I don’t think I can make the pay reduction work since it’s auto-calculated. The transition can be done using a duplicate of the Seraph Knight class with a different animation set
Monsters won’t appear as enemies, so it’ll just be Cavalry-effective like the Ridersbane
I plan on making modifications to the class system since I’ve noticed some missing niches and odd balance choices. The magic spells will be tweaked as well since I forgot to touch them.
@VelvetKitsune mentioned giving light magic skills. I’ll leave them open for any unit to use as unique tomes if they wish.
I’ve nerfed Assassin move to 6 so Adventurer and Rogue are more tempting options. Steal+ is now tagged on Thief.
It includes T0 training units. I already added Villager from @Shadow_the_halberdier, and there are five more: Recruit, Woodcutter, Hunter (the original Hunter is now Outlaw), Monk, and Pupil.
Griffon riders are added. They wield swords and have high Magic. One of their promotions has Bows so if anyone wants to make a magic bow, go for it.
I don’t believe any units submitted are retroactively affected. Once stats have been finalized, I’ll update the class list to include class bases.
I’ll keep updating my units with potential support partners as development progresses.
@CelestiaHeart Also! From the main Class List, since Thieves now have both the Locktouch & Steal+ skills innately, does that mean Lockpicks are unused/irrelevant?
Sorry. Only original characters are allowed. No already existing fire emblem characters allowed. Also you need to make your own portraits as well. No taken the ones from the repo.
Description:
The runaway heir of a far away kingdom.
Rebellious and free-spirited.
Credits:
Portrait by myself
Miscellaneous: When interacted with, William will give gold scaling based on the number of chapters between each intermission done under a certain amount of turns. The turn requirement for each chapter varies, and should appear in the preparations screen to remind the player of the par time.