[FE8] Sacred Stones "Anything Goes" Successor Project

Thank you! I’m doing my best!

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It’s no problem!

I’m still working on getting the existing additions inserted so I’m in no rush for new content.

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Magic triangle? idk, there are a lot of tomes in the buildfile, unless its already there, i just think it’d be neat if it didnt conflict with any patches

From what I know the anima triangle is part of the skill patch. Hmm… Maybe each triangle can work differently. At least a little bit.

Maybe physical has 2 DMG, 20 HIT
Maybe anima has 1 DMG, 30 HIT
Maybe magic has 3 DMG, 10 HIT

I know magic is changed here but I still think it could be fun.

Or maybe not since each anima has its own meta function.

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portrait update, her head was too small so i skulled her up

I’ll update her portrait with this one.

Eventually, I’ll go through the thread and jot down all the weapons/items. I’m pretty behind on getting them in. :smiling_face_with_tear:

I don’t think daggers will be that hard to add in. I have proper weapon locks now.

Want me to make more daggers/knives?

If you want to.

I’ll try to make them more common in shops along with bless magic.

Ight time to make a magic, devil(cuz their fun:3), and some effective ones

Tho you can have fun finding images for them my wifi is bad so i cant go on the storage

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Devil’s dagger 10 mt 66 uses 1-3 rng 6 wt 25 crit 100 hit
A strong weapon that may reverse its blade (luk-31 % chance)

Mage masher 5 mt 30 uses 1 rng 8 wt 5 crit 85 hit
A knife made for cutting through magical armor (effect against mages)

Hunter’s knife(exact same from fates as ik the repo has its image)

Kunai 5 mt 30 uses 1-2 rng 5 wt 5 crit 105 hit
A precise throwing knife for hitting weak points
(Effect vs armor)

Runic dagger 10 mt 1-3 rng 10 wt 0 crit 70 hit 30 uses
A small dagger shining with amethyst
(Nos effect using dark magic like ruin sword)

Spring knife 5 mt 1-2 rng 6 wt 5 crit 90 hit 30 uses
A sudden outwards knife used to hit lethal spots
(Effective against Infantry)

So how are they?

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Including the daggers you previously submitted, there are 9 so far. I think that’s plenty.

I’ll find some icons for them in the repo.

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lower the uses, i think

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Indeed, between 20-30 uses seems fair, based on vanilla effective weapons and the like.

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I’ll probably go a flat -20 or 30 uses across the board.

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I wanna keep the uses on the devil’s dagger as its a nod to something.

That’s fine. It’s a devil weapon anyway.

Its fun to make a devil weapon then it have 3 6s in its stats

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@AnneEgge I’m eventing 7b, what should each house have?

The left house has a Spirit Dust (+Mag) a Holy Ward (+res), gives Flux/Thoron/Nosferatu depending on who visits.
while the right house has a Power Bangle (+str), a Shieldstone (+def) and gives the visitor a mageslaying weapon depending on who visits.

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I see. So it’s a mage house versus a physical house.

I’ll see if I can make the weapon checks work.