Thank you! I’m doing my best!
It’s no problem!
I’m still working on getting the existing additions inserted so I’m in no rush for new content.
Magic triangle? idk, there are a lot of tomes in the buildfile, unless its already there, i just think it’d be neat if it didnt conflict with any patches
From what I know the anima triangle is part of the skill patch. Hmm… Maybe each triangle can work differently. At least a little bit.
Maybe physical has 2 DMG, 20 HIT
Maybe anima has 1 DMG, 30 HIT
Maybe magic has 3 DMG, 10 HIT
I know magic is changed here but I still think it could be fun.
Or maybe not since each anima has its own meta function.
portrait update, her head was too small so i skulled her up
I’ll update her portrait with this one.
Eventually, I’ll go through the thread and jot down all the weapons/items. I’m pretty behind on getting them in.
I don’t think daggers will be that hard to add in. I have proper weapon locks now.
Want me to make more daggers/knives?
If you want to.
I’ll try to make them more common in shops along with bless magic.
Ight time to make a magic, devil(cuz their fun:3), and some effective ones
Tho you can have fun finding images for them my wifi is bad so i cant go on the storage
Devil’s dagger 10 mt 66 uses 1-3 rng 6 wt 25 crit 100 hit
A strong weapon that may reverse its blade (luk-31 % chance)
Mage masher 5 mt 30 uses 1 rng 8 wt 5 crit 85 hit
A knife made for cutting through magical armor (effect against mages)
Hunter’s knife(exact same from fates as ik the repo has its image)
Kunai 5 mt 30 uses 1-2 rng 5 wt 5 crit 105 hit
A precise throwing knife for hitting weak points
(Effect vs armor)
Runic dagger 10 mt 1-3 rng 10 wt 0 crit 70 hit 30 uses
A small dagger shining with amethyst
(Nos effect using dark magic like ruin sword)
Spring knife 5 mt 1-2 rng 6 wt 5 crit 90 hit 30 uses
A sudden outwards knife used to hit lethal spots
(Effective against Infantry)
So how are they?
Including the daggers you previously submitted, there are 9 so far. I think that’s plenty.
I’ll find some icons for them in the repo.
lower the uses, i think
Indeed, between 20-30 uses seems fair, based on vanilla effective weapons and the like.
I’ll probably go a flat -20 or 30 uses across the board.
I wanna keep the uses on the devil’s dagger as its a nod to something.
That’s fine. It’s a devil weapon anyway.
Its fun to make a devil weapon then it have 3 6s in its stats
@AnneEgge I’m eventing 7b, what should each house have?
The left house has a Spirit Dust (+Mag) a Holy Ward (+res), gives Flux/Thoron/Nosferatu depending on who visits.
while the right house has a Power Bangle (+str), a Shieldstone (+def) and gives the visitor a mageslaying weapon depending on who visits.
I see. So it’s a mage house versus a physical house.
I’ll see if I can make the weapon checks work.