He also spent the rest of his days teaching orphans how to cast healing magic.
An:
An returned to standing around doing nothing. The next time she was seen she carried a history book regarding the conflict that she donated to a library.
Here is the arena.
My idea is that each of the three trips take a diferent path and thus have a diferent throne. The chest will always be a red gem. That will be said.
2x: The first one. Go through the middle. The simplest one of them mostly to get you used to the solo cgallenge
12x: You need to move from the bottom right to the upper left. There is a ballista on 5,3 to make using a pegasus knight harder as the idea is that you either need to cross the forest or be use the doors. You can still be a pegasus knight of course. But you need to deal with a ballista.
22x: You need to move from the bottom left to the upper right. The breakable wall beneath the throne will have incredible HP. Like we are talking 200. But there will be a green archer who like deals 10 hp each round. It will be like a sorta defense map where you try to break the wall as fast as possible as you are attacked by reinforcements and need to judge whether you can afford to break the wall faster this turn
All maps will have reinforcements from the south entrances after a few turns passed.
Here is the map file: Dropbox
I hope this will be cool creating three experiences out of one map.
Looks good!
Some walls will have to be put up in the first map.
I’ll implement 2x. The latter two will wait until later.
Looks great!
@TritraSerpifeu Do you want specific unlock conditions for these maps?
Yes. You will need to finish the map very fast and also with no player units dead. (Basically if you have deployment limit + recruit player units at the end of the map).
Then the member of the triplets leading that arena proposes her challenge to the armies leader.
And since this challenge is optional and presented as such we may need to move this chapter to ones where this is fitting. Basically chapters where afterwards taking a detour makes sense and also chapter where that goal make sense. Also in case it is a defend map make it ties to accomplishing a “end the map early task”.
I don’t want it to feel random that in the middle of a chase or while entering a castle they take a detour.
Also here is their dialogue, at least the rough baseline.
“Hello. The name’s (name). I am one of three sisters leading the solo arenas. Your army is quite impressive. A great mixture of speed and keeping folk alike. Let me offer you something. One of yours will take on a trial alone. And if they manage to overwhelm an army alone, they shall obtain a brave weapon they can use. Not just that, but there is a red gem in a chest that you may be able to snag with the right tools. You can still chicken out by just leaving the way you enter. It is only a risk if you decide to make it one. Do I have your interest?”
It’ll depend on the story of the maps, yeah. I’ll update the unit placement depending on when it takes place.
Alternatively I can imagine that they also appear when you manage to beat a map despite deploying four units or less and ending it with more than your lord still alive.
They would have a different text then but since they have solo arenas if you play pretty close to solo they would also be interested.
This path is more secret but I think it is will be cool to have multiple paths to obtain these arenas.
That’s fine. Though it can’t be after an escape map since those require everyone to escape.
what’s the ETA to a patch with gameplay properly implemented? I dont want to rush but i think this might be the most unique PME if/when it’s done, with quite a few supports/story stuff. also my intro. I like my intro.
I can possibly get out a playable patch for the existing maps within a week. No promises, though.
yeah, im not expecting anything
Its slow progress but atleast it is progress.
well, progress is gonna happen, i hope, also 1000th post.